From 7d89e122930be39e84a6d174548fa2d12ac0484a Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 6 Sep 2008 07:52:41 +0000 Subject: * This is the fabled LibOMV update with all of the libOMV types from JHurliman * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. --- OpenSim/Data/Null/NullDataStore.cs | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'OpenSim/Data/Null') diff --git a/OpenSim/Data/Null/NullDataStore.cs b/OpenSim/Data/Null/NullDataStore.cs index 76369bd..aea03d6 100644 --- a/OpenSim/Data/Null/NullDataStore.cs +++ b/OpenSim/Data/Null/NullDataStore.cs @@ -26,7 +26,7 @@ */ using System.Collections.Generic; -using libsecondlife; +using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; @@ -47,39 +47,39 @@ namespace OpenSim.Data.Null { } - public RegionSettings LoadRegionSettings(LLUUID regionUUID) + public RegionSettings LoadRegionSettings(UUID regionUUID) { return null; } - public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) + public void StoreObject(SceneObjectGroup obj, UUID regionUUID) { } - public void RemoveObject(LLUUID obj, LLUUID regionUUID) + public void RemoveObject(UUID obj, UUID regionUUID) { } // see IRegionDatastore - public void StorePrimInventory(LLUUID primID, ICollection items) + public void StorePrimInventory(UUID primID, ICollection items) { } - public List LoadObjects(LLUUID regionUUID) + public List LoadObjects(UUID regionUUID) { return new List(); } - public void StoreTerrain(double[,] ter, LLUUID regionID) + public void StoreTerrain(double[,] ter, UUID regionID) { } - public double[,] LoadTerrain(LLUUID regionID) + public double[,] LoadTerrain(UUID regionID) { return null; } - public void RemoveLandObject(LLUUID globalID) + public void RemoveLandObject(UUID globalID) { } @@ -87,7 +87,7 @@ namespace OpenSim.Data.Null { } - public List LoadLandObjects(LLUUID regionUUID) + public List LoadLandObjects(UUID regionUUID) { return new List(); } -- cgit v1.1