aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Data/NHibernate/NHibernateUserData.cs
diff options
context:
space:
mode:
authorSean Dague2008-05-21 18:02:09 +0000
committerSean Dague2008-05-21 18:02:09 +0000
commit53bcf2139e7c8c9da2fbbcafc45704eae3bc5daa (patch)
tree6773914f9fd12e53240ce7c3ce8dad3e47ed9a1d /OpenSim/Data/NHibernate/NHibernateUserData.cs
parentIZ QUATERNION NORMALIZE TO 0? NOWAI! KTHXBYE (diff)
downloadopensim-SC_OLD-53bcf2139e7c8c9da2fbbcafc45704eae3bc5daa.zip
opensim-SC_OLD-53bcf2139e7c8c9da2fbbcafc45704eae3bc5daa.tar.gz
opensim-SC_OLD-53bcf2139e7c8c9da2fbbcafc45704eae3bc5daa.tar.bz2
opensim-SC_OLD-53bcf2139e7c8c9da2fbbcafc45704eae3bc5daa.tar.xz
this removes use of the mapper for wearables, and I can confirm things
get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
Diffstat (limited to 'OpenSim/Data/NHibernate/NHibernateUserData.cs')
-rw-r--r--OpenSim/Data/NHibernate/NHibernateUserData.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Data/NHibernate/NHibernateUserData.cs b/OpenSim/Data/NHibernate/NHibernateUserData.cs
index 678ec04..b757496 100644
--- a/OpenSim/Data/NHibernate/NHibernateUserData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateUserData.cs
@@ -306,7 +306,7 @@ namespace OpenSim.Data.NHibernate
306 306
307 /// Appearance 307 /// Appearance
308 /// TODO: stubs for now to get us to a compiling state gently 308 /// TODO: stubs for now to get us to a compiling state gently
309 public AvatarAppearance GetUserAppearance(LLUUID user) 309 public override AvatarAppearance GetUserAppearance(LLUUID user)
310 { 310 {
311 AvatarAppearance appearance; 311 AvatarAppearance appearance;
312 // TODO: I'm sure I'll have to do something silly here 312 // TODO: I'm sure I'll have to do something silly here
@@ -328,7 +328,7 @@ namespace OpenSim.Data.NHibernate
328 } 328 }
329 329
330 330
331 public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) 331 public override void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
332 { 332 {
333 bool exists = ExistsAppearance(user); 333 bool exists = ExistsAppearance(user);
334 using (ISession session = factory.OpenSession()) 334 using (ISession session = factory.OpenSession())