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authorJustin Clarke Casey2008-02-22 22:54:50 +0000
committerJustin Clarke Casey2008-02-22 22:54:50 +0000
commitfed46ba6a72b5df424909cbc8eff9c6134da3ac1 (patch)
treeb6e7685c5c71da91d83b9837bdc0c8665d59faed /OpenSim/Framework/Communications/Cache/AssetServerBase.cs
parentScriptEngine works again (startup-nully-error gone) (diff)
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* Winnow the debug and info messages associated with stat fetching
* As such, only a request for a non cached asset, the response and failures show up now. * I know lbsa71 only put these in not long ago, so if they are really still required, I think we should think whether we can move the default log4net level off 'Debug'
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index cae4231..4b5df5c 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -137,7 +137,9 @@ namespace OpenSim.Framework.Communications.Cache
137 req.IsTexture = isTexture; 137 req.IsTexture = isTexture;
138 m_assetRequests.Enqueue(req); 138 m_assetRequests.Enqueue(req);
139 139
140 #if DEBUG
140 m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID); 141 m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID);
142 #endif
141 } 143 }
142 144
143 public virtual void UpdateAsset(AssetBase asset) 145 public virtual void UpdateAsset(AssetBase asset)