diff options
* AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index f5ebab7..43d3dd9 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -54,16 +54,16 @@ namespace OpenSim.Framework.Communications.Cache | |||
54 | /// </summary> | 54 | /// </summary> |
55 | /// <param name="req"></param> | 55 | /// <param name="req"></param> |
56 | /// <returns></returns> | 56 | /// <returns></returns> |
57 | protected abstract AssetBase _ProcessRequest(AssetRequest req); | 57 | protected abstract AssetBase GetAsset(AssetRequest req); |
58 | 58 | ||
59 | /// <summary> | 59 | /// <summary> |
60 | /// Process an asset request. This method will call _ProcessRequest(AssetRequest req) | 60 | /// Process an asset request. This method will call GetAsset(AssetRequest req) |
61 | /// on the subclass. | 61 | /// on the subclass. |
62 | /// </summary> | 62 | /// </summary> |
63 | /// <param name="req"></param> | 63 | /// <param name="req"></param> |
64 | protected void ProcessRequest(AssetRequest req) | 64 | protected virtual void ProcessRequest(AssetRequest req) |
65 | { | 65 | { |
66 | AssetBase asset = _ProcessRequest(req); | 66 | AssetBase asset = GetAsset(req); |
67 | 67 | ||
68 | if (asset != null) | 68 | if (asset != null) |
69 | { | 69 | { |