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authorMW2007-10-29 15:58:52 +0000
committerMW2007-10-29 15:58:52 +0000
commitf6e8cbbd068a84df8df9b668c574ad5c737c5c6f (patch)
tree227a72be69728909477347fe892818b20fb2698c /OpenSim/Framework/Communications/Cache/AssetServerBase.cs
parentfixed one bug (where the assets we read and created from the OpenSimAssetSet.... (diff)
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Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index 74f0167..dc9c1ad 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -37,7 +37,7 @@ namespace OpenSim.Framework.Communications.Cache
37 37
38 public AssetServerBase() 38 public AssetServerBase()
39 { 39 {
40 OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting Db4o asset storage system"); 40 OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting asset storage system");
41 this._assetRequests = new BlockingQueue<ARequest>(); 41 this._assetRequests = new BlockingQueue<ARequest>();
42 42
43 this._localAssetServerThread = new Thread( RunRequests ); 43 this._localAssetServerThread = new Thread( RunRequests );