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author | Dahlia Trimble | 2008-09-13 10:22:17 +0000 |
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committer | Dahlia Trimble | 2008-09-13 10:22:17 +0000 |
commit | 8a8b01d1b83dd2b847626792c558092c553e11d5 (patch) | |
tree | b9efc37ff4f3ce1cbeef2443bea88f9deeec1678 /OpenSim/Framework/AvatarPickerAvatar.cs | |
parent | wrap log4net configure in try block so that it will run if you don't have a (diff) | |
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Circular path prim meshes are now joined where the path ends meet if they match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version.
Diffstat (limited to 'OpenSim/Framework/AvatarPickerAvatar.cs')
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