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authorMW2007-09-10 06:45:54 +0000
committerMW2007-09-10 06:45:54 +0000
commit15423539f98d47201a819e35f80b0c30ee459556 (patch)
tree3eb7831bfaaf5e0309c49f966d19869a9fe72e2b /OpenSim/Framework/Communications/Cache/AssetServer.cs
parent* Fixed: Accessing xmlrpc with invalid xml data would crash the sim. (diff)
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hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServer.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
index fd203f7..4e2644c 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Caches
73 this._receiver = receiver; 73 this._receiver = receiver;
74 } 74 }
75 75
76 public void RequestAsset(LLUUID assetID, bool isTexture) 76 public void FetchAsset(LLUUID assetID, bool isTexture)
77 { 77 {
78 ARequest req = new ARequest(); 78 ARequest req = new ARequest();
79 req.AssetID = assetID; 79 req.AssetID = assetID;
@@ -86,7 +86,7 @@ namespace OpenSim.Framework.Communications.Caches
86 86
87 } 87 }
88 88
89 public void UploadNewAsset(AssetBase asset) 89 public void CreateAsset(AssetBase asset)
90 { 90 {
91 AssetStorage store = new AssetStorage(); 91 AssetStorage store = new AssetStorage();
92 store.Data = asset.Data; 92 store.Data = asset.Data;