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authorJustin Clark-Casey (justincc)2012-06-14 01:12:16 +0100
committerJustin Clark-Casey (justincc)2012-06-14 01:20:55 +0100
commita4290048e5333d34910fd8c4dfd6cb9b5819d1c1 (patch)
tree2615edb0a04edff9f3d412f0f0b7b4a3b676537e /OpenSim/Data/Null/NullSimulationData.cs
parentminor: remove unnecessary IsAttachment = false setting for new object in Uplo... (diff)
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Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations. This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs. It appears this is no longer true with Neck and Root (Avatar Center)
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