From 6ed5283bc06a62f38eb517e67b975832b603bf61 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Tue, 5 Feb 2008 19:44:27 +0000
Subject: Converted logging to use log4net. Changed LogBase to ConsoleBase,
which handles console I/O. This is mostly an in-place conversion, so lots of
refactoring can still be done.
---
.../AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 18 +++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)
(limited to 'OpenSim/Framework/AssetLoader')
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index 59db3d6..9026331 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -44,6 +44,8 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
{
public class AssetLoaderFileSystem : IAssetLoader
{
+ private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
+
protected AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage)
{
AssetBase asset = new AssetBase(
@@ -53,13 +55,13 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
if (!String.IsNullOrEmpty(path))
{
- MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, path);
+ m_log.Info(String.Format("[ASSETS]: Loading: [{0}][{1}]", name, path));
LoadAsset(asset, isImage, path);
}
else
{
- MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name);
+ m_log.Info(String.Format("[ASSETS]: Instantiated: [{0}]", name));
}
return asset;
@@ -106,14 +108,12 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
}
catch (XmlException e)
{
- MainLog.Instance.Error("ASSETS", "Error loading {0} : {1}", assetSetPath, e);
+ m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e));
}
}
else
{
- MainLog.Instance.Error(
- "ASSETS",
- "Asset set control file assets/AssetSets.xml does not exist! No assets loaded.");
+ m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.xml does not exist! No assets loaded.");
}
assets.ForEach(action);
@@ -126,7 +126,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
///
protected void LoadXmlAssetSet(string assetSetPath, List assets)
{
- MainLog.Instance.Verbose("ASSETS", "Loading asset set {0}", assetSetPath);
+ m_log.Info(String.Format("[ASSETS]: Loading asset set {0}", assetSetPath));
if (File.Exists(assetSetPath))
{
@@ -152,12 +152,12 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
}
catch (XmlException e)
{
- MainLog.Instance.Error("ASSETS", "Error loading {0} : {1}", assetSetPath, e);
+ m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e));
}
}
else
{
- MainLog.Instance.Error("ASSETS", "Asset set file {0} does not exist!", assetSetPath);
+ m_log.Error(String.Format("[ASSETS]: Asset set file {0} does not exist!", assetSetPath));
}
}
}
--
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