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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/Null | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Data/Null')
-rw-r--r-- | OpenSim/Data/Null/NullDataStore.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Data/Null/NullDataStore.cs b/OpenSim/Data/Null/NullDataStore.cs index 76369bd..aea03d6 100644 --- a/OpenSim/Data/Null/NullDataStore.cs +++ b/OpenSim/Data/Null/NullDataStore.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Environment.Interfaces; | 31 | using OpenSim.Region.Environment.Interfaces; |
32 | using OpenSim.Region.Environment.Scenes; | 32 | using OpenSim.Region.Environment.Scenes; |
@@ -47,39 +47,39 @@ namespace OpenSim.Data.Null | |||
47 | { | 47 | { |
48 | } | 48 | } |
49 | 49 | ||
50 | public RegionSettings LoadRegionSettings(LLUUID regionUUID) | 50 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
51 | { | 51 | { |
52 | return null; | 52 | return null; |
53 | } | 53 | } |
54 | 54 | ||
55 | public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) | 55 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) |
56 | { | 56 | { |
57 | } | 57 | } |
58 | 58 | ||
59 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | 59 | public void RemoveObject(UUID obj, UUID regionUUID) |
60 | { | 60 | { |
61 | } | 61 | } |
62 | 62 | ||
63 | // see IRegionDatastore | 63 | // see IRegionDatastore |
64 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) | 64 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) |
65 | { | 65 | { |
66 | } | 66 | } |
67 | 67 | ||
68 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) | 68 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) |
69 | { | 69 | { |
70 | return new List<SceneObjectGroup>(); | 70 | return new List<SceneObjectGroup>(); |
71 | } | 71 | } |
72 | 72 | ||
73 | public void StoreTerrain(double[,] ter, LLUUID regionID) | 73 | public void StoreTerrain(double[,] ter, UUID regionID) |
74 | { | 74 | { |
75 | } | 75 | } |
76 | 76 | ||
77 | public double[,] LoadTerrain(LLUUID regionID) | 77 | public double[,] LoadTerrain(UUID regionID) |
78 | { | 78 | { |
79 | return null; | 79 | return null; |
80 | } | 80 | } |
81 | 81 | ||
82 | public void RemoveLandObject(LLUUID globalID) | 82 | public void RemoveLandObject(UUID globalID) |
83 | { | 83 | { |
84 | } | 84 | } |
85 | 85 | ||
@@ -87,7 +87,7 @@ namespace OpenSim.Data.Null | |||
87 | { | 87 | { |
88 | } | 88 | } |
89 | 89 | ||
90 | public List<LandData> LoadLandObjects(LLUUID regionUUID) | 90 | public List<LandData> LoadLandObjects(UUID regionUUID) |
91 | { | 91 | { |
92 | return new List<LandData>(); | 92 | return new List<LandData>(); |
93 | } | 93 | } |