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author | Justin Clark-Casey (justincc) | 2010-04-30 17:45:00 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-04-30 19:28:28 +0100 |
commit | 56fe4c24b8c67ec3b6a5a897c35ab19507bd1077 (patch) | |
tree | 8feccd68058c70da1b96d8b6e804aa4afa6dc723 /OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs | |
parent | add Mono.Data.Sqlite.dll (diff) | |
download | opensim-SC_OLD-56fe4c24b8c67ec3b6a5a897c35ab19507bd1077.zip opensim-SC_OLD-56fe4c24b8c67ec3b6a5a897c35ab19507bd1077.tar.gz opensim-SC_OLD-56fe4c24b8c67ec3b6a5a897c35ab19507bd1077.tar.bz2 opensim-SC_OLD-56fe4c24b8c67ec3b6a5a897c35ab19507bd1077.tar.xz |
rename SQLiteNG to SQLite and SQLite to SQLiteLegacy this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was
SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if
using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the
OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data
columns in sqlite is a pita.
Diffstat (limited to 'OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs')
-rw-r--r-- | OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs | 2264 |
1 files changed, 2264 insertions, 0 deletions
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs new file mode 100644 index 0000000..eb78037 --- /dev/null +++ b/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs | |||
@@ -0,0 +1,2264 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Data; | ||
31 | using System.Drawing; | ||
32 | using System.IO; | ||
33 | using System.Reflection; | ||
34 | using log4net; | ||
35 | using Mono.Data.SqliteClient; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | |||
41 | namespace OpenSim.Data.SQLiteLegacy | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// A RegionData Interface to the SQLite database | ||
45 | /// </summary> | ||
46 | public class SQLiteRegionData : IRegionDataStore | ||
47 | { | ||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | private const string primSelect = "select * from prims"; | ||
51 | private const string shapeSelect = "select * from primshapes"; | ||
52 | private const string itemsSelect = "select * from primitems"; | ||
53 | private const string terrainSelect = "select * from terrain limit 1"; | ||
54 | private const string landSelect = "select * from land"; | ||
55 | private const string landAccessListSelect = "select distinct * from landaccesslist"; | ||
56 | private const string regionbanListSelect = "select * from regionban"; | ||
57 | private const string regionSettingsSelect = "select * from regionsettings"; | ||
58 | |||
59 | private DataSet ds; | ||
60 | private SqliteDataAdapter primDa; | ||
61 | private SqliteDataAdapter shapeDa; | ||
62 | private SqliteDataAdapter itemsDa; | ||
63 | private SqliteDataAdapter terrainDa; | ||
64 | private SqliteDataAdapter landDa; | ||
65 | private SqliteDataAdapter landAccessListDa; | ||
66 | private SqliteDataAdapter regionSettingsDa; | ||
67 | |||
68 | private SqliteConnection m_conn; | ||
69 | |||
70 | private String m_connectionString; | ||
71 | |||
72 | // Temporary attribute while this is experimental | ||
73 | |||
74 | /*********************************************************************** | ||
75 | * | ||
76 | * Public Interface Functions | ||
77 | * | ||
78 | **********************************************************************/ | ||
79 | |||
80 | /// <summary> | ||
81 | /// See IRegionDataStore | ||
82 | /// <list type="bullet"> | ||
83 | /// <item>Initialises RegionData Interface</item> | ||
84 | /// <item>Loads and initialises a new SQLite connection and maintains it.</item> | ||
85 | /// </list> | ||
86 | /// </summary> | ||
87 | /// <param name="connectionString">the connection string</param> | ||
88 | public void Initialise(string connectionString) | ||
89 | { | ||
90 | m_connectionString = connectionString; | ||
91 | |||
92 | ds = new DataSet(); | ||
93 | |||
94 | m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString); | ||
95 | m_conn = new SqliteConnection(m_connectionString); | ||
96 | m_conn.Open(); | ||
97 | |||
98 | |||
99 | |||
100 | SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); | ||
101 | primDa = new SqliteDataAdapter(primSelectCmd); | ||
102 | // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); | ||
103 | |||
104 | SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn); | ||
105 | shapeDa = new SqliteDataAdapter(shapeSelectCmd); | ||
106 | // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); | ||
107 | |||
108 | SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn); | ||
109 | itemsDa = new SqliteDataAdapter(itemsSelectCmd); | ||
110 | |||
111 | SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn); | ||
112 | terrainDa = new SqliteDataAdapter(terrainSelectCmd); | ||
113 | |||
114 | SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn); | ||
115 | landDa = new SqliteDataAdapter(landSelectCmd); | ||
116 | |||
117 | SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn); | ||
118 | landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd); | ||
119 | |||
120 | SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); | ||
121 | regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd); | ||
122 | // This actually does the roll forward assembly stuff | ||
123 | Assembly assem = GetType().Assembly; | ||
124 | Migration m = new Migration(m_conn, assem, "RegionStore"); | ||
125 | m.Update(); | ||
126 | |||
127 | lock (ds) | ||
128 | { | ||
129 | ds.Tables.Add(createPrimTable()); | ||
130 | setupPrimCommands(primDa, m_conn); | ||
131 | primDa.Fill(ds.Tables["prims"]); | ||
132 | |||
133 | ds.Tables.Add(createShapeTable()); | ||
134 | setupShapeCommands(shapeDa, m_conn); | ||
135 | |||
136 | ds.Tables.Add(createItemsTable()); | ||
137 | setupItemsCommands(itemsDa, m_conn); | ||
138 | itemsDa.Fill(ds.Tables["primitems"]); | ||
139 | |||
140 | ds.Tables.Add(createTerrainTable()); | ||
141 | setupTerrainCommands(terrainDa, m_conn); | ||
142 | |||
143 | ds.Tables.Add(createLandTable()); | ||
144 | setupLandCommands(landDa, m_conn); | ||
145 | |||
146 | ds.Tables.Add(createLandAccessListTable()); | ||
147 | setupLandAccessCommands(landAccessListDa, m_conn); | ||
148 | |||
149 | ds.Tables.Add(createRegionSettingsTable()); | ||
150 | |||
151 | setupRegionSettingsCommands(regionSettingsDa, m_conn); | ||
152 | |||
153 | // WORKAROUND: This is a work around for sqlite on | ||
154 | // windows, which gets really unhappy with blob columns | ||
155 | // that have no sample data in them. At some point we | ||
156 | // need to actually find a proper way to handle this. | ||
157 | try | ||
158 | { | ||
159 | shapeDa.Fill(ds.Tables["primshapes"]); | ||
160 | } | ||
161 | catch (Exception) | ||
162 | { | ||
163 | m_log.Info("[REGION DB]: Caught fill error on primshapes table"); | ||
164 | } | ||
165 | |||
166 | try | ||
167 | { | ||
168 | terrainDa.Fill(ds.Tables["terrain"]); | ||
169 | } | ||
170 | catch (Exception) | ||
171 | { | ||
172 | m_log.Info("[REGION DB]: Caught fill error on terrain table"); | ||
173 | } | ||
174 | |||
175 | try | ||
176 | { | ||
177 | landDa.Fill(ds.Tables["land"]); | ||
178 | } | ||
179 | catch (Exception) | ||
180 | { | ||
181 | m_log.Info("[REGION DB]: Caught fill error on land table"); | ||
182 | } | ||
183 | |||
184 | try | ||
185 | { | ||
186 | landAccessListDa.Fill(ds.Tables["landaccesslist"]); | ||
187 | } | ||
188 | catch (Exception) | ||
189 | { | ||
190 | m_log.Info("[REGION DB]: Caught fill error on landaccesslist table"); | ||
191 | } | ||
192 | |||
193 | try | ||
194 | { | ||
195 | regionSettingsDa.Fill(ds.Tables["regionsettings"]); | ||
196 | } | ||
197 | catch (Exception) | ||
198 | { | ||
199 | m_log.Info("[REGION DB]: Caught fill error on regionsettings table"); | ||
200 | } | ||
201 | return; | ||
202 | } | ||
203 | } | ||
204 | |||
205 | public void Dispose() | ||
206 | { | ||
207 | if (m_conn != null) | ||
208 | { | ||
209 | m_conn.Close(); | ||
210 | m_conn = null; | ||
211 | } | ||
212 | if (ds != null) | ||
213 | { | ||
214 | ds.Dispose(); | ||
215 | ds = null; | ||
216 | } | ||
217 | if (primDa != null) | ||
218 | { | ||
219 | primDa.Dispose(); | ||
220 | primDa = null; | ||
221 | } | ||
222 | if (shapeDa != null) | ||
223 | { | ||
224 | shapeDa.Dispose(); | ||
225 | shapeDa = null; | ||
226 | } | ||
227 | if (itemsDa != null) | ||
228 | { | ||
229 | itemsDa.Dispose(); | ||
230 | itemsDa = null; | ||
231 | } | ||
232 | if (terrainDa != null) | ||
233 | { | ||
234 | terrainDa.Dispose(); | ||
235 | terrainDa = null; | ||
236 | } | ||
237 | if (landDa != null) | ||
238 | { | ||
239 | landDa.Dispose(); | ||
240 | landDa = null; | ||
241 | } | ||
242 | if (landAccessListDa != null) | ||
243 | { | ||
244 | landAccessListDa.Dispose(); | ||
245 | landAccessListDa = null; | ||
246 | } | ||
247 | if (regionSettingsDa != null) | ||
248 | { | ||
249 | regionSettingsDa.Dispose(); | ||
250 | regionSettingsDa = null; | ||
251 | } | ||
252 | } | ||
253 | |||
254 | public void StoreRegionSettings(RegionSettings rs) | ||
255 | { | ||
256 | lock (ds) | ||
257 | { | ||
258 | DataTable regionsettings = ds.Tables["regionsettings"]; | ||
259 | |||
260 | DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString()); | ||
261 | if (settingsRow == null) | ||
262 | { | ||
263 | settingsRow = regionsettings.NewRow(); | ||
264 | fillRegionSettingsRow(settingsRow, rs); | ||
265 | regionsettings.Rows.Add(settingsRow); | ||
266 | } | ||
267 | else | ||
268 | { | ||
269 | fillRegionSettingsRow(settingsRow, rs); | ||
270 | } | ||
271 | |||
272 | Commit(); | ||
273 | } | ||
274 | } | ||
275 | public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) | ||
276 | { | ||
277 | //This connector doesn't support the windlight module yet | ||
278 | //Return default LL windlight settings | ||
279 | return new RegionLightShareData(); | ||
280 | } | ||
281 | public void StoreRegionWindlightSettings(RegionLightShareData wl) | ||
282 | { | ||
283 | //This connector doesn't support the windlight module yet | ||
284 | } | ||
285 | public RegionSettings LoadRegionSettings(UUID regionUUID) | ||
286 | { | ||
287 | lock (ds) | ||
288 | { | ||
289 | DataTable regionsettings = ds.Tables["regionsettings"]; | ||
290 | |||
291 | string searchExp = "regionUUID = '" + regionUUID.ToString() + "'"; | ||
292 | DataRow[] rawsettings = regionsettings.Select(searchExp); | ||
293 | if (rawsettings.Length == 0) | ||
294 | { | ||
295 | RegionSettings rs = new RegionSettings(); | ||
296 | rs.RegionUUID = regionUUID; | ||
297 | rs.OnSave += StoreRegionSettings; | ||
298 | |||
299 | StoreRegionSettings(rs); | ||
300 | |||
301 | return rs; | ||
302 | } | ||
303 | DataRow row = rawsettings[0]; | ||
304 | |||
305 | RegionSettings newSettings = buildRegionSettings(row); | ||
306 | newSettings.OnSave += StoreRegionSettings; | ||
307 | |||
308 | return newSettings; | ||
309 | } | ||
310 | } | ||
311 | |||
312 | /// <summary> | ||
313 | /// Adds an object into region storage | ||
314 | /// </summary> | ||
315 | /// <param name="obj">the object</param> | ||
316 | /// <param name="regionUUID">the region UUID</param> | ||
317 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) | ||
318 | { | ||
319 | uint flags = obj.RootPart.GetEffectiveObjectFlags(); | ||
320 | |||
321 | // Eligibility check | ||
322 | // | ||
323 | if ((flags & (uint)PrimFlags.Temporary) != 0) | ||
324 | return; | ||
325 | if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0) | ||
326 | return; | ||
327 | |||
328 | lock (ds) | ||
329 | { | ||
330 | foreach (SceneObjectPart prim in obj.Children.Values) | ||
331 | { | ||
332 | // m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); | ||
333 | addPrim(prim, obj.UUID, regionUUID); | ||
334 | } | ||
335 | } | ||
336 | |||
337 | Commit(); | ||
338 | // m_log.Info("[Dump of prims]: " + ds.GetXml()); | ||
339 | } | ||
340 | |||
341 | /// <summary> | ||
342 | /// Removes an object from region storage | ||
343 | /// </summary> | ||
344 | /// <param name="obj">the object</param> | ||
345 | /// <param name="regionUUID">the region UUID</param> | ||
346 | public void RemoveObject(UUID obj, UUID regionUUID) | ||
347 | { | ||
348 | // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID); | ||
349 | |||
350 | DataTable prims = ds.Tables["prims"]; | ||
351 | DataTable shapes = ds.Tables["primshapes"]; | ||
352 | |||
353 | string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'"; | ||
354 | lock (ds) | ||
355 | { | ||
356 | DataRow[] primRows = prims.Select(selectExp); | ||
357 | foreach (DataRow row in primRows) | ||
358 | { | ||
359 | // Remove shape rows | ||
360 | UUID uuid = new UUID((string) row["UUID"]); | ||
361 | DataRow shapeRow = shapes.Rows.Find(uuid.ToString()); | ||
362 | if (shapeRow != null) | ||
363 | { | ||
364 | shapeRow.Delete(); | ||
365 | } | ||
366 | |||
367 | RemoveItems(uuid); | ||
368 | |||
369 | // Remove prim row | ||
370 | row.Delete(); | ||
371 | } | ||
372 | } | ||
373 | |||
374 | Commit(); | ||
375 | } | ||
376 | |||
377 | /// <summary> | ||
378 | /// Remove all persisted items of the given prim. | ||
379 | /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. | ||
380 | /// </summary> | ||
381 | /// <param name="uuid">The item UUID</param> | ||
382 | private void RemoveItems(UUID uuid) | ||
383 | { | ||
384 | DataTable items = ds.Tables["primitems"]; | ||
385 | |||
386 | String sql = String.Format("primID = '{0}'", uuid); | ||
387 | DataRow[] itemRows = items.Select(sql); | ||
388 | |||
389 | foreach (DataRow itemRow in itemRows) | ||
390 | { | ||
391 | itemRow.Delete(); | ||
392 | } | ||
393 | } | ||
394 | |||
395 | /// <summary> | ||
396 | /// Load persisted objects from region storage. | ||
397 | /// </summary> | ||
398 | /// <param name="regionUUID">The region UUID</param> | ||
399 | /// <returns>List of loaded groups</returns> | ||
400 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) | ||
401 | { | ||
402 | Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>(); | ||
403 | |||
404 | List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); | ||
405 | |||
406 | DataTable prims = ds.Tables["prims"]; | ||
407 | DataTable shapes = ds.Tables["primshapes"]; | ||
408 | |||
409 | string byRegion = "RegionUUID = '" + regionUUID + "'"; | ||
410 | |||
411 | lock (ds) | ||
412 | { | ||
413 | DataRow[] primsForRegion = prims.Select(byRegion); | ||
414 | m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); | ||
415 | |||
416 | // First, create all groups | ||
417 | foreach (DataRow primRow in primsForRegion) | ||
418 | { | ||
419 | try | ||
420 | { | ||
421 | SceneObjectPart prim = null; | ||
422 | |||
423 | string uuid = (string) primRow["UUID"]; | ||
424 | string objID = (string) primRow["SceneGroupID"]; | ||
425 | |||
426 | if (uuid == objID) //is new SceneObjectGroup ? | ||
427 | { | ||
428 | prim = buildPrim(primRow); | ||
429 | DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); | ||
430 | if (shapeRow != null) | ||
431 | { | ||
432 | prim.Shape = buildShape(shapeRow); | ||
433 | } | ||
434 | else | ||
435 | { | ||
436 | m_log.Info( | ||
437 | "[REGION DB]: No shape found for prim in storage, so setting default box shape"); | ||
438 | prim.Shape = PrimitiveBaseShape.Default; | ||
439 | } | ||
440 | |||
441 | SceneObjectGroup group = new SceneObjectGroup(prim); | ||
442 | createdObjects.Add(group.UUID, group); | ||
443 | retvals.Add(group); | ||
444 | LoadItems(prim); | ||
445 | } | ||
446 | } | ||
447 | catch (Exception e) | ||
448 | { | ||
449 | m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows"); | ||
450 | m_log.Info("[REGION DB]: " + e.ToString()); | ||
451 | foreach (DataColumn col in prims.Columns) | ||
452 | { | ||
453 | m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]); | ||
454 | } | ||
455 | } | ||
456 | } | ||
457 | |||
458 | // Now fill the groups with part data | ||
459 | foreach (DataRow primRow in primsForRegion) | ||
460 | { | ||
461 | try | ||
462 | { | ||
463 | SceneObjectPart prim = null; | ||
464 | |||
465 | string uuid = (string) primRow["UUID"]; | ||
466 | string objID = (string) primRow["SceneGroupID"]; | ||
467 | if (uuid != objID) //is new SceneObjectGroup ? | ||
468 | { | ||
469 | prim = buildPrim(primRow); | ||
470 | DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); | ||
471 | if (shapeRow != null) | ||
472 | { | ||
473 | prim.Shape = buildShape(shapeRow); | ||
474 | } | ||
475 | else | ||
476 | { | ||
477 | m_log.Warn( | ||
478 | "[REGION DB]: No shape found for prim in storage, so setting default box shape"); | ||
479 | prim.Shape = PrimitiveBaseShape.Default; | ||
480 | } | ||
481 | |||
482 | createdObjects[new UUID(objID)].AddPart(prim); | ||
483 | LoadItems(prim); | ||
484 | } | ||
485 | } | ||
486 | catch (Exception e) | ||
487 | { | ||
488 | m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows"); | ||
489 | m_log.Info("[REGION DB]: " + e.ToString()); | ||
490 | foreach (DataColumn col in prims.Columns) | ||
491 | { | ||
492 | m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]); | ||
493 | } | ||
494 | } | ||
495 | } | ||
496 | } | ||
497 | return retvals; | ||
498 | } | ||
499 | |||
500 | /// <summary> | ||
501 | /// Load in a prim's persisted inventory. | ||
502 | /// </summary> | ||
503 | /// <param name="prim">the prim</param> | ||
504 | private void LoadItems(SceneObjectPart prim) | ||
505 | { | ||
506 | //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); | ||
507 | |||
508 | DataTable dbItems = ds.Tables["primitems"]; | ||
509 | String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); | ||
510 | DataRow[] dbItemRows = dbItems.Select(sql); | ||
511 | IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); | ||
512 | |||
513 | foreach (DataRow row in dbItemRows) | ||
514 | { | ||
515 | TaskInventoryItem item = buildItem(row); | ||
516 | inventory.Add(item); | ||
517 | |||
518 | //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); | ||
519 | } | ||
520 | |||
521 | prim.Inventory.RestoreInventoryItems(inventory); | ||
522 | } | ||
523 | |||
524 | /// <summary> | ||
525 | /// Store a terrain revision in region storage | ||
526 | /// </summary> | ||
527 | /// <param name="ter">terrain heightfield</param> | ||
528 | /// <param name="regionID">region UUID</param> | ||
529 | public void StoreTerrain(double[,] ter, UUID regionID) | ||
530 | { | ||
531 | lock (ds) | ||
532 | { | ||
533 | int revision = Util.UnixTimeSinceEpoch(); | ||
534 | |||
535 | // This is added to get rid of the infinitely growing | ||
536 | // terrain databases which negatively impact on SQLite | ||
537 | // over time. Before reenabling this feature there | ||
538 | // needs to be a limitter put on the number of | ||
539 | // revisions in the database, as this old | ||
540 | // implementation is a DOS attack waiting to happen. | ||
541 | |||
542 | using ( | ||
543 | SqliteCommand cmd = | ||
544 | new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision", | ||
545 | m_conn)) | ||
546 | { | ||
547 | cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); | ||
548 | cmd.Parameters.Add(new SqliteParameter(":Revision", revision)); | ||
549 | cmd.ExecuteNonQuery(); | ||
550 | } | ||
551 | |||
552 | // the following is an work around for .NET. The perf | ||
553 | // issues associated with it aren't as bad as you think. | ||
554 | m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString()); | ||
555 | String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" + | ||
556 | " values(:RegionUUID, :Revision, :Heightfield)"; | ||
557 | |||
558 | using (SqliteCommand cmd = new SqliteCommand(sql, m_conn)) | ||
559 | { | ||
560 | cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); | ||
561 | cmd.Parameters.Add(new SqliteParameter(":Revision", revision)); | ||
562 | cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter))); | ||
563 | cmd.ExecuteNonQuery(); | ||
564 | } | ||
565 | } | ||
566 | } | ||
567 | |||
568 | /// <summary> | ||
569 | /// Load the latest terrain revision from region storage | ||
570 | /// </summary> | ||
571 | /// <param name="regionID">the region UUID</param> | ||
572 | /// <returns>Heightfield data</returns> | ||
573 | public double[,] LoadTerrain(UUID regionID) | ||
574 | { | ||
575 | lock (ds) | ||
576 | { | ||
577 | double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize]; | ||
578 | terret.Initialize(); | ||
579 | |||
580 | String sql = "select RegionUUID, Revision, Heightfield from terrain" + | ||
581 | " where RegionUUID=:RegionUUID order by Revision desc"; | ||
582 | |||
583 | using (SqliteCommand cmd = new SqliteCommand(sql, m_conn)) | ||
584 | { | ||
585 | cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); | ||
586 | |||
587 | using (IDataReader row = cmd.ExecuteReader()) | ||
588 | { | ||
589 | int rev = 0; | ||
590 | if (row.Read()) | ||
591 | { | ||
592 | // TODO: put this into a function | ||
593 | using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"])) | ||
594 | { | ||
595 | using (BinaryReader br = new BinaryReader(str)) | ||
596 | { | ||
597 | for (int x = 0; x < (int)Constants.RegionSize; x++) | ||
598 | { | ||
599 | for (int y = 0; y < (int)Constants.RegionSize; y++) | ||
600 | { | ||
601 | terret[x, y] = br.ReadDouble(); | ||
602 | } | ||
603 | } | ||
604 | } | ||
605 | } | ||
606 | rev = (int) row["Revision"]; | ||
607 | } | ||
608 | else | ||
609 | { | ||
610 | m_log.Info("[REGION DB]: No terrain found for region"); | ||
611 | return null; | ||
612 | } | ||
613 | |||
614 | m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString()); | ||
615 | } | ||
616 | } | ||
617 | return terret; | ||
618 | } | ||
619 | } | ||
620 | |||
621 | /// <summary> | ||
622 | /// | ||
623 | /// </summary> | ||
624 | /// <param name="globalID"></param> | ||
625 | public void RemoveLandObject(UUID globalID) | ||
626 | { | ||
627 | lock (ds) | ||
628 | { | ||
629 | // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter | ||
630 | // after you're done. | ||
631 | // replaced below code with the SqliteAdapter version. | ||
632 | //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn)) | ||
633 | //{ | ||
634 | // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); | ||
635 | // cmd.ExecuteNonQuery(); | ||
636 | //} | ||
637 | |||
638 | //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn)) | ||
639 | //{ | ||
640 | // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); | ||
641 | // cmd.ExecuteNonQuery(); | ||
642 | //} | ||
643 | |||
644 | DataTable land = ds.Tables["land"]; | ||
645 | DataTable landaccesslist = ds.Tables["landaccesslist"]; | ||
646 | DataRow landRow = land.Rows.Find(globalID.ToString()); | ||
647 | if (landRow != null) | ||
648 | { | ||
649 | land.Rows.Remove(landRow); | ||
650 | } | ||
651 | List<DataRow> rowsToDelete = new List<DataRow>(); | ||
652 | foreach (DataRow rowToCheck in landaccesslist.Rows) | ||
653 | { | ||
654 | if (rowToCheck["LandUUID"].ToString() == globalID.ToString()) | ||
655 | rowsToDelete.Add(rowToCheck); | ||
656 | } | ||
657 | for (int iter = 0; iter < rowsToDelete.Count; iter++) | ||
658 | { | ||
659 | landaccesslist.Rows.Remove(rowsToDelete[iter]); | ||
660 | } | ||
661 | |||
662 | |||
663 | } | ||
664 | Commit(); | ||
665 | } | ||
666 | |||
667 | /// <summary> | ||
668 | /// | ||
669 | /// </summary> | ||
670 | /// <param name="parcel"></param> | ||
671 | public void StoreLandObject(ILandObject parcel) | ||
672 | { | ||
673 | lock (ds) | ||
674 | { | ||
675 | DataTable land = ds.Tables["land"]; | ||
676 | DataTable landaccesslist = ds.Tables["landaccesslist"]; | ||
677 | |||
678 | DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString()); | ||
679 | if (landRow == null) | ||
680 | { | ||
681 | landRow = land.NewRow(); | ||
682 | fillLandRow(landRow, parcel.LandData, parcel.RegionUUID); | ||
683 | land.Rows.Add(landRow); | ||
684 | } | ||
685 | else | ||
686 | { | ||
687 | fillLandRow(landRow, parcel.LandData, parcel.RegionUUID); | ||
688 | } | ||
689 | |||
690 | // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around | ||
691 | //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn)) | ||
692 | //{ | ||
693 | // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString())); | ||
694 | // cmd.ExecuteNonQuery(); | ||
695 | |||
696 | // } | ||
697 | |||
698 | // This is the slower.. but more appropriate thing to do | ||
699 | |||
700 | // We can't modify the table with direct queries before calling Commit() and re-filling them. | ||
701 | List<DataRow> rowsToDelete = new List<DataRow>(); | ||
702 | foreach (DataRow rowToCheck in landaccesslist.Rows) | ||
703 | { | ||
704 | if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString()) | ||
705 | rowsToDelete.Add(rowToCheck); | ||
706 | } | ||
707 | for (int iter = 0; iter < rowsToDelete.Count; iter++) | ||
708 | { | ||
709 | landaccesslist.Rows.Remove(rowsToDelete[iter]); | ||
710 | } | ||
711 | rowsToDelete.Clear(); | ||
712 | foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList) | ||
713 | { | ||
714 | DataRow newAccessRow = landaccesslist.NewRow(); | ||
715 | fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID); | ||
716 | landaccesslist.Rows.Add(newAccessRow); | ||
717 | } | ||
718 | } | ||
719 | |||
720 | Commit(); | ||
721 | } | ||
722 | |||
723 | /// <summary> | ||
724 | /// | ||
725 | /// </summary> | ||
726 | /// <param name="regionUUID"></param> | ||
727 | /// <returns></returns> | ||
728 | public List<LandData> LoadLandObjects(UUID regionUUID) | ||
729 | { | ||
730 | List<LandData> landDataForRegion = new List<LandData>(); | ||
731 | lock (ds) | ||
732 | { | ||
733 | DataTable land = ds.Tables["land"]; | ||
734 | DataTable landaccesslist = ds.Tables["landaccesslist"]; | ||
735 | string searchExp = "RegionUUID = '" + regionUUID + "'"; | ||
736 | DataRow[] rawDataForRegion = land.Select(searchExp); | ||
737 | foreach (DataRow rawDataLand in rawDataForRegion) | ||
738 | { | ||
739 | LandData newLand = buildLandData(rawDataLand); | ||
740 | string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'"; | ||
741 | DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp); | ||
742 | foreach (DataRow rawDataLandAccess in rawDataForLandAccessList) | ||
743 | { | ||
744 | newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess)); | ||
745 | } | ||
746 | |||
747 | landDataForRegion.Add(newLand); | ||
748 | } | ||
749 | } | ||
750 | return landDataForRegion; | ||
751 | } | ||
752 | |||
753 | /// <summary> | ||
754 | /// | ||
755 | /// </summary> | ||
756 | public void Commit() | ||
757 | { | ||
758 | lock (ds) | ||
759 | { | ||
760 | primDa.Update(ds, "prims"); | ||
761 | shapeDa.Update(ds, "primshapes"); | ||
762 | |||
763 | itemsDa.Update(ds, "primitems"); | ||
764 | |||
765 | terrainDa.Update(ds, "terrain"); | ||
766 | landDa.Update(ds, "land"); | ||
767 | landAccessListDa.Update(ds, "landaccesslist"); | ||
768 | try | ||
769 | { | ||
770 | regionSettingsDa.Update(ds, "regionsettings"); | ||
771 | } | ||
772 | catch (SqliteExecutionException SqlEx) | ||
773 | { | ||
774 | if (SqlEx.Message.Contains("logic error")) | ||
775 | { | ||
776 | throw new Exception( | ||
777 | "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!", | ||
778 | SqlEx); | ||
779 | } | ||
780 | else | ||
781 | { | ||
782 | throw SqlEx; | ||
783 | } | ||
784 | } | ||
785 | ds.AcceptChanges(); | ||
786 | } | ||
787 | } | ||
788 | |||
789 | /// <summary> | ||
790 | /// See <see cref="Commit"/> | ||
791 | /// </summary> | ||
792 | public void Shutdown() | ||
793 | { | ||
794 | Commit(); | ||
795 | } | ||
796 | |||
797 | /*********************************************************************** | ||
798 | * | ||
799 | * Database Definition Functions | ||
800 | * | ||
801 | * This should be db agnostic as we define them in ADO.NET terms | ||
802 | * | ||
803 | **********************************************************************/ | ||
804 | |||
805 | /// <summary> | ||
806 | /// | ||
807 | /// </summary> | ||
808 | /// <param name="dt"></param> | ||
809 | /// <param name="name"></param> | ||
810 | /// <param name="type"></param> | ||
811 | private static void createCol(DataTable dt, string name, Type type) | ||
812 | { | ||
813 | DataColumn col = new DataColumn(name, type); | ||
814 | dt.Columns.Add(col); | ||
815 | } | ||
816 | |||
817 | /// <summary> | ||
818 | /// Creates the "terrain" table | ||
819 | /// </summary> | ||
820 | /// <returns>terrain table DataTable</returns> | ||
821 | private static DataTable createTerrainTable() | ||
822 | { | ||
823 | DataTable terrain = new DataTable("terrain"); | ||
824 | |||
825 | createCol(terrain, "RegionUUID", typeof (String)); | ||
826 | createCol(terrain, "Revision", typeof (Int32)); | ||
827 | createCol(terrain, "Heightfield", typeof (Byte[])); | ||
828 | |||
829 | return terrain; | ||
830 | } | ||
831 | |||
832 | /// <summary> | ||
833 | /// Creates the "prims" table | ||
834 | /// </summary> | ||
835 | /// <returns>prim table DataTable</returns> | ||
836 | private static DataTable createPrimTable() | ||
837 | { | ||
838 | DataTable prims = new DataTable("prims"); | ||
839 | |||
840 | createCol(prims, "UUID", typeof (String)); | ||
841 | createCol(prims, "RegionUUID", typeof (String)); | ||
842 | createCol(prims, "CreationDate", typeof (Int32)); | ||
843 | createCol(prims, "Name", typeof (String)); | ||
844 | createCol(prims, "SceneGroupID", typeof (String)); | ||
845 | // various text fields | ||
846 | createCol(prims, "Text", typeof (String)); | ||
847 | createCol(prims, "ColorR", typeof (Int32)); | ||
848 | createCol(prims, "ColorG", typeof (Int32)); | ||
849 | createCol(prims, "ColorB", typeof (Int32)); | ||
850 | createCol(prims, "ColorA", typeof (Int32)); | ||
851 | createCol(prims, "Description", typeof (String)); | ||
852 | createCol(prims, "SitName", typeof (String)); | ||
853 | createCol(prims, "TouchName", typeof (String)); | ||
854 | // permissions | ||
855 | createCol(prims, "ObjectFlags", typeof (Int32)); | ||
856 | createCol(prims, "CreatorID", typeof (String)); | ||
857 | createCol(prims, "OwnerID", typeof (String)); | ||
858 | createCol(prims, "GroupID", typeof (String)); | ||
859 | createCol(prims, "LastOwnerID", typeof (String)); | ||
860 | createCol(prims, "OwnerMask", typeof (Int32)); | ||
861 | createCol(prims, "NextOwnerMask", typeof (Int32)); | ||
862 | createCol(prims, "GroupMask", typeof (Int32)); | ||
863 | createCol(prims, "EveryoneMask", typeof (Int32)); | ||
864 | createCol(prims, "BaseMask", typeof (Int32)); | ||
865 | // vectors | ||
866 | createCol(prims, "PositionX", typeof (Double)); | ||
867 | createCol(prims, "PositionY", typeof (Double)); | ||
868 | createCol(prims, "PositionZ", typeof (Double)); | ||
869 | createCol(prims, "GroupPositionX", typeof (Double)); | ||
870 | createCol(prims, "GroupPositionY", typeof (Double)); | ||
871 | createCol(prims, "GroupPositionZ", typeof (Double)); | ||
872 | createCol(prims, "VelocityX", typeof (Double)); | ||
873 | createCol(prims, "VelocityY", typeof (Double)); | ||
874 | createCol(prims, "VelocityZ", typeof (Double)); | ||
875 | createCol(prims, "AngularVelocityX", typeof (Double)); | ||
876 | createCol(prims, "AngularVelocityY", typeof (Double)); | ||
877 | createCol(prims, "AngularVelocityZ", typeof (Double)); | ||
878 | createCol(prims, "AccelerationX", typeof (Double)); | ||
879 | createCol(prims, "AccelerationY", typeof (Double)); | ||
880 | createCol(prims, "AccelerationZ", typeof (Double)); | ||
881 | // quaternions | ||
882 | createCol(prims, "RotationX", typeof (Double)); | ||
883 | createCol(prims, "RotationY", typeof (Double)); | ||
884 | createCol(prims, "RotationZ", typeof (Double)); | ||
885 | createCol(prims, "RotationW", typeof (Double)); | ||
886 | |||
887 | // sit target | ||
888 | createCol(prims, "SitTargetOffsetX", typeof (Double)); | ||
889 | createCol(prims, "SitTargetOffsetY", typeof (Double)); | ||
890 | createCol(prims, "SitTargetOffsetZ", typeof (Double)); | ||
891 | |||
892 | createCol(prims, "SitTargetOrientW", typeof (Double)); | ||
893 | createCol(prims, "SitTargetOrientX", typeof (Double)); | ||
894 | createCol(prims, "SitTargetOrientY", typeof (Double)); | ||
895 | createCol(prims, "SitTargetOrientZ", typeof (Double)); | ||
896 | |||
897 | createCol(prims, "PayPrice", typeof(Int32)); | ||
898 | createCol(prims, "PayButton1", typeof(Int32)); | ||
899 | createCol(prims, "PayButton2", typeof(Int32)); | ||
900 | createCol(prims, "PayButton3", typeof(Int32)); | ||
901 | createCol(prims, "PayButton4", typeof(Int32)); | ||
902 | |||
903 | createCol(prims, "LoopedSound", typeof(String)); | ||
904 | createCol(prims, "LoopedSoundGain", typeof(Double)); | ||
905 | createCol(prims, "TextureAnimation", typeof(String)); | ||
906 | createCol(prims, "ParticleSystem", typeof(String)); | ||
907 | |||
908 | createCol(prims, "OmegaX", typeof(Double)); | ||
909 | createCol(prims, "OmegaY", typeof(Double)); | ||
910 | createCol(prims, "OmegaZ", typeof(Double)); | ||
911 | |||
912 | createCol(prims, "CameraEyeOffsetX", typeof(Double)); | ||
913 | createCol(prims, "CameraEyeOffsetY", typeof(Double)); | ||
914 | createCol(prims, "CameraEyeOffsetZ", typeof(Double)); | ||
915 | |||
916 | createCol(prims, "CameraAtOffsetX", typeof(Double)); | ||
917 | createCol(prims, "CameraAtOffsetY", typeof(Double)); | ||
918 | createCol(prims, "CameraAtOffsetZ", typeof(Double)); | ||
919 | |||
920 | createCol(prims, "ForceMouselook", typeof(Int16)); | ||
921 | |||
922 | createCol(prims, "ScriptAccessPin", typeof(Int32)); | ||
923 | |||
924 | createCol(prims, "AllowedDrop", typeof(Int16)); | ||
925 | createCol(prims, "DieAtEdge", typeof(Int16)); | ||
926 | |||
927 | createCol(prims, "SalePrice", typeof(Int32)); | ||
928 | createCol(prims, "SaleType", typeof(Int16)); | ||
929 | |||
930 | // click action | ||
931 | createCol(prims, "ClickAction", typeof (Byte)); | ||
932 | |||
933 | createCol(prims, "Material", typeof(Byte)); | ||
934 | |||
935 | createCol(prims, "CollisionSound", typeof(String)); | ||
936 | createCol(prims, "CollisionSoundVolume", typeof(Double)); | ||
937 | |||
938 | createCol(prims, "VolumeDetect", typeof(Int16)); | ||
939 | |||
940 | // Add in contraints | ||
941 | prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]}; | ||
942 | |||
943 | return prims; | ||
944 | } | ||
945 | |||
946 | /// <summary> | ||
947 | /// Creates "primshapes" table | ||
948 | /// </summary> | ||
949 | /// <returns>shape table DataTable</returns> | ||
950 | private static DataTable createShapeTable() | ||
951 | { | ||
952 | DataTable shapes = new DataTable("primshapes"); | ||
953 | createCol(shapes, "UUID", typeof (String)); | ||
954 | // shape is an enum | ||
955 | createCol(shapes, "Shape", typeof (Int32)); | ||
956 | // vectors | ||
957 | createCol(shapes, "ScaleX", typeof (Double)); | ||
958 | createCol(shapes, "ScaleY", typeof (Double)); | ||
959 | createCol(shapes, "ScaleZ", typeof (Double)); | ||
960 | // paths | ||
961 | createCol(shapes, "PCode", typeof (Int32)); | ||
962 | createCol(shapes, "PathBegin", typeof (Int32)); | ||
963 | createCol(shapes, "PathEnd", typeof (Int32)); | ||
964 | createCol(shapes, "PathScaleX", typeof (Int32)); | ||
965 | createCol(shapes, "PathScaleY", typeof (Int32)); | ||
966 | createCol(shapes, "PathShearX", typeof (Int32)); | ||
967 | createCol(shapes, "PathShearY", typeof (Int32)); | ||
968 | createCol(shapes, "PathSkew", typeof (Int32)); | ||
969 | createCol(shapes, "PathCurve", typeof (Int32)); | ||
970 | createCol(shapes, "PathRadiusOffset", typeof (Int32)); | ||
971 | createCol(shapes, "PathRevolutions", typeof (Int32)); | ||
972 | createCol(shapes, "PathTaperX", typeof (Int32)); | ||
973 | createCol(shapes, "PathTaperY", typeof (Int32)); | ||
974 | createCol(shapes, "PathTwist", typeof (Int32)); | ||
975 | createCol(shapes, "PathTwistBegin", typeof (Int32)); | ||
976 | // profile | ||
977 | createCol(shapes, "ProfileBegin", typeof (Int32)); | ||
978 | createCol(shapes, "ProfileEnd", typeof (Int32)); | ||
979 | createCol(shapes, "ProfileCurve", typeof (Int32)); | ||
980 | createCol(shapes, "ProfileHollow", typeof (Int32)); | ||
981 | createCol(shapes, "State", typeof(Int32)); | ||
982 | // text TODO: this isn't right, but I'm not sure the right | ||
983 | // way to specify this as a blob atm | ||
984 | createCol(shapes, "Texture", typeof (Byte[])); | ||
985 | createCol(shapes, "ExtraParams", typeof (Byte[])); | ||
986 | |||
987 | shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]}; | ||
988 | |||
989 | return shapes; | ||
990 | } | ||
991 | |||
992 | /// <summary> | ||
993 | /// creates "primitems" table | ||
994 | /// </summary> | ||
995 | /// <returns>item table DataTable</returns> | ||
996 | private static DataTable createItemsTable() | ||
997 | { | ||
998 | DataTable items = new DataTable("primitems"); | ||
999 | |||
1000 | createCol(items, "itemID", typeof (String)); | ||
1001 | createCol(items, "primID", typeof (String)); | ||
1002 | createCol(items, "assetID", typeof (String)); | ||
1003 | createCol(items, "parentFolderID", typeof (String)); | ||
1004 | |||
1005 | createCol(items, "invType", typeof (Int32)); | ||
1006 | createCol(items, "assetType", typeof (Int32)); | ||
1007 | |||
1008 | createCol(items, "name", typeof (String)); | ||
1009 | createCol(items, "description", typeof (String)); | ||
1010 | |||
1011 | createCol(items, "creationDate", typeof (Int64)); | ||
1012 | createCol(items, "creatorID", typeof (String)); | ||
1013 | createCol(items, "ownerID", typeof (String)); | ||
1014 | createCol(items, "lastOwnerID", typeof (String)); | ||
1015 | createCol(items, "groupID", typeof (String)); | ||
1016 | |||
1017 | createCol(items, "nextPermissions", typeof (UInt32)); | ||
1018 | createCol(items, "currentPermissions", typeof (UInt32)); | ||
1019 | createCol(items, "basePermissions", typeof (UInt32)); | ||
1020 | createCol(items, "everyonePermissions", typeof (UInt32)); | ||
1021 | createCol(items, "groupPermissions", typeof (UInt32)); | ||
1022 | createCol(items, "flags", typeof (UInt32)); | ||
1023 | |||
1024 | items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] }; | ||
1025 | |||
1026 | return items; | ||
1027 | } | ||
1028 | |||
1029 | /// <summary> | ||
1030 | /// Creates "land" table | ||
1031 | /// </summary> | ||
1032 | /// <returns>land table DataTable</returns> | ||
1033 | private static DataTable createLandTable() | ||
1034 | { | ||
1035 | DataTable land = new DataTable("land"); | ||
1036 | createCol(land, "UUID", typeof (String)); | ||
1037 | createCol(land, "RegionUUID", typeof (String)); | ||
1038 | createCol(land, "LocalLandID", typeof (UInt32)); | ||
1039 | |||
1040 | // Bitmap is a byte[512] | ||
1041 | createCol(land, "Bitmap", typeof (Byte[])); | ||
1042 | |||
1043 | createCol(land, "Name", typeof (String)); | ||
1044 | createCol(land, "Desc", typeof (String)); | ||
1045 | createCol(land, "OwnerUUID", typeof (String)); | ||
1046 | createCol(land, "IsGroupOwned", typeof (Boolean)); | ||
1047 | createCol(land, "Area", typeof (Int32)); | ||
1048 | createCol(land, "AuctionID", typeof (Int32)); //Unemplemented | ||
1049 | createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory | ||
1050 | createCol(land, "ClaimDate", typeof (Int32)); | ||
1051 | createCol(land, "ClaimPrice", typeof (Int32)); | ||
1052 | createCol(land, "GroupUUID", typeof (string)); | ||
1053 | createCol(land, "SalePrice", typeof (Int32)); | ||
1054 | createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus | ||
1055 | createCol(land, "LandFlags", typeof (UInt32)); | ||
1056 | createCol(land, "LandingType", typeof (Byte)); | ||
1057 | createCol(land, "MediaAutoScale", typeof (Byte)); | ||
1058 | createCol(land, "MediaTextureUUID", typeof (String)); | ||
1059 | createCol(land, "MediaURL", typeof (String)); | ||
1060 | createCol(land, "MusicURL", typeof (String)); | ||
1061 | createCol(land, "PassHours", typeof (Double)); | ||
1062 | createCol(land, "PassPrice", typeof (UInt32)); | ||
1063 | createCol(land, "SnapshotUUID", typeof (String)); | ||
1064 | createCol(land, "UserLocationX", typeof (Double)); | ||
1065 | createCol(land, "UserLocationY", typeof (Double)); | ||
1066 | createCol(land, "UserLocationZ", typeof (Double)); | ||
1067 | createCol(land, "UserLookAtX", typeof (Double)); | ||
1068 | createCol(land, "UserLookAtY", typeof (Double)); | ||
1069 | createCol(land, "UserLookAtZ", typeof (Double)); | ||
1070 | createCol(land, "AuthbuyerID", typeof(String)); | ||
1071 | createCol(land, "OtherCleanTime", typeof(Int32)); | ||
1072 | createCol(land, "Dwell", typeof(Int32)); | ||
1073 | |||
1074 | land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]}; | ||
1075 | |||
1076 | return land; | ||
1077 | } | ||
1078 | |||
1079 | /// <summary> | ||
1080 | /// create "landaccesslist" table | ||
1081 | /// </summary> | ||
1082 | /// <returns>Landacceslist DataTable</returns> | ||
1083 | private static DataTable createLandAccessListTable() | ||
1084 | { | ||
1085 | DataTable landaccess = new DataTable("landaccesslist"); | ||
1086 | createCol(landaccess, "LandUUID", typeof (String)); | ||
1087 | createCol(landaccess, "AccessUUID", typeof (String)); | ||
1088 | createCol(landaccess, "Flags", typeof (UInt32)); | ||
1089 | |||
1090 | return landaccess; | ||
1091 | } | ||
1092 | |||
1093 | private static DataTable createRegionSettingsTable() | ||
1094 | { | ||
1095 | DataTable regionsettings = new DataTable("regionsettings"); | ||
1096 | createCol(regionsettings, "regionUUID", typeof(String)); | ||
1097 | createCol(regionsettings, "block_terraform", typeof (Int32)); | ||
1098 | createCol(regionsettings, "block_fly", typeof (Int32)); | ||
1099 | createCol(regionsettings, "allow_damage", typeof (Int32)); | ||
1100 | createCol(regionsettings, "restrict_pushing", typeof (Int32)); | ||
1101 | createCol(regionsettings, "allow_land_resell", typeof (Int32)); | ||
1102 | createCol(regionsettings, "allow_land_join_divide", typeof (Int32)); | ||
1103 | createCol(regionsettings, "block_show_in_search", typeof (Int32)); | ||
1104 | createCol(regionsettings, "agent_limit", typeof (Int32)); | ||
1105 | createCol(regionsettings, "object_bonus", typeof (Double)); | ||
1106 | createCol(regionsettings, "maturity", typeof (Int32)); | ||
1107 | createCol(regionsettings, "disable_scripts", typeof (Int32)); | ||
1108 | createCol(regionsettings, "disable_collisions", typeof (Int32)); | ||
1109 | createCol(regionsettings, "disable_physics", typeof (Int32)); | ||
1110 | createCol(regionsettings, "terrain_texture_1", typeof(String)); | ||
1111 | createCol(regionsettings, "terrain_texture_2", typeof(String)); | ||
1112 | createCol(regionsettings, "terrain_texture_3", typeof(String)); | ||
1113 | createCol(regionsettings, "terrain_texture_4", typeof(String)); | ||
1114 | createCol(regionsettings, "elevation_1_nw", typeof (Double)); | ||
1115 | createCol(regionsettings, "elevation_2_nw", typeof (Double)); | ||
1116 | createCol(regionsettings, "elevation_1_ne", typeof (Double)); | ||
1117 | createCol(regionsettings, "elevation_2_ne", typeof (Double)); | ||
1118 | createCol(regionsettings, "elevation_1_se", typeof (Double)); | ||
1119 | createCol(regionsettings, "elevation_2_se", typeof (Double)); | ||
1120 | createCol(regionsettings, "elevation_1_sw", typeof (Double)); | ||
1121 | createCol(regionsettings, "elevation_2_sw", typeof (Double)); | ||
1122 | createCol(regionsettings, "water_height", typeof (Double)); | ||
1123 | createCol(regionsettings, "terrain_raise_limit", typeof (Double)); | ||
1124 | createCol(regionsettings, "terrain_lower_limit", typeof (Double)); | ||
1125 | createCol(regionsettings, "use_estate_sun", typeof (Int32)); | ||
1126 | createCol(regionsettings, "sandbox", typeof (Int32)); | ||
1127 | createCol(regionsettings, "sunvectorx",typeof (Double)); | ||
1128 | createCol(regionsettings, "sunvectory",typeof (Double)); | ||
1129 | createCol(regionsettings, "sunvectorz",typeof (Double)); | ||
1130 | createCol(regionsettings, "fixed_sun", typeof (Int32)); | ||
1131 | createCol(regionsettings, "sun_position", typeof (Double)); | ||
1132 | createCol(regionsettings, "covenant", typeof(String)); | ||
1133 | regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] }; | ||
1134 | return regionsettings; | ||
1135 | } | ||
1136 | |||
1137 | /*********************************************************************** | ||
1138 | * | ||
1139 | * Convert between ADO.NET <=> OpenSim Objects | ||
1140 | * | ||
1141 | * These should be database independant | ||
1142 | * | ||
1143 | **********************************************************************/ | ||
1144 | |||
1145 | /// <summary> | ||
1146 | /// | ||
1147 | /// </summary> | ||
1148 | /// <param name="row"></param> | ||
1149 | /// <returns></returns> | ||
1150 | private SceneObjectPart buildPrim(DataRow row) | ||
1151 | { | ||
1152 | // Code commented. Uncomment to test the unit test inline. | ||
1153 | |||
1154 | // The unit test mentions this commented code for the purposes | ||
1155 | // of debugging a unit test failure | ||
1156 | |||
1157 | // SceneObjectGroup sog = new SceneObjectGroup(); | ||
1158 | // SceneObjectPart sop = new SceneObjectPart(); | ||
1159 | // sop.LocalId = 1; | ||
1160 | // sop.Name = "object1"; | ||
1161 | // sop.Description = "object1"; | ||
1162 | // sop.Text = ""; | ||
1163 | // sop.SitName = ""; | ||
1164 | // sop.TouchName = ""; | ||
1165 | // sop.UUID = UUID.Random(); | ||
1166 | // sop.Shape = PrimitiveBaseShape.Default; | ||
1167 | // sog.SetRootPart(sop); | ||
1168 | // Add breakpoint in above line. Check sop fields. | ||
1169 | |||
1170 | // TODO: this doesn't work yet because something more | ||
1171 | // interesting has to be done to actually get these values | ||
1172 | // back out. Not enough time to figure it out yet. | ||
1173 | |||
1174 | SceneObjectPart prim = new SceneObjectPart(); | ||
1175 | prim.UUID = new UUID((String) row["UUID"]); | ||
1176 | // explicit conversion of integers is required, which sort | ||
1177 | // of sucks. No idea if there is a shortcut here or not. | ||
1178 | prim.CreationDate = Convert.ToInt32(row["CreationDate"]); | ||
1179 | prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"]; | ||
1180 | // various text fields | ||
1181 | prim.Text = (String) row["Text"]; | ||
1182 | prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]), | ||
1183 | Convert.ToInt32(row["ColorR"]), | ||
1184 | Convert.ToInt32(row["ColorG"]), | ||
1185 | Convert.ToInt32(row["ColorB"])); | ||
1186 | prim.Description = (String) row["Description"]; | ||
1187 | prim.SitName = (String) row["SitName"]; | ||
1188 | prim.TouchName = (String) row["TouchName"]; | ||
1189 | // permissions | ||
1190 | prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); | ||
1191 | prim.CreatorID = new UUID((String) row["CreatorID"]); | ||
1192 | prim.OwnerID = new UUID((String) row["OwnerID"]); | ||
1193 | prim.GroupID = new UUID((String) row["GroupID"]); | ||
1194 | prim.LastOwnerID = new UUID((String) row["LastOwnerID"]); | ||
1195 | prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); | ||
1196 | prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); | ||
1197 | prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); | ||
1198 | prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); | ||
1199 | prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); | ||
1200 | // vectors | ||
1201 | prim.OffsetPosition = new Vector3( | ||
1202 | Convert.ToSingle(row["PositionX"]), | ||
1203 | Convert.ToSingle(row["PositionY"]), | ||
1204 | Convert.ToSingle(row["PositionZ"]) | ||
1205 | ); | ||
1206 | prim.GroupPosition = new Vector3( | ||
1207 | Convert.ToSingle(row["GroupPositionX"]), | ||
1208 | Convert.ToSingle(row["GroupPositionY"]), | ||
1209 | Convert.ToSingle(row["GroupPositionZ"]) | ||
1210 | ); | ||
1211 | prim.Velocity = new Vector3( | ||
1212 | Convert.ToSingle(row["VelocityX"]), | ||
1213 | Convert.ToSingle(row["VelocityY"]), | ||
1214 | Convert.ToSingle(row["VelocityZ"]) | ||
1215 | ); | ||
1216 | prim.AngularVelocity = new Vector3( | ||
1217 | Convert.ToSingle(row["AngularVelocityX"]), | ||
1218 | Convert.ToSingle(row["AngularVelocityY"]), | ||
1219 | Convert.ToSingle(row["AngularVelocityZ"]) | ||
1220 | ); | ||
1221 | prim.Acceleration = new Vector3( | ||
1222 | Convert.ToSingle(row["AccelerationX"]), | ||
1223 | Convert.ToSingle(row["AccelerationY"]), | ||
1224 | Convert.ToSingle(row["AccelerationZ"]) | ||
1225 | ); | ||
1226 | // quaternions | ||
1227 | prim.RotationOffset = new Quaternion( | ||
1228 | Convert.ToSingle(row["RotationX"]), | ||
1229 | Convert.ToSingle(row["RotationY"]), | ||
1230 | Convert.ToSingle(row["RotationZ"]), | ||
1231 | Convert.ToSingle(row["RotationW"]) | ||
1232 | ); | ||
1233 | |||
1234 | prim.SitTargetPositionLL = new Vector3( | ||
1235 | Convert.ToSingle(row["SitTargetOffsetX"]), | ||
1236 | Convert.ToSingle(row["SitTargetOffsetY"]), | ||
1237 | Convert.ToSingle(row["SitTargetOffsetZ"])); | ||
1238 | prim.SitTargetOrientationLL = new Quaternion( | ||
1239 | Convert.ToSingle( | ||
1240 | row["SitTargetOrientX"]), | ||
1241 | Convert.ToSingle( | ||
1242 | row["SitTargetOrientY"]), | ||
1243 | Convert.ToSingle( | ||
1244 | row["SitTargetOrientZ"]), | ||
1245 | Convert.ToSingle( | ||
1246 | row["SitTargetOrientW"])); | ||
1247 | |||
1248 | prim.ClickAction = Convert.ToByte(row["ClickAction"]); | ||
1249 | prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]); | ||
1250 | prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]); | ||
1251 | prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]); | ||
1252 | prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]); | ||
1253 | prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]); | ||
1254 | |||
1255 | prim.Sound = new UUID(row["LoopedSound"].ToString()); | ||
1256 | prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); | ||
1257 | prim.SoundFlags = 1; // If it's persisted at all, it's looped | ||
1258 | |||
1259 | if (!row.IsNull("TextureAnimation")) | ||
1260 | prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString()); | ||
1261 | if (!row.IsNull("ParticleSystem")) | ||
1262 | prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString()); | ||
1263 | |||
1264 | prim.AngularVelocity = new Vector3( | ||
1265 | Convert.ToSingle(row["OmegaX"]), | ||
1266 | Convert.ToSingle(row["OmegaY"]), | ||
1267 | Convert.ToSingle(row["OmegaZ"]) | ||
1268 | ); | ||
1269 | |||
1270 | prim.SetCameraEyeOffset(new Vector3( | ||
1271 | Convert.ToSingle(row["CameraEyeOffsetX"]), | ||
1272 | Convert.ToSingle(row["CameraEyeOffsetY"]), | ||
1273 | Convert.ToSingle(row["CameraEyeOffsetZ"]) | ||
1274 | )); | ||
1275 | |||
1276 | prim.SetCameraAtOffset(new Vector3( | ||
1277 | Convert.ToSingle(row["CameraAtOffsetX"]), | ||
1278 | Convert.ToSingle(row["CameraAtOffsetY"]), | ||
1279 | Convert.ToSingle(row["CameraAtOffsetZ"]) | ||
1280 | )); | ||
1281 | |||
1282 | if (Convert.ToInt16(row["ForceMouselook"]) != 0) | ||
1283 | prim.SetForceMouselook(true); | ||
1284 | |||
1285 | prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]); | ||
1286 | |||
1287 | if (Convert.ToInt16(row["AllowedDrop"]) != 0) | ||
1288 | prim.AllowedDrop = true; | ||
1289 | |||
1290 | if (Convert.ToInt16(row["DieAtEdge"]) != 0) | ||
1291 | prim.DIE_AT_EDGE = true; | ||
1292 | |||
1293 | prim.SalePrice = Convert.ToInt32(row["SalePrice"]); | ||
1294 | prim.ObjectSaleType = Convert.ToByte(row["SaleType"]); | ||
1295 | |||
1296 | prim.Material = Convert.ToByte(row["Material"]); | ||
1297 | |||
1298 | prim.CollisionSound = new UUID(row["CollisionSound"].ToString()); | ||
1299 | prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]); | ||
1300 | |||
1301 | if (Convert.ToInt16(row["VolumeDetect"]) != 0) | ||
1302 | prim.VolumeDetectActive = true; | ||
1303 | |||
1304 | return prim; | ||
1305 | } | ||
1306 | |||
1307 | /// <summary> | ||
1308 | /// Build a prim inventory item from the persisted data. | ||
1309 | /// </summary> | ||
1310 | /// <param name="row"></param> | ||
1311 | /// <returns></returns> | ||
1312 | private static TaskInventoryItem buildItem(DataRow row) | ||
1313 | { | ||
1314 | TaskInventoryItem taskItem = new TaskInventoryItem(); | ||
1315 | |||
1316 | taskItem.ItemID = new UUID((String)row["itemID"]); | ||
1317 | taskItem.ParentPartID = new UUID((String)row["primID"]); | ||
1318 | taskItem.AssetID = new UUID((String)row["assetID"]); | ||
1319 | taskItem.ParentID = new UUID((String)row["parentFolderID"]); | ||
1320 | |||
1321 | taskItem.InvType = Convert.ToInt32(row["invType"]); | ||
1322 | taskItem.Type = Convert.ToInt32(row["assetType"]); | ||
1323 | |||
1324 | taskItem.Name = (String)row["name"]; | ||
1325 | taskItem.Description = (String)row["description"]; | ||
1326 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); | ||
1327 | taskItem.CreatorID = new UUID((String)row["creatorID"]); | ||
1328 | taskItem.OwnerID = new UUID((String)row["ownerID"]); | ||
1329 | taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]); | ||
1330 | taskItem.GroupID = new UUID((String)row["groupID"]); | ||
1331 | |||
1332 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); | ||
1333 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); | ||
1334 | taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); | ||
1335 | taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); | ||
1336 | taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); | ||
1337 | taskItem.Flags = Convert.ToUInt32(row["flags"]); | ||
1338 | |||
1339 | return taskItem; | ||
1340 | } | ||
1341 | |||
1342 | /// <summary> | ||
1343 | /// Build a Land Data from the persisted data. | ||
1344 | /// </summary> | ||
1345 | /// <param name="row"></param> | ||
1346 | /// <returns></returns> | ||
1347 | private LandData buildLandData(DataRow row) | ||
1348 | { | ||
1349 | LandData newData = new LandData(); | ||
1350 | |||
1351 | newData.GlobalID = new UUID((String) row["UUID"]); | ||
1352 | newData.LocalID = Convert.ToInt32(row["LocalLandID"]); | ||
1353 | |||
1354 | // Bitmap is a byte[512] | ||
1355 | newData.Bitmap = (Byte[]) row["Bitmap"]; | ||
1356 | |||
1357 | newData.Name = (String) row["Name"]; | ||
1358 | newData.Description = (String) row["Desc"]; | ||
1359 | newData.OwnerID = (UUID)(String) row["OwnerUUID"]; | ||
1360 | newData.IsGroupOwned = (Boolean) row["IsGroupOwned"]; | ||
1361 | newData.Area = Convert.ToInt32(row["Area"]); | ||
1362 | newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented | ||
1363 | newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]); | ||
1364 | //Enum OpenMetaverse.Parcel.ParcelCategory | ||
1365 | newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); | ||
1366 | newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); | ||
1367 | newData.GroupID = new UUID((String) row["GroupUUID"]); | ||
1368 | newData.SalePrice = Convert.ToInt32(row["SalePrice"]); | ||
1369 | newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]); | ||
1370 | //Enum. OpenMetaverse.Parcel.ParcelStatus | ||
1371 | newData.Flags = Convert.ToUInt32(row["LandFlags"]); | ||
1372 | newData.LandingType = (Byte) row["LandingType"]; | ||
1373 | newData.MediaAutoScale = (Byte) row["MediaAutoScale"]; | ||
1374 | newData.MediaID = new UUID((String) row["MediaTextureUUID"]); | ||
1375 | newData.MediaURL = (String) row["MediaURL"]; | ||
1376 | newData.MusicURL = (String) row["MusicURL"]; | ||
1377 | newData.PassHours = Convert.ToSingle(row["PassHours"]); | ||
1378 | newData.PassPrice = Convert.ToInt32(row["PassPrice"]); | ||
1379 | newData.SnapshotID = (UUID)(String) row["SnapshotUUID"]; | ||
1380 | try | ||
1381 | { | ||
1382 | |||
1383 | newData.UserLocation = | ||
1384 | new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), | ||
1385 | Convert.ToSingle(row["UserLocationZ"])); | ||
1386 | newData.UserLookAt = | ||
1387 | new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), | ||
1388 | Convert.ToSingle(row["UserLookAtZ"])); | ||
1389 | |||
1390 | } | ||
1391 | catch (InvalidCastException) | ||
1392 | { | ||
1393 | m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); | ||
1394 | newData.UserLocation = Vector3.Zero; | ||
1395 | newData.UserLookAt = Vector3.Zero; | ||
1396 | } | ||
1397 | newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>(); | ||
1398 | UUID authBuyerID = UUID.Zero; | ||
1399 | |||
1400 | UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID); | ||
1401 | |||
1402 | newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]); | ||
1403 | newData.Dwell = Convert.ToInt32(row["Dwell"]); | ||
1404 | |||
1405 | return newData; | ||
1406 | } | ||
1407 | |||
1408 | private RegionSettings buildRegionSettings(DataRow row) | ||
1409 | { | ||
1410 | RegionSettings newSettings = new RegionSettings(); | ||
1411 | |||
1412 | newSettings.RegionUUID = new UUID((string) row["regionUUID"]); | ||
1413 | newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); | ||
1414 | newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); | ||
1415 | newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); | ||
1416 | newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]); | ||
1417 | newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]); | ||
1418 | newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]); | ||
1419 | newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]); | ||
1420 | newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]); | ||
1421 | newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]); | ||
1422 | newSettings.Maturity = Convert.ToInt32(row["maturity"]); | ||
1423 | newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); | ||
1424 | newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); | ||
1425 | newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); | ||
1426 | newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]); | ||
1427 | newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]); | ||
1428 | newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]); | ||
1429 | newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]); | ||
1430 | newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); | ||
1431 | newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); | ||
1432 | newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); | ||
1433 | newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]); | ||
1434 | newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]); | ||
1435 | newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]); | ||
1436 | newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]); | ||
1437 | newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]); | ||
1438 | newSettings.WaterHeight = Convert.ToDouble(row["water_height"]); | ||
1439 | newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); | ||
1440 | newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); | ||
1441 | newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); | ||
1442 | newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); | ||
1443 | newSettings.SunVector = new Vector3 ( | ||
1444 | Convert.ToSingle(row["sunvectorx"]), | ||
1445 | Convert.ToSingle(row["sunvectory"]), | ||
1446 | Convert.ToSingle(row["sunvectorz"]) | ||
1447 | ); | ||
1448 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); | ||
1449 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); | ||
1450 | newSettings.Covenant = new UUID((String) row["covenant"]); | ||
1451 | |||
1452 | return newSettings; | ||
1453 | } | ||
1454 | |||
1455 | /// <summary> | ||
1456 | /// Build a land access entry from the persisted data. | ||
1457 | /// </summary> | ||
1458 | /// <param name="row"></param> | ||
1459 | /// <returns></returns> | ||
1460 | private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) | ||
1461 | { | ||
1462 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1463 | entry.AgentID = new UUID((string) row["AccessUUID"]); | ||
1464 | entry.Flags = (AccessList) row["Flags"]; | ||
1465 | entry.Time = new DateTime(); | ||
1466 | return entry; | ||
1467 | } | ||
1468 | |||
1469 | /// <summary> | ||
1470 | /// | ||
1471 | /// </summary> | ||
1472 | /// <param name="val"></param> | ||
1473 | /// <returns></returns> | ||
1474 | private static Array serializeTerrain(double[,] val) | ||
1475 | { | ||
1476 | MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double)); | ||
1477 | BinaryWriter bw = new BinaryWriter(str); | ||
1478 | |||
1479 | // TODO: COMPATIBILITY - Add byte-order conversions | ||
1480 | for (int x = 0; x < (int)Constants.RegionSize; x++) | ||
1481 | for (int y = 0; y < (int)Constants.RegionSize; y++) | ||
1482 | bw.Write(val[x, y]); | ||
1483 | |||
1484 | return str.ToArray(); | ||
1485 | } | ||
1486 | |||
1487 | // private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val) | ||
1488 | // { | ||
1489 | // row["RegionUUID"] = regionUUID; | ||
1490 | // row["Revision"] = rev; | ||
1491 | |||
1492 | // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double)); | ||
1493 | // BinaryWriter bw = new BinaryWriter(str); | ||
1494 | |||
1495 | // // TODO: COMPATIBILITY - Add byte-order conversions | ||
1496 | // for (int x = 0; x < (int)Constants.RegionSize; x++) | ||
1497 | // for (int y = 0; y < (int)Constants.RegionSize; y++) | ||
1498 | // bw.Write(val[x, y]); | ||
1499 | |||
1500 | // row["Heightfield"] = str.ToArray(); | ||
1501 | // } | ||
1502 | |||
1503 | /// <summary> | ||
1504 | /// | ||
1505 | /// </summary> | ||
1506 | /// <param name="row"></param> | ||
1507 | /// <param name="prim"></param> | ||
1508 | /// <param name="sceneGroupID"></param> | ||
1509 | /// <param name="regionUUID"></param> | ||
1510 | private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) | ||
1511 | { | ||
1512 | row["UUID"] = prim.UUID.ToString(); | ||
1513 | row["RegionUUID"] = regionUUID.ToString(); | ||
1514 | row["CreationDate"] = prim.CreationDate; | ||
1515 | row["Name"] = prim.Name; | ||
1516 | row["SceneGroupID"] = sceneGroupID.ToString(); | ||
1517 | // the UUID of the root part for this SceneObjectGroup | ||
1518 | // various text fields | ||
1519 | row["Text"] = prim.Text; | ||
1520 | row["Description"] = prim.Description; | ||
1521 | row["SitName"] = prim.SitName; | ||
1522 | row["TouchName"] = prim.TouchName; | ||
1523 | // permissions | ||
1524 | row["ObjectFlags"] = prim.ObjectFlags; | ||
1525 | row["CreatorID"] = prim.CreatorID.ToString(); | ||
1526 | row["OwnerID"] = prim.OwnerID.ToString(); | ||
1527 | row["GroupID"] = prim.GroupID.ToString(); | ||
1528 | row["LastOwnerID"] = prim.LastOwnerID.ToString(); | ||
1529 | row["OwnerMask"] = prim.OwnerMask; | ||
1530 | row["NextOwnerMask"] = prim.NextOwnerMask; | ||
1531 | row["GroupMask"] = prim.GroupMask; | ||
1532 | row["EveryoneMask"] = prim.EveryoneMask; | ||
1533 | row["BaseMask"] = prim.BaseMask; | ||
1534 | // vectors | ||
1535 | row["PositionX"] = prim.OffsetPosition.X; | ||
1536 | row["PositionY"] = prim.OffsetPosition.Y; | ||
1537 | row["PositionZ"] = prim.OffsetPosition.Z; | ||
1538 | row["GroupPositionX"] = prim.GroupPosition.X; | ||
1539 | row["GroupPositionY"] = prim.GroupPosition.Y; | ||
1540 | row["GroupPositionZ"] = prim.GroupPosition.Z; | ||
1541 | row["VelocityX"] = prim.Velocity.X; | ||
1542 | row["VelocityY"] = prim.Velocity.Y; | ||
1543 | row["VelocityZ"] = prim.Velocity.Z; | ||
1544 | row["AngularVelocityX"] = prim.AngularVelocity.X; | ||
1545 | row["AngularVelocityY"] = prim.AngularVelocity.Y; | ||
1546 | row["AngularVelocityZ"] = prim.AngularVelocity.Z; | ||
1547 | row["AccelerationX"] = prim.Acceleration.X; | ||
1548 | row["AccelerationY"] = prim.Acceleration.Y; | ||
1549 | row["AccelerationZ"] = prim.Acceleration.Z; | ||
1550 | // quaternions | ||
1551 | row["RotationX"] = prim.RotationOffset.X; | ||
1552 | row["RotationY"] = prim.RotationOffset.Y; | ||
1553 | row["RotationZ"] = prim.RotationOffset.Z; | ||
1554 | row["RotationW"] = prim.RotationOffset.W; | ||
1555 | |||
1556 | // Sit target | ||
1557 | Vector3 sitTargetPos = prim.SitTargetPositionLL; | ||
1558 | row["SitTargetOffsetX"] = sitTargetPos.X; | ||
1559 | row["SitTargetOffsetY"] = sitTargetPos.Y; | ||
1560 | row["SitTargetOffsetZ"] = sitTargetPos.Z; | ||
1561 | |||
1562 | Quaternion sitTargetOrient = prim.SitTargetOrientationLL; | ||
1563 | row["SitTargetOrientW"] = sitTargetOrient.W; | ||
1564 | row["SitTargetOrientX"] = sitTargetOrient.X; | ||
1565 | row["SitTargetOrientY"] = sitTargetOrient.Y; | ||
1566 | row["SitTargetOrientZ"] = sitTargetOrient.Z; | ||
1567 | row["ColorR"] = Convert.ToInt32(prim.Color.R); | ||
1568 | row["ColorG"] = Convert.ToInt32(prim.Color.G); | ||
1569 | row["ColorB"] = Convert.ToInt32(prim.Color.B); | ||
1570 | row["ColorA"] = Convert.ToInt32(prim.Color.A); | ||
1571 | row["PayPrice"] = prim.PayPrice[0]; | ||
1572 | row["PayButton1"] = prim.PayPrice[1]; | ||
1573 | row["PayButton2"] = prim.PayPrice[2]; | ||
1574 | row["PayButton3"] = prim.PayPrice[3]; | ||
1575 | row["PayButton4"] = prim.PayPrice[4]; | ||
1576 | |||
1577 | |||
1578 | row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation); | ||
1579 | row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem); | ||
1580 | |||
1581 | row["OmegaX"] = prim.AngularVelocity.X; | ||
1582 | row["OmegaY"] = prim.AngularVelocity.Y; | ||
1583 | row["OmegaZ"] = prim.AngularVelocity.Z; | ||
1584 | |||
1585 | row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X; | ||
1586 | row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y; | ||
1587 | row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z; | ||
1588 | |||
1589 | row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X; | ||
1590 | row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y; | ||
1591 | row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z; | ||
1592 | |||
1593 | |||
1594 | if ((prim.SoundFlags & 1) != 0) // Looped | ||
1595 | { | ||
1596 | row["LoopedSound"] = prim.Sound.ToString(); | ||
1597 | row["LoopedSoundGain"] = prim.SoundGain; | ||
1598 | } | ||
1599 | else | ||
1600 | { | ||
1601 | row["LoopedSound"] = UUID.Zero.ToString(); | ||
1602 | row["LoopedSoundGain"] = 0.0f; | ||
1603 | } | ||
1604 | |||
1605 | if (prim.GetForceMouselook()) | ||
1606 | row["ForceMouselook"] = 1; | ||
1607 | else | ||
1608 | row["ForceMouselook"] = 0; | ||
1609 | |||
1610 | row["ScriptAccessPin"] = prim.ScriptAccessPin; | ||
1611 | |||
1612 | if (prim.AllowedDrop) | ||
1613 | row["AllowedDrop"] = 1; | ||
1614 | else | ||
1615 | row["AllowedDrop"] = 0; | ||
1616 | |||
1617 | if (prim.DIE_AT_EDGE) | ||
1618 | row["DieAtEdge"] = 1; | ||
1619 | else | ||
1620 | row["DieAtEdge"] = 0; | ||
1621 | |||
1622 | row["SalePrice"] = prim.SalePrice; | ||
1623 | row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType); | ||
1624 | |||
1625 | // click action | ||
1626 | row["ClickAction"] = prim.ClickAction; | ||
1627 | |||
1628 | row["SalePrice"] = prim.SalePrice; | ||
1629 | row["Material"] = prim.Material; | ||
1630 | |||
1631 | row["CollisionSound"] = prim.CollisionSound.ToString(); | ||
1632 | row["CollisionSoundVolume"] = prim.CollisionSoundVolume; | ||
1633 | if (prim.VolumeDetectActive) | ||
1634 | row["VolumeDetect"] = 1; | ||
1635 | else | ||
1636 | row["VolumeDetect"] = 0; | ||
1637 | |||
1638 | } | ||
1639 | |||
1640 | /// <summary> | ||
1641 | /// | ||
1642 | /// </summary> | ||
1643 | /// <param name="row"></param> | ||
1644 | /// <param name="taskItem"></param> | ||
1645 | private static void fillItemRow(DataRow row, TaskInventoryItem taskItem) | ||
1646 | { | ||
1647 | row["itemID"] = taskItem.ItemID.ToString(); | ||
1648 | row["primID"] = taskItem.ParentPartID.ToString(); | ||
1649 | row["assetID"] = taskItem.AssetID.ToString(); | ||
1650 | row["parentFolderID"] = taskItem.ParentID.ToString(); | ||
1651 | |||
1652 | row["invType"] = taskItem.InvType; | ||
1653 | row["assetType"] = taskItem.Type; | ||
1654 | |||
1655 | row["name"] = taskItem.Name; | ||
1656 | row["description"] = taskItem.Description; | ||
1657 | row["creationDate"] = taskItem.CreationDate; | ||
1658 | row["creatorID"] = taskItem.CreatorID.ToString(); | ||
1659 | row["ownerID"] = taskItem.OwnerID.ToString(); | ||
1660 | row["lastOwnerID"] = taskItem.LastOwnerID.ToString(); | ||
1661 | row["groupID"] = taskItem.GroupID.ToString(); | ||
1662 | row["nextPermissions"] = taskItem.NextPermissions; | ||
1663 | row["currentPermissions"] = taskItem.CurrentPermissions; | ||
1664 | row["basePermissions"] = taskItem.BasePermissions; | ||
1665 | row["everyonePermissions"] = taskItem.EveryonePermissions; | ||
1666 | row["groupPermissions"] = taskItem.GroupPermissions; | ||
1667 | row["flags"] = taskItem.Flags; | ||
1668 | } | ||
1669 | |||
1670 | /// <summary> | ||
1671 | /// | ||
1672 | /// </summary> | ||
1673 | /// <param name="row"></param> | ||
1674 | /// <param name="land"></param> | ||
1675 | /// <param name="regionUUID"></param> | ||
1676 | private static void fillLandRow(DataRow row, LandData land, UUID regionUUID) | ||
1677 | { | ||
1678 | row["UUID"] = land.GlobalID.ToString(); | ||
1679 | row["RegionUUID"] = regionUUID.ToString(); | ||
1680 | row["LocalLandID"] = land.LocalID; | ||
1681 | |||
1682 | // Bitmap is a byte[512] | ||
1683 | row["Bitmap"] = land.Bitmap; | ||
1684 | |||
1685 | row["Name"] = land.Name; | ||
1686 | row["Desc"] = land.Description; | ||
1687 | row["OwnerUUID"] = land.OwnerID.ToString(); | ||
1688 | row["IsGroupOwned"] = land.IsGroupOwned; | ||
1689 | row["Area"] = land.Area; | ||
1690 | row["AuctionID"] = land.AuctionID; //Unemplemented | ||
1691 | row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory | ||
1692 | row["ClaimDate"] = land.ClaimDate; | ||
1693 | row["ClaimPrice"] = land.ClaimPrice; | ||
1694 | row["GroupUUID"] = land.GroupID.ToString(); | ||
1695 | row["SalePrice"] = land.SalePrice; | ||
1696 | row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus | ||
1697 | row["LandFlags"] = land.Flags; | ||
1698 | row["LandingType"] = land.LandingType; | ||
1699 | row["MediaAutoScale"] = land.MediaAutoScale; | ||
1700 | row["MediaTextureUUID"] = land.MediaID.ToString(); | ||
1701 | row["MediaURL"] = land.MediaURL; | ||
1702 | row["MusicURL"] = land.MusicURL; | ||
1703 | row["PassHours"] = land.PassHours; | ||
1704 | row["PassPrice"] = land.PassPrice; | ||
1705 | row["SnapshotUUID"] = land.SnapshotID.ToString(); | ||
1706 | row["UserLocationX"] = land.UserLocation.X; | ||
1707 | row["UserLocationY"] = land.UserLocation.Y; | ||
1708 | row["UserLocationZ"] = land.UserLocation.Z; | ||
1709 | row["UserLookAtX"] = land.UserLookAt.X; | ||
1710 | row["UserLookAtY"] = land.UserLookAt.Y; | ||
1711 | row["UserLookAtZ"] = land.UserLookAt.Z; | ||
1712 | row["AuthbuyerID"] = land.AuthBuyerID.ToString(); | ||
1713 | row["OtherCleanTime"] = land.OtherCleanTime; | ||
1714 | row["Dwell"] = land.Dwell; | ||
1715 | } | ||
1716 | |||
1717 | /// <summary> | ||
1718 | /// | ||
1719 | /// </summary> | ||
1720 | /// <param name="row"></param> | ||
1721 | /// <param name="entry"></param> | ||
1722 | /// <param name="parcelID"></param> | ||
1723 | private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID) | ||
1724 | { | ||
1725 | row["LandUUID"] = parcelID.ToString(); | ||
1726 | row["AccessUUID"] = entry.AgentID.ToString(); | ||
1727 | row["Flags"] = entry.Flags; | ||
1728 | } | ||
1729 | |||
1730 | private static void fillRegionSettingsRow(DataRow row, RegionSettings settings) | ||
1731 | { | ||
1732 | row["regionUUID"] = settings.RegionUUID.ToString(); | ||
1733 | row["block_terraform"] = settings.BlockTerraform; | ||
1734 | row["block_fly"] = settings.BlockFly; | ||
1735 | row["allow_damage"] = settings.AllowDamage; | ||
1736 | row["restrict_pushing"] = settings.RestrictPushing; | ||
1737 | row["allow_land_resell"] = settings.AllowLandResell; | ||
1738 | row["allow_land_join_divide"] = settings.AllowLandJoinDivide; | ||
1739 | row["block_show_in_search"] = settings.BlockShowInSearch; | ||
1740 | row["agent_limit"] = settings.AgentLimit; | ||
1741 | row["object_bonus"] = settings.ObjectBonus; | ||
1742 | row["maturity"] = settings.Maturity; | ||
1743 | row["disable_scripts"] = settings.DisableScripts; | ||
1744 | row["disable_collisions"] = settings.DisableCollisions; | ||
1745 | row["disable_physics"] = settings.DisablePhysics; | ||
1746 | row["terrain_texture_1"] = settings.TerrainTexture1.ToString(); | ||
1747 | row["terrain_texture_2"] = settings.TerrainTexture2.ToString(); | ||
1748 | row["terrain_texture_3"] = settings.TerrainTexture3.ToString(); | ||
1749 | row["terrain_texture_4"] = settings.TerrainTexture4.ToString(); | ||
1750 | row["elevation_1_nw"] = settings.Elevation1NW; | ||
1751 | row["elevation_2_nw"] = settings.Elevation2NW; | ||
1752 | row["elevation_1_ne"] = settings.Elevation1NE; | ||
1753 | row["elevation_2_ne"] = settings.Elevation2NE; | ||
1754 | row["elevation_1_se"] = settings.Elevation1SE; | ||
1755 | row["elevation_2_se"] = settings.Elevation2SE; | ||
1756 | row["elevation_1_sw"] = settings.Elevation1SW; | ||
1757 | row["elevation_2_sw"] = settings.Elevation2SW; | ||
1758 | row["water_height"] = settings.WaterHeight; | ||
1759 | row["terrain_raise_limit"] = settings.TerrainRaiseLimit; | ||
1760 | row["terrain_lower_limit"] = settings.TerrainLowerLimit; | ||
1761 | row["use_estate_sun"] = settings.UseEstateSun; | ||
1762 | row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox | ||
1763 | row["sunvectorx"] = settings.SunVector.X; | ||
1764 | row["sunvectory"] = settings.SunVector.Y; | ||
1765 | row["sunvectorz"] = settings.SunVector.Z; | ||
1766 | row["fixed_sun"] = settings.FixedSun; | ||
1767 | row["sun_position"] = settings.SunPosition; | ||
1768 | row["covenant"] = settings.Covenant.ToString(); | ||
1769 | } | ||
1770 | |||
1771 | /// <summary> | ||
1772 | /// | ||
1773 | /// </summary> | ||
1774 | /// <param name="row"></param> | ||
1775 | /// <returns></returns> | ||
1776 | private PrimitiveBaseShape buildShape(DataRow row) | ||
1777 | { | ||
1778 | PrimitiveBaseShape s = new PrimitiveBaseShape(); | ||
1779 | s.Scale = new Vector3( | ||
1780 | Convert.ToSingle(row["ScaleX"]), | ||
1781 | Convert.ToSingle(row["ScaleY"]), | ||
1782 | Convert.ToSingle(row["ScaleZ"]) | ||
1783 | ); | ||
1784 | // paths | ||
1785 | s.PCode = Convert.ToByte(row["PCode"]); | ||
1786 | s.PathBegin = Convert.ToUInt16(row["PathBegin"]); | ||
1787 | s.PathEnd = Convert.ToUInt16(row["PathEnd"]); | ||
1788 | s.PathScaleX = Convert.ToByte(row["PathScaleX"]); | ||
1789 | s.PathScaleY = Convert.ToByte(row["PathScaleY"]); | ||
1790 | s.PathShearX = Convert.ToByte(row["PathShearX"]); | ||
1791 | s.PathShearY = Convert.ToByte(row["PathShearY"]); | ||
1792 | s.PathSkew = Convert.ToSByte(row["PathSkew"]); | ||
1793 | s.PathCurve = Convert.ToByte(row["PathCurve"]); | ||
1794 | s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]); | ||
1795 | s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]); | ||
1796 | s.PathTaperX = Convert.ToSByte(row["PathTaperX"]); | ||
1797 | s.PathTaperY = Convert.ToSByte(row["PathTaperY"]); | ||
1798 | s.PathTwist = Convert.ToSByte(row["PathTwist"]); | ||
1799 | s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]); | ||
1800 | // profile | ||
1801 | s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]); | ||
1802 | s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]); | ||
1803 | s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]); | ||
1804 | s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]); | ||
1805 | s.State = Convert.ToByte(row["State"]); | ||
1806 | |||
1807 | byte[] textureEntry = (byte[])row["Texture"]; | ||
1808 | s.TextureEntry = textureEntry; | ||
1809 | |||
1810 | s.ExtraParams = (byte[]) row["ExtraParams"]; | ||
1811 | return s; | ||
1812 | } | ||
1813 | |||
1814 | /// <summary> | ||
1815 | /// | ||
1816 | /// </summary> | ||
1817 | /// <param name="row"></param> | ||
1818 | /// <param name="prim"></param> | ||
1819 | private static void fillShapeRow(DataRow row, SceneObjectPart prim) | ||
1820 | { | ||
1821 | PrimitiveBaseShape s = prim.Shape; | ||
1822 | row["UUID"] = prim.UUID.ToString(); | ||
1823 | // shape is an enum | ||
1824 | row["Shape"] = 0; | ||
1825 | // vectors | ||
1826 | row["ScaleX"] = s.Scale.X; | ||
1827 | row["ScaleY"] = s.Scale.Y; | ||
1828 | row["ScaleZ"] = s.Scale.Z; | ||
1829 | // paths | ||
1830 | row["PCode"] = s.PCode; | ||
1831 | row["PathBegin"] = s.PathBegin; | ||
1832 | row["PathEnd"] = s.PathEnd; | ||
1833 | row["PathScaleX"] = s.PathScaleX; | ||
1834 | row["PathScaleY"] = s.PathScaleY; | ||
1835 | row["PathShearX"] = s.PathShearX; | ||
1836 | row["PathShearY"] = s.PathShearY; | ||
1837 | row["PathSkew"] = s.PathSkew; | ||
1838 | row["PathCurve"] = s.PathCurve; | ||
1839 | row["PathRadiusOffset"] = s.PathRadiusOffset; | ||
1840 | row["PathRevolutions"] = s.PathRevolutions; | ||
1841 | row["PathTaperX"] = s.PathTaperX; | ||
1842 | row["PathTaperY"] = s.PathTaperY; | ||
1843 | row["PathTwist"] = s.PathTwist; | ||
1844 | row["PathTwistBegin"] = s.PathTwistBegin; | ||
1845 | // profile | ||
1846 | row["ProfileBegin"] = s.ProfileBegin; | ||
1847 | row["ProfileEnd"] = s.ProfileEnd; | ||
1848 | row["ProfileCurve"] = s.ProfileCurve; | ||
1849 | row["ProfileHollow"] = s.ProfileHollow; | ||
1850 | row["State"] = s.State; | ||
1851 | |||
1852 | row["Texture"] = s.TextureEntry; | ||
1853 | row["ExtraParams"] = s.ExtraParams; | ||
1854 | } | ||
1855 | |||
1856 | /// <summary> | ||
1857 | /// | ||
1858 | /// </summary> | ||
1859 | /// <param name="prim"></param> | ||
1860 | /// <param name="sceneGroupID"></param> | ||
1861 | /// <param name="regionUUID"></param> | ||
1862 | private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) | ||
1863 | { | ||
1864 | |||
1865 | DataTable prims = ds.Tables["prims"]; | ||
1866 | DataTable shapes = ds.Tables["primshapes"]; | ||
1867 | |||
1868 | DataRow primRow = prims.Rows.Find(prim.UUID.ToString()); | ||
1869 | if (primRow == null) | ||
1870 | { | ||
1871 | primRow = prims.NewRow(); | ||
1872 | fillPrimRow(primRow, prim, sceneGroupID, regionUUID); | ||
1873 | prims.Rows.Add(primRow); | ||
1874 | } | ||
1875 | else | ||
1876 | { | ||
1877 | fillPrimRow(primRow, prim, sceneGroupID, regionUUID); | ||
1878 | } | ||
1879 | |||
1880 | DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); | ||
1881 | if (shapeRow == null) | ||
1882 | { | ||
1883 | shapeRow = shapes.NewRow(); | ||
1884 | fillShapeRow(shapeRow, prim); | ||
1885 | shapes.Rows.Add(shapeRow); | ||
1886 | } | ||
1887 | else | ||
1888 | { | ||
1889 | fillShapeRow(shapeRow, prim); | ||
1890 | } | ||
1891 | } | ||
1892 | |||
1893 | /// <summary> | ||
1894 | /// see IRegionDatastore | ||
1895 | /// </summary> | ||
1896 | /// <param name="primID"></param> | ||
1897 | /// <param name="items"></param> | ||
1898 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) | ||
1899 | { | ||
1900 | m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID); | ||
1901 | |||
1902 | DataTable dbItems = ds.Tables["primitems"]; | ||
1903 | |||
1904 | // For now, we're just going to crudely remove all the previous inventory items | ||
1905 | // no matter whether they have changed or not, and replace them with the current set. | ||
1906 | lock (ds) | ||
1907 | { | ||
1908 | RemoveItems(primID); | ||
1909 | |||
1910 | // repalce with current inventory details | ||
1911 | foreach (TaskInventoryItem newItem in items) | ||
1912 | { | ||
1913 | // m_log.InfoFormat( | ||
1914 | // "[DATASTORE]: ", | ||
1915 | // "Adding item {0}, {1} to prim ID {2}", | ||
1916 | // newItem.Name, newItem.ItemID, newItem.ParentPartID); | ||
1917 | |||
1918 | DataRow newItemRow = dbItems.NewRow(); | ||
1919 | fillItemRow(newItemRow, newItem); | ||
1920 | dbItems.Rows.Add(newItemRow); | ||
1921 | } | ||
1922 | } | ||
1923 | |||
1924 | Commit(); | ||
1925 | } | ||
1926 | |||
1927 | /*********************************************************************** | ||
1928 | * | ||
1929 | * SQL Statement Creation Functions | ||
1930 | * | ||
1931 | * These functions create SQL statements for update, insert, and create. | ||
1932 | * They can probably be factored later to have a db independant | ||
1933 | * portion and a db specific portion | ||
1934 | * | ||
1935 | **********************************************************************/ | ||
1936 | |||
1937 | /// <summary> | ||
1938 | /// Create an insert command | ||
1939 | /// </summary> | ||
1940 | /// <param name="table">table name</param> | ||
1941 | /// <param name="dt">data table</param> | ||
1942 | /// <returns>the created command</returns> | ||
1943 | /// <remarks> | ||
1944 | /// This is subtle enough to deserve some commentary. | ||
1945 | /// Instead of doing *lots* and *lots of hardcoded strings | ||
1946 | /// for database definitions we'll use the fact that | ||
1947 | /// realistically all insert statements look like "insert | ||
1948 | /// into A(b, c) values(:b, :c) on the parameterized query | ||
1949 | /// front. If we just have a list of b, c, etc... we can | ||
1950 | /// generate these strings instead of typing them out. | ||
1951 | /// </remarks> | ||
1952 | private static SqliteCommand createInsertCommand(string table, DataTable dt) | ||
1953 | { | ||
1954 | string[] cols = new string[dt.Columns.Count]; | ||
1955 | for (int i = 0; i < dt.Columns.Count; i++) | ||
1956 | { | ||
1957 | DataColumn col = dt.Columns[i]; | ||
1958 | cols[i] = col.ColumnName; | ||
1959 | } | ||
1960 | |||
1961 | string sql = "insert into " + table + "("; | ||
1962 | sql += String.Join(", ", cols); | ||
1963 | // important, the first ':' needs to be here, the rest get added in the join | ||
1964 | sql += ") values (:"; | ||
1965 | sql += String.Join(", :", cols); | ||
1966 | sql += ")"; | ||
1967 | SqliteCommand cmd = new SqliteCommand(sql); | ||
1968 | |||
1969 | // this provides the binding for all our parameters, so | ||
1970 | // much less code than it used to be | ||
1971 | foreach (DataColumn col in dt.Columns) | ||
1972 | { | ||
1973 | cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); | ||
1974 | } | ||
1975 | return cmd; | ||
1976 | } | ||
1977 | |||
1978 | |||
1979 | /// <summary> | ||
1980 | /// create an update command | ||
1981 | /// </summary> | ||
1982 | /// <param name="table">table name</param> | ||
1983 | /// <param name="pk"></param> | ||
1984 | /// <param name="dt"></param> | ||
1985 | /// <returns>the created command</returns> | ||
1986 | private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt) | ||
1987 | { | ||
1988 | string sql = "update " + table + " set "; | ||
1989 | string subsql = String.Empty; | ||
1990 | foreach (DataColumn col in dt.Columns) | ||
1991 | { | ||
1992 | if (subsql.Length > 0) | ||
1993 | { | ||
1994 | // a map function would rock so much here | ||
1995 | subsql += ", "; | ||
1996 | } | ||
1997 | subsql += col.ColumnName + "= :" + col.ColumnName; | ||
1998 | } | ||
1999 | sql += subsql; | ||
2000 | sql += " where " + pk; | ||
2001 | SqliteCommand cmd = new SqliteCommand(sql); | ||
2002 | |||
2003 | // this provides the binding for all our parameters, so | ||
2004 | // much less code than it used to be | ||
2005 | |||
2006 | foreach (DataColumn col in dt.Columns) | ||
2007 | { | ||
2008 | cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); | ||
2009 | } | ||
2010 | return cmd; | ||
2011 | } | ||
2012 | |||
2013 | /// <summary> | ||
2014 | /// create an update command | ||
2015 | /// </summary> | ||
2016 | /// <param name="table">table name</param> | ||
2017 | /// <param name="pk"></param> | ||
2018 | /// <param name="dt"></param> | ||
2019 | /// <returns>the created command</returns> | ||
2020 | private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt) | ||
2021 | { | ||
2022 | string sql = "update " + table + " set "; | ||
2023 | string subsql = String.Empty; | ||
2024 | foreach (DataColumn col in dt.Columns) | ||
2025 | { | ||
2026 | if (subsql.Length > 0) | ||
2027 | { | ||
2028 | // a map function would rock so much here | ||
2029 | subsql += ", "; | ||
2030 | } | ||
2031 | subsql += col.ColumnName + "= :" + col.ColumnName; | ||
2032 | } | ||
2033 | sql += subsql; | ||
2034 | sql += " where " + pk1 + " and " + pk2; | ||
2035 | SqliteCommand cmd = new SqliteCommand(sql); | ||
2036 | |||
2037 | // this provides the binding for all our parameters, so | ||
2038 | // much less code than it used to be | ||
2039 | |||
2040 | foreach (DataColumn col in dt.Columns) | ||
2041 | { | ||
2042 | cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); | ||
2043 | } | ||
2044 | return cmd; | ||
2045 | } | ||
2046 | |||
2047 | /// <summary> | ||
2048 | /// | ||
2049 | /// </summary> | ||
2050 | /// <param name="dt">Data Table</param> | ||
2051 | /// <returns></returns> | ||
2052 | // private static string defineTable(DataTable dt) | ||
2053 | // { | ||
2054 | // string sql = "create table " + dt.TableName + "("; | ||
2055 | // string subsql = String.Empty; | ||
2056 | // foreach (DataColumn col in dt.Columns) | ||
2057 | // { | ||
2058 | // if (subsql.Length > 0) | ||
2059 | // { | ||
2060 | // // a map function would rock so much here | ||
2061 | // subsql += ",\n"; | ||
2062 | // } | ||
2063 | // subsql += col.ColumnName + " " + sqliteType(col.DataType); | ||
2064 | // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0]) | ||
2065 | // { | ||
2066 | // subsql += " primary key"; | ||
2067 | // } | ||
2068 | // } | ||
2069 | // sql += subsql; | ||
2070 | // sql += ")"; | ||
2071 | // return sql; | ||
2072 | // } | ||
2073 | |||
2074 | /*********************************************************************** | ||
2075 | * | ||
2076 | * Database Binding functions | ||
2077 | * | ||
2078 | * These will be db specific due to typing, and minor differences | ||
2079 | * in databases. | ||
2080 | * | ||
2081 | **********************************************************************/ | ||
2082 | |||
2083 | ///<summary> | ||
2084 | /// This is a convenience function that collapses 5 repetitive | ||
2085 | /// lines for defining SqliteParameters to 2 parameters: | ||
2086 | /// column name and database type. | ||
2087 | /// | ||
2088 | /// It assumes certain conventions like :param as the param | ||
2089 | /// name to replace in parametrized queries, and that source | ||
2090 | /// version is always current version, both of which are fine | ||
2091 | /// for us. | ||
2092 | ///</summary> | ||
2093 | ///<returns>a built sqlite parameter</returns> | ||
2094 | private static SqliteParameter createSqliteParameter(string name, Type type) | ||
2095 | { | ||
2096 | SqliteParameter param = new SqliteParameter(); | ||
2097 | param.ParameterName = ":" + name; | ||
2098 | param.DbType = dbtypeFromType(type); | ||
2099 | param.SourceColumn = name; | ||
2100 | param.SourceVersion = DataRowVersion.Current; | ||
2101 | return param; | ||
2102 | } | ||
2103 | |||
2104 | /// <summary> | ||
2105 | /// | ||
2106 | /// </summary> | ||
2107 | /// <param name="da"></param> | ||
2108 | /// <param name="conn"></param> | ||
2109 | private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2110 | { | ||
2111 | da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]); | ||
2112 | da.InsertCommand.Connection = conn; | ||
2113 | |||
2114 | da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]); | ||
2115 | da.UpdateCommand.Connection = conn; | ||
2116 | |||
2117 | SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID"); | ||
2118 | delete.Parameters.Add(createSqliteParameter("UUID", typeof (String))); | ||
2119 | delete.Connection = conn; | ||
2120 | da.DeleteCommand = delete; | ||
2121 | } | ||
2122 | |||
2123 | /// <summary> | ||
2124 | /// | ||
2125 | /// </summary> | ||
2126 | /// <param name="da"></param> | ||
2127 | /// <param name="conn"></param> | ||
2128 | private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2129 | { | ||
2130 | da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]); | ||
2131 | da.InsertCommand.Connection = conn; | ||
2132 | |||
2133 | da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]); | ||
2134 | da.UpdateCommand.Connection = conn; | ||
2135 | |||
2136 | SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID"); | ||
2137 | delete.Parameters.Add(createSqliteParameter("itemID", typeof (String))); | ||
2138 | delete.Connection = conn; | ||
2139 | da.DeleteCommand = delete; | ||
2140 | } | ||
2141 | |||
2142 | /// <summary> | ||
2143 | /// | ||
2144 | /// </summary> | ||
2145 | /// <param name="da"></param> | ||
2146 | /// <param name="conn"></param> | ||
2147 | private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2148 | { | ||
2149 | da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]); | ||
2150 | da.InsertCommand.Connection = conn; | ||
2151 | } | ||
2152 | |||
2153 | /// <summary> | ||
2154 | /// | ||
2155 | /// </summary> | ||
2156 | /// <param name="da"></param> | ||
2157 | /// <param name="conn"></param> | ||
2158 | private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2159 | { | ||
2160 | da.InsertCommand = createInsertCommand("land", ds.Tables["land"]); | ||
2161 | da.InsertCommand.Connection = conn; | ||
2162 | |||
2163 | da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]); | ||
2164 | da.UpdateCommand.Connection = conn; | ||
2165 | |||
2166 | SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID"); | ||
2167 | delete.Parameters.Add(createSqliteParameter("UUID", typeof(String))); | ||
2168 | da.DeleteCommand = delete; | ||
2169 | da.DeleteCommand.Connection = conn; | ||
2170 | } | ||
2171 | |||
2172 | /// <summary> | ||
2173 | /// | ||
2174 | /// </summary> | ||
2175 | /// <param name="da"></param> | ||
2176 | /// <param name="conn"></param> | ||
2177 | private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2178 | { | ||
2179 | da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]); | ||
2180 | da.InsertCommand.Connection = conn; | ||
2181 | |||
2182 | da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]); | ||
2183 | da.UpdateCommand.Connection = conn; | ||
2184 | |||
2185 | SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID"); | ||
2186 | delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String))); | ||
2187 | delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String))); | ||
2188 | da.DeleteCommand = delete; | ||
2189 | da.DeleteCommand.Connection = conn; | ||
2190 | |||
2191 | } | ||
2192 | |||
2193 | private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2194 | { | ||
2195 | da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]); | ||
2196 | da.InsertCommand.Connection = conn; | ||
2197 | da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]); | ||
2198 | da.UpdateCommand.Connection = conn; | ||
2199 | } | ||
2200 | |||
2201 | /// <summary> | ||
2202 | /// | ||
2203 | /// </summary> | ||
2204 | /// <param name="da"></param> | ||
2205 | /// <param name="conn"></param> | ||
2206 | private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2207 | { | ||
2208 | da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]); | ||
2209 | da.InsertCommand.Connection = conn; | ||
2210 | |||
2211 | da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]); | ||
2212 | da.UpdateCommand.Connection = conn; | ||
2213 | |||
2214 | SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID"); | ||
2215 | delete.Parameters.Add(createSqliteParameter("UUID", typeof (String))); | ||
2216 | delete.Connection = conn; | ||
2217 | da.DeleteCommand = delete; | ||
2218 | } | ||
2219 | |||
2220 | /*********************************************************************** | ||
2221 | * | ||
2222 | * Type conversion functions | ||
2223 | * | ||
2224 | **********************************************************************/ | ||
2225 | |||
2226 | /// <summary> | ||
2227 | /// Type conversion function | ||
2228 | /// </summary> | ||
2229 | /// <param name="type"></param> | ||
2230 | /// <returns></returns> | ||
2231 | private static DbType dbtypeFromType(Type type) | ||
2232 | { | ||
2233 | if (type == typeof (String)) | ||
2234 | { | ||
2235 | return DbType.String; | ||
2236 | } | ||
2237 | else if (type == typeof (Int32)) | ||
2238 | { | ||
2239 | return DbType.Int32; | ||
2240 | } | ||
2241 | else if (type == typeof (Double)) | ||
2242 | { | ||
2243 | return DbType.Double; | ||
2244 | } | ||
2245 | else if (type == typeof (Byte)) | ||
2246 | { | ||
2247 | return DbType.Byte; | ||
2248 | } | ||
2249 | else if (type == typeof (Double)) | ||
2250 | { | ||
2251 | return DbType.Double; | ||
2252 | } | ||
2253 | else if (type == typeof (Byte[])) | ||
2254 | { | ||
2255 | return DbType.Binary; | ||
2256 | } | ||
2257 | else | ||
2258 | { | ||
2259 | return DbType.String; | ||
2260 | } | ||
2261 | } | ||
2262 | |||
2263 | } | ||
2264 | } | ||