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author | Jeff Ames | 2008-02-05 19:44:27 +0000 |
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committer | Jeff Ames | 2008-02-05 19:44:27 +0000 |
commit | 6ed5283bc06a62f38eb517e67b975832b603bf61 (patch) | |
tree | e5f635018789b73a99ddeca0883a68368fa5eece /OpenSim/Framework/AssetLoader | |
parent | Cut down on the number of packets sent during terraforming. Terraforming shou... (diff) | |
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Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
Diffstat (limited to 'OpenSim/Framework/AssetLoader')
-rw-r--r-- | OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index 59db3d6..9026331 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -44,6 +44,8 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
44 | { | 44 | { |
45 | public class AssetLoaderFileSystem : IAssetLoader | 45 | public class AssetLoaderFileSystem : IAssetLoader |
46 | { | 46 | { |
47 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
47 | protected AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage) | 49 | protected AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage) |
48 | { | 50 | { |
49 | AssetBase asset = new AssetBase( | 51 | AssetBase asset = new AssetBase( |
@@ -53,13 +55,13 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
53 | 55 | ||
54 | if (!String.IsNullOrEmpty(path)) | 56 | if (!String.IsNullOrEmpty(path)) |
55 | { | 57 | { |
56 | MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, path); | 58 | m_log.Info(String.Format("[ASSETS]: Loading: [{0}][{1}]", name, path)); |
57 | 59 | ||
58 | LoadAsset(asset, isImage, path); | 60 | LoadAsset(asset, isImage, path); |
59 | } | 61 | } |
60 | else | 62 | else |
61 | { | 63 | { |
62 | MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name); | 64 | m_log.Info(String.Format("[ASSETS]: Instantiated: [{0}]", name)); |
63 | } | 65 | } |
64 | 66 | ||
65 | return asset; | 67 | return asset; |
@@ -106,14 +108,12 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
106 | } | 108 | } |
107 | catch (XmlException e) | 109 | catch (XmlException e) |
108 | { | 110 | { |
109 | MainLog.Instance.Error("ASSETS", "Error loading {0} : {1}", assetSetPath, e); | 111 | m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e)); |
110 | } | 112 | } |
111 | } | 113 | } |
112 | else | 114 | else |
113 | { | 115 | { |
114 | MainLog.Instance.Error( | 116 | m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.xml does not exist! No assets loaded."); |
115 | "ASSETS", | ||
116 | "Asset set control file assets/AssetSets.xml does not exist! No assets loaded."); | ||
117 | } | 117 | } |
118 | 118 | ||
119 | assets.ForEach(action); | 119 | assets.ForEach(action); |
@@ -126,7 +126,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
126 | /// <param name="assets"></param> | 126 | /// <param name="assets"></param> |
127 | protected void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) | 127 | protected void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) |
128 | { | 128 | { |
129 | MainLog.Instance.Verbose("ASSETS", "Loading asset set {0}", assetSetPath); | 129 | m_log.Info(String.Format("[ASSETS]: Loading asset set {0}", assetSetPath)); |
130 | 130 | ||
131 | if (File.Exists(assetSetPath)) | 131 | if (File.Exists(assetSetPath)) |
132 | { | 132 | { |
@@ -152,12 +152,12 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
152 | } | 152 | } |
153 | catch (XmlException e) | 153 | catch (XmlException e) |
154 | { | 154 | { |
155 | MainLog.Instance.Error("ASSETS", "Error loading {0} : {1}", assetSetPath, e); | 155 | m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e)); |
156 | } | 156 | } |
157 | } | 157 | } |
158 | else | 158 | else |
159 | { | 159 | { |
160 | MainLog.Instance.Error("ASSETS", "Asset set file {0} does not exist!", assetSetPath); | 160 | m_log.Error(String.Format("[ASSETS]: Asset set file {0} does not exist!", assetSetPath)); |
161 | } | 161 | } |
162 | } | 162 | } |
163 | } | 163 | } |