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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/AgentCircuitManager.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/AgentCircuitManager.cs')
-rw-r--r--OpenSim/Framework/AgentCircuitManager.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/AgentCircuitManager.cs b/OpenSim/Framework/AgentCircuitManager.cs
index a235688..96a7816 100644
--- a/OpenSim/Framework/AgentCircuitManager.cs
+++ b/OpenSim/Framework/AgentCircuitManager.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using OpenMetaverse;
30 30
31namespace OpenSim.Framework 31namespace OpenSim.Framework
32{ 32{
@@ -38,7 +38,7 @@ namespace OpenSim.Framework
38 { 38 {
39 } 39 }
40 40
41 public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode) 41 public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode)
42 { 42 {
43 AgentCircuitData validcircuit = null; 43 AgentCircuitData validcircuit = null;
44 if (AgentCircuits.ContainsKey(circuitcode)) 44 if (AgentCircuits.ContainsKey(circuitcode))
@@ -86,9 +86,9 @@ namespace OpenSim.Framework
86 } 86 }
87 } 87 }
88 88
89 public LLVector3 GetPosition(uint circuitCode) 89 public Vector3 GetPosition(uint circuitCode)
90 { 90 {
91 LLVector3 vec = new LLVector3(); 91 Vector3 vec = new Vector3();
92 if (AgentCircuits.ContainsKey(circuitCode)) 92 if (AgentCircuits.ContainsKey(circuitCode))
93 { 93 {
94 vec = AgentCircuits[circuitCode].startpos; 94 vec = AgentCircuits[circuitCode].startpos;