diff options
author | Justin Clark-Casey (justincc) | 2010-07-01 00:47:12 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-07-01 00:47:12 +0100 |
commit | 92502687538e2f9dd8d473aad9e9ef1c75091dd8 (patch) | |
tree | 55f795a16b90c345fb3353b5971829b77947c4e5 /OpenSim/Framework/AgentCircuitData.cs | |
parent | do a whole load of crappy hacking to get cubes to display google.com (diff) | |
download | opensim-SC_OLD-92502687538e2f9dd8d473aad9e9ef1c75091dd8.zip opensim-SC_OLD-92502687538e2f9dd8d473aad9e9ef1c75091dd8.tar.gz opensim-SC_OLD-92502687538e2f9dd8d473aad9e9ef1c75091dd8.tar.bz2 opensim-SC_OLD-92502687538e2f9dd8d473aad9e9ef1c75091dd8.tar.xz |
have a stab at sending the correct number of media entries to shapes
actually, this is probably wrong anyway if there's a default texture
it's going to be easier just to gather the object media updates and retain those in-memory now
but what the hell
Diffstat (limited to 'OpenSim/Framework/AgentCircuitData.cs')
0 files changed, 0 insertions, 0 deletions