From f6e8cbbd068a84df8df9b668c574ad5c737c5c6f Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 29 Oct 2007 15:58:52 +0000 Subject: Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono. --- OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs') diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 74f0167..dc9c1ad 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs @@ -37,7 +37,7 @@ namespace OpenSim.Framework.Communications.Cache public AssetServerBase() { - OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting Db4o asset storage system"); + OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting asset storage system"); this._assetRequests = new BlockingQueue(); this._localAssetServerThread = new Thread( RunRequests ); -- cgit v1.1