From 15423539f98d47201a819e35f80b0c30ee459556 Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 10 Sep 2007 06:45:54 +0000 Subject: hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o. --- OpenSim/Framework/Communications/Cache/AssetServer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Framework/Communications/Cache/AssetServer.cs') diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs index fd203f7..4e2644c 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs @@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Caches this._receiver = receiver; } - public void RequestAsset(LLUUID assetID, bool isTexture) + public void FetchAsset(LLUUID assetID, bool isTexture) { ARequest req = new ARequest(); req.AssetID = assetID; @@ -86,7 +86,7 @@ namespace OpenSim.Framework.Communications.Caches } - public void UploadNewAsset(AssetBase asset) + public void CreateAsset(AssetBase asset) { AssetStorage store = new AssetStorage(); store.Data = asset.Data; -- cgit v1.1