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authorJustin Clark-Casey (justincc)2010-04-30 20:05:57 +0100
committerJustin Clark-Casey (justincc)2010-04-30 20:05:57 +0100
commit0b8b302aa0f2ee25be5cbdfefe232459e6e5b778 (patch)
tree8108a73ddf306c5f011e7bf91fb8ead5b6a678aa /OpenSim/Data/SQLite/SQLiteInventoryStore.cs
parenttake out some debug logging in the sqlite db adaptor (diff)
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Fix a bunch of issues that crop up after the naive porting of the new sqlite db from master to 0.6.9
Diffstat (limited to 'OpenSim/Data/SQLite/SQLiteInventoryStore.cs')
-rw-r--r--OpenSim/Data/SQLite/SQLiteInventoryStore.cs18
1 files changed, 3 insertions, 15 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
index 0149838..9ce21b1 100644
--- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
@@ -88,30 +88,18 @@ namespace OpenSim.Data.SQLite
88 invFoldersDa = new SqliteDataAdapter(foldersSelectCmd); 88 invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
89 89
90 ds = new DataSet(); 90 ds = new DataSet();
91 91
92<<<<<<< HEAD:OpenSim/Data/SQLite/SQLiteInventoryStore.cs
93 ds.Tables.Add(createInventoryFoldersTable()); 92 ds.Tables.Add(createInventoryFoldersTable());
94 invFoldersDa.Fill(ds.Tables["inventoryfolders"]); 93 invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
95 setupFoldersCommands(invFoldersDa, conn); 94 setupFoldersCommands(invFoldersDa, conn);
95 CreateDataSetMapping(invFoldersDa, "inventoryfolders");
96 m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions"); 96 m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
97 97
98 ds.Tables.Add(createInventoryItemsTable()); 98 ds.Tables.Add(createInventoryItemsTable());
99 invItemsDa.Fill(ds.Tables["inventoryitems"]); 99 invItemsDa.Fill(ds.Tables["inventoryitems"]);
100 setupItemsCommands(invItemsDa, conn); 100 setupItemsCommands(invItemsDa, conn);
101 CreateDataSetMapping(invItemsDa, "inventoryitems");
101 m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions"); 102 m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
102=======
103 ds.Tables.Add(createInventoryFoldersTable());
104 invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
105 setupFoldersCommands(invFoldersDa, conn);
106 CreateDataSetMapping(invFoldersDa, "inventoryfolders");
107 m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
108
109 ds.Tables.Add(createInventoryItemsTable());
110 invItemsDa.Fill(ds.Tables["inventoryitems"]);
111 setupItemsCommands(invItemsDa, conn);
112 CreateDataSetMapping(invItemsDa, "inventoryitems");
113 m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
114>>>>>>> cc67de5... rename SQLiteNG to SQLite and SQLite to SQLiteLegacy:OpenSim/Data/SQLite/SQLiteInventoryStore.cs
115 103
116 ds.AcceptChanges(); 104 ds.AcceptChanges();
117 } 105 }