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authorMarck2011-06-30 20:05:02 +0200
committerMarck2011-07-16 09:49:38 +0200
commitdd2564d7ecd4fa628daaacfd612c1a8c3e0ef309 (patch)
tree8692f848f8ee55db8745c2f975bdbadf29fddb1c /OpenSim/Data/SQLite/SQLiteEstateData.cs
parentReplace ifs in SOG.GroupResize() with Math.Min() (diff)
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refactor: Pull up Assembly of the SQLite classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is a refactor similar to commit 9923a2ff1002d722ccebea8bf4d71718ed4e2a03 for MySQL -- no functional changes.
Diffstat (limited to 'OpenSim/Data/SQLite/SQLiteEstateData.cs')
-rw-r--r--OpenSim/Data/SQLite/SQLiteEstateData.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteEstateData.cs b/OpenSim/Data/SQLite/SQLiteEstateData.cs
index 2f05a6e..65719a6 100644
--- a/OpenSim/Data/SQLite/SQLiteEstateData.cs
+++ b/OpenSim/Data/SQLite/SQLiteEstateData.cs
@@ -53,6 +53,11 @@ namespace OpenSim.Data.SQLite
53 private Dictionary<string, FieldInfo> m_FieldMap = 53 private Dictionary<string, FieldInfo> m_FieldMap =
54 new Dictionary<string, FieldInfo>(); 54 new Dictionary<string, FieldInfo>();
55 55
56 protected virtual Assembly Assembly
57 {
58 get { return GetType().Assembly; }
59 }
60
56 public SQLiteEstateStore() 61 public SQLiteEstateStore()
57 { 62 {
58 } 63 }
@@ -71,8 +76,7 @@ namespace OpenSim.Data.SQLite
71 m_connection = new SqliteConnection(m_connectionString); 76 m_connection = new SqliteConnection(m_connectionString);
72 m_connection.Open(); 77 m_connection.Open();
73 78
74 Assembly assem = GetType().Assembly; 79 Migration m = new Migration(m_connection, Assembly, "EstateStore");
75 Migration m = new Migration(m_connection, assem, "EstateStore");
76 m.Update(); 80 m.Update();
77 81
78 //m_connection.Close(); 82 //m_connection.Close();