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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/NHibernate/NHibernateUserData.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Data/NHibernate/NHibernateUserData.cs')
-rw-r--r-- | OpenSim/Data/NHibernate/NHibernateUserData.cs | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/OpenSim/Data/NHibernate/NHibernateUserData.cs b/OpenSim/Data/NHibernate/NHibernateUserData.cs index 8435762..459b8e7 100644 --- a/OpenSim/Data/NHibernate/NHibernateUserData.cs +++ b/OpenSim/Data/NHibernate/NHibernateUserData.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Text.RegularExpressions; | 32 | using System.Text.RegularExpressions; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using NHibernate; | 35 | using NHibernate; |
36 | using NHibernate.Cfg; | 36 | using NHibernate.Cfg; |
@@ -90,7 +90,7 @@ namespace OpenSim.Data.NHibernate | |||
90 | m.Update(); | 90 | m.Update(); |
91 | } | 91 | } |
92 | 92 | ||
93 | private bool ExistsUser(LLUUID uuid) | 93 | private bool ExistsUser(UUID uuid) |
94 | { | 94 | { |
95 | UserProfileData user = null; | 95 | UserProfileData user = null; |
96 | try | 96 | try |
@@ -105,7 +105,7 @@ namespace OpenSim.Data.NHibernate | |||
105 | return (user != null); | 105 | return (user != null); |
106 | } | 106 | } |
107 | 107 | ||
108 | override public UserProfileData GetUserByUUID(LLUUID uuid) | 108 | override public UserProfileData GetUserByUUID(UUID uuid) |
109 | { | 109 | { |
110 | UserProfileData user; | 110 | UserProfileData user; |
111 | // TODO: I'm sure I'll have to do something silly here | 111 | // TODO: I'm sure I'll have to do something silly here |
@@ -136,7 +136,7 @@ namespace OpenSim.Data.NHibernate | |||
136 | } | 136 | } |
137 | } | 137 | } |
138 | 138 | ||
139 | private void SetAgentData(LLUUID uuid, UserAgentData agent) | 139 | private void SetAgentData(UUID uuid, UserAgentData agent) |
140 | { | 140 | { |
141 | if (agent == null) | 141 | if (agent == null) |
142 | { | 142 | { |
@@ -190,7 +190,7 @@ namespace OpenSim.Data.NHibernate | |||
190 | session.Update(agent); | 190 | session.Update(agent); |
191 | } | 191 | } |
192 | 192 | ||
193 | override public UserAgentData GetAgentByUUID(LLUUID uuid) | 193 | override public UserAgentData GetAgentByUUID(UUID uuid) |
194 | { | 194 | { |
195 | try | 195 | try |
196 | { | 196 | { |
@@ -225,7 +225,7 @@ namespace OpenSim.Data.NHibernate | |||
225 | return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]); | 225 | return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]); |
226 | } | 226 | } |
227 | 227 | ||
228 | override public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query) | 228 | override public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query) |
229 | { | 229 | { |
230 | List<AvatarPickerAvatar> results = new List<AvatarPickerAvatar>(); | 230 | List<AvatarPickerAvatar> results = new List<AvatarPickerAvatar>(); |
231 | string[] querysplit; | 231 | string[] querysplit; |
@@ -249,18 +249,18 @@ namespace OpenSim.Data.NHibernate | |||
249 | } | 249 | } |
250 | 250 | ||
251 | // TODO: actually implement these | 251 | // TODO: actually implement these |
252 | public override void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle) { return; } | 252 | public override void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle) { return; } |
253 | public override void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey) { return; } | 253 | public override void StoreWebLoginKey(UUID agentID, UUID webLoginKey) { return; } |
254 | public override void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) { return; } | 254 | public override void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) { return; } |
255 | public override void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) { return; } | 255 | public override void RemoveUserFriend(UUID friendlistowner, UUID friend) { return; } |
256 | public override void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) { return; } | 256 | public override void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) { return; } |
257 | public override List<FriendListItem> GetUserFriendList(LLUUID friendlistowner) { return new List<FriendListItem>(); } | 257 | public override List<FriendListItem> GetUserFriendList(UUID friendlistowner) { return new List<FriendListItem>(); } |
258 | public override bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) { return true; } | 258 | public override bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return true; } |
259 | public override bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory) { return true; } | 259 | public override bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return true; } |
260 | 260 | ||
261 | /// Appearance | 261 | /// Appearance |
262 | /// TODO: stubs for now to get us to a compiling state gently | 262 | /// TODO: stubs for now to get us to a compiling state gently |
263 | public override AvatarAppearance GetUserAppearance(LLUUID user) | 263 | public override AvatarAppearance GetUserAppearance(UUID user) |
264 | { | 264 | { |
265 | AvatarAppearance appearance; | 265 | AvatarAppearance appearance; |
266 | // TODO: I'm sure I'll have to do something silly here | 266 | // TODO: I'm sure I'll have to do something silly here |
@@ -272,7 +272,7 @@ namespace OpenSim.Data.NHibernate | |||
272 | return appearance; | 272 | return appearance; |
273 | } | 273 | } |
274 | 274 | ||
275 | private bool ExistsAppearance(LLUUID uuid) | 275 | private bool ExistsAppearance(UUID uuid) |
276 | { | 276 | { |
277 | AvatarAppearance appearance; | 277 | AvatarAppearance appearance; |
278 | try { | 278 | try { |
@@ -285,7 +285,7 @@ namespace OpenSim.Data.NHibernate | |||
285 | } | 285 | } |
286 | 286 | ||
287 | 287 | ||
288 | public override void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) | 288 | public override void UpdateUserAppearance(UUID user, AvatarAppearance appearance) |
289 | { | 289 | { |
290 | if (appearance == null) | 290 | if (appearance == null) |
291 | return; | 291 | return; |
@@ -303,7 +303,7 @@ namespace OpenSim.Data.NHibernate | |||
303 | } | 303 | } |
304 | } | 304 | } |
305 | 305 | ||
306 | public override void ResetAttachments(LLUUID userID) | 306 | public override void ResetAttachments(UUID userID) |
307 | { | 307 | { |
308 | } | 308 | } |
309 | 309 | ||