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authorJustin Clark-Casey (justincc)2010-09-07 00:34:06 +0100
committerJustin Clark-Casey (justincc)2010-09-07 01:12:06 +0100
commit11f4a65f42dea66091cb08423479fa6ae46c98aa (patch)
treef16956aa3d2cac3ae325ffda621f2bd79b40310e /OpenSim/Data/Null/NullUserAccountData.cs
parentAdd test that checks correct persistence when an unlink is quickly followed b... (diff)
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Fix deletion persistence when freshly delinked prims are removed
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
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