From bce5ed5812cc4385852a324da8a478086a7a0d37 Mon Sep 17 00:00:00 2001 From: diva Date: Fri, 27 Mar 2009 20:18:55 +0000 Subject: Moved a method GetDefaultVisualParameters from Scene to AvatarAppearance, where it belongs. Better error handling in ScenePresence.CopyFrom. --- OpenSim/Framework/AvatarAppearance.cs | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) (limited to 'OpenSim/Framework/AvatarAppearance.cs') diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 9544d5a..8d0d699 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -321,12 +321,12 @@ namespace OpenSim.Framework + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height + 0.076f * (float)m_visualparams[148] / 255.0f; // Neck length - m_hipOffset = (0.615385f // Half of avatar + m_hipOffset = (0.615385f // Half of avatar + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length - m_avatarHeight / 2) * 0.3f - 0.04f; - //m_log.Debug(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset); + //System.Console.WriteLine(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}" + m_avatarHeight + " " + m_hipOffset); //m_log.Debug("------------- Set Appearance Texture ---------------"); //Primitive.TextureEntryFace[] faces = Texture.FaceTextures; //foreach (Primitive.TextureEntryFace face in faces) @@ -358,6 +358,17 @@ namespace OpenSim.Framework return textu; } + public static byte[] GetDefaultVisualParams() + { + byte[] visualParams; + visualParams = new byte[VISUALPARAM_COUNT]; + for (int i = 0; i < VISUALPARAM_COUNT; i++) + { + visualParams[i] = 100; + } + return visualParams; + } + public override String ToString() { String s = "[Wearables] =>"; -- cgit v1.1