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authordiva2009-03-27 20:18:55 +0000
committerdiva2009-03-27 20:18:55 +0000
commitbce5ed5812cc4385852a324da8a478086a7a0d37 (patch)
tree4f7d83e404137e236bd61b021f392eeb34632f3b /OpenSim/Framework/AvatarAppearance.cs
parent* minor: remove one mono compiler warning (diff)
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Moved a method GetDefaultVisualParameters from Scene to AvatarAppearance, where it belongs. Better error handling in ScenePresence.CopyFrom.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs15
1 files changed, 13 insertions, 2 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 9544d5a..8d0d699 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -321,12 +321,12 @@ namespace OpenSim.Framework
321 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height 321 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height
322 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height 322 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
323 + 0.076f * (float)m_visualparams[148] / 255.0f; // Neck length 323 + 0.076f * (float)m_visualparams[148] / 255.0f; // Neck length
324 m_hipOffset = (0.615385f // Half of avatar 324 m_hipOffset = (0.615385f // Half of avatar
325 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height 325 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height
326 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height 326 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
327 + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length 327 + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length
328 - m_avatarHeight / 2) * 0.3f - 0.04f; 328 - m_avatarHeight / 2) * 0.3f - 0.04f;
329 //m_log.Debug(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset); 329 //System.Console.WriteLine(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}" + m_avatarHeight + " " + m_hipOffset);
330 //m_log.Debug("------------- Set Appearance Texture ---------------"); 330 //m_log.Debug("------------- Set Appearance Texture ---------------");
331 //Primitive.TextureEntryFace[] faces = Texture.FaceTextures; 331 //Primitive.TextureEntryFace[] faces = Texture.FaceTextures;
332 //foreach (Primitive.TextureEntryFace face in faces) 332 //foreach (Primitive.TextureEntryFace face in faces)
@@ -358,6 +358,17 @@ namespace OpenSim.Framework
358 return textu; 358 return textu;
359 } 359 }
360 360
361 public static byte[] GetDefaultVisualParams()
362 {
363 byte[] visualParams;
364 visualParams = new byte[VISUALPARAM_COUNT];
365 for (int i = 0; i < VISUALPARAM_COUNT; i++)
366 {
367 visualParams[i] = 100;
368 }
369 return visualParams;
370 }
371
361 public override String ToString() 372 public override String ToString()
362 { 373 {
363 String s = "[Wearables] =>"; 374 String s = "[Wearables] =>";