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authorJohn Hurliman2010-05-20 23:53:27 -0700
committerJohn Hurliman2010-05-20 23:53:27 -0700
commit9f2d1e9294f7f183e52d0cc5d98c8231e0e55fca (patch)
treec77b69464700d73fe9e80c0a24d0dabce265fdb1 /OpenSim/Framework/AssetLoader
parentEnsure that the first update sent out for any given prim is a full update (diff)
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* Made PriorityQueue non-generic so it natively understands EntityUpdate structs
* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
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