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authorJustin Clark-Casey (justincc)2013-09-18 22:09:46 +0100
committerJustin Clark-Casey (justincc)2013-09-18 22:09:46 +0100
commitf4d82a56f4c13bd24305e008418819edcfdc549d (patch)
tree64f16a320ebb074fdb07a7084847a2c9ffc87112 /OpenSim/Framework/AvatarWearingArgs.cs
parentChange logging to provide more information on LLUDPServer.HandleCompleteMovem... (diff)
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Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.HandleCompleteMovementIntoRegion()
This is to deal with one aspect of http://opensimulator.org/mantis/view.php?id=6755 With the V2 teleport arrangements, viewers appear to send the single UseCircuitCode and CompleteAgentMovement packets immediately after each other Possibly, on occasion a poor network might drop the initial UseCircuitCode packet and by the time it retries, the CompleteAgementMovement has timed out and the teleport fails. There's no apparant harm in doubling the wait time (most times only one wait will be performed) so trying this.
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