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authorSean Dague2008-04-07 18:02:58 +0000
committerSean Dague2008-04-07 18:02:58 +0000
commit98b5276068ed02bc6d2bdeeb9928c035efc326b4 (patch)
tree9de3eb474bda2483cf2dca371d33de09e07e29fa /OpenSim/Data/NHibernate/NHibernateInventoryData.cs
parentfix bad indentation (diff)
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added swag #1 on Inventory NHibernate implementation. There
is no hbm.xml mapping yet, so this isn't going to do anything, plus I'm sure I didn't get the list interfaces right. However it now compiles, so worth getting into the tree.
Diffstat (limited to 'OpenSim/Data/NHibernate/NHibernateInventoryData.cs')
-rw-r--r--OpenSim/Data/NHibernate/NHibernateInventoryData.cs383
1 files changed, 383 insertions, 0 deletions
diff --git a/OpenSim/Data/NHibernate/NHibernateInventoryData.cs b/OpenSim/Data/NHibernate/NHibernateInventoryData.cs
new file mode 100644
index 0000000..d6cd664
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+++ b/OpenSim/Data/NHibernate/NHibernateInventoryData.cs
@@ -0,0 +1,383 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using System.Reflection;
31using System.Collections.Generic;
32using libsecondlife;
33using NHibernate;
34using NHibernate.Cfg;
35using NHibernate.Tool.hbm2ddl;
36using NHibernate.Mapping.Attributes;
37using OpenSim.Data;
38using OpenSim.Framework;
39using OpenSim.Framework.Console;
40using Environment = NHibernate.Cfg.Environment;
41
42namespace OpenSim.Data.NHibernate
43{
44 public class NHibernateInventoryData: IInventoryData
45 {
46 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
47
48 private Configuration cfg;
49 private ISessionFactory factory;
50
51 /// <summary>
52 /// Initialises the interface
53 /// </summary>
54 public void Initialise()
55 {
56 Initialise("Inventory.db", "Inventory");
57 }
58
59 public void Initialise(string dbfile, string dbname)
60 {
61 // TODO: hard coding for sqlite based stuff to begin with, just making it easier to test
62
63 // This is stubbing for now, it will become dynamic later and support different db backends
64 cfg = new Configuration();
65 cfg.SetProperty(Environment.ConnectionProvider,
66 "NHibernate.Connection.DriverConnectionProvider");
67 cfg.SetProperty(Environment.Dialect,
68 "NHibernate.Dialect.SQLiteDialect");
69 cfg.SetProperty(Environment.ConnectionDriver,
70 "NHibernate.Driver.SqliteClientDriver");
71 cfg.SetProperty(Environment.ConnectionString,
72 "URI=file:" + dbfile + ",version=3");
73 cfg.AddAssembly("OpenSim.Data.NHibernate");
74
75 HbmSerializer.Default.Validate = true;
76 // using ( System.IO.MemoryStream stream =
77 // HbmSerializer.Default.Serialize(System.Reflection.Assembly.GetExecutingAssembly()))
78 // cfg.AddInputStream(stream);
79
80 // new SchemaExport(cfg).Create(true, true);
81
82 factory = cfg.BuildSessionFactory();
83 }
84
85 /*****************************************************************
86 *
87 * Basic CRUD operations on Data
88 *
89 ****************************************************************/
90
91 // READ
92
93 /// <summary>
94 /// Returns an inventory item by its UUID
95 /// </summary>
96 /// <param name="item">The UUID of the item to be returned</param>
97 /// <returns>A class containing item information</returns>
98 public InventoryItemBase getInventoryItem(LLUUID item)
99 {
100 using(ISession session = factory.OpenSession()) {
101 try {
102 return session.Load(typeof(InventoryItemBase), item.ToString()) as InventoryItemBase;
103 } catch {
104 return null;
105 }
106 }
107 }
108
109 /// <summary>
110 /// Creates a new inventory item based on item
111 /// </summary>
112 /// <param name="item">The item to be created</param>
113 public void addInventoryItem(InventoryItemBase item)
114 {
115 if (!ExistsItem(item.inventoryID)) {
116 using(ISession session = factory.OpenSession()) {
117 using(ITransaction transaction = session.BeginTransaction()) {
118 session.Save(item);
119 transaction.Commit();
120 }
121 }
122 } else {
123 m_log.ErrorFormat("Attempted to add Inventory Item {0} that already exists, updating instead", item.inventoryID);
124 updateInventoryItem(item);
125 }
126 }
127
128 /// <summary>
129 /// Updates an inventory item with item (updates based on ID)
130 /// </summary>
131 /// <param name="item">The updated item</param>
132 public void updateInventoryItem(InventoryItemBase item)
133 {
134 if (ExistsItem(item.inventoryID)) {
135 using(ISession session = factory.OpenSession()) {
136 using(ITransaction transaction = session.BeginTransaction()) {
137 session.Update(item);
138 transaction.Commit();
139 }
140 }
141 } else {
142 m_log.ErrorFormat("Attempted to add Inventory Item {0} that already exists", item.inventoryID);
143 }
144 }
145
146 /// <summary>
147 ///
148 /// </summary>
149 /// <param name="item"></param>
150 public void deleteInventoryItem(LLUUID itemID)
151 {
152 using(ISession session = factory.OpenSession()) {
153 using(ITransaction transaction = session.BeginTransaction()) {
154 session.Delete(itemID.ToString());
155 transaction.Commit();
156 }
157 }
158 }
159
160
161 /// <summary>
162 /// Returns an inventory folder by its UUID
163 /// </summary>
164 /// <param name="folder">The UUID of the folder to be returned</param>
165 /// <returns>A class containing folder information</returns>
166 public InventoryFolderBase getInventoryFolder(LLUUID folder)
167 {
168 using(ISession session = factory.OpenSession()) {
169 try {
170 return session.Load(typeof(InventoryFolderBase), folder.ToString()) as InventoryFolderBase;
171 } catch {
172 return null;
173 }
174 }
175 }
176
177 /// <summary>
178 /// Creates a new inventory folder based on folder
179 /// </summary>
180 /// <param name="folder">The folder to be created</param>
181 public void addInventoryFolder(InventoryFolderBase folder)
182 {
183 if (!ExistsFolder(folder.folderID)) {
184 using(ISession session = factory.OpenSession()) {
185 using(ITransaction transaction = session.BeginTransaction()) {
186 session.Save(folder);
187 transaction.Commit();
188 }
189 }
190 } else {
191 m_log.ErrorFormat("Attempted to add Inventory Folder {0} that already exists, updating instead", folder.folderID);
192 updateInventoryFolder(folder);
193 }
194 }
195
196 /// <summary>
197 /// Updates an inventory folder with folder (updates based on ID)
198 /// </summary>
199 /// <param name="folder">The updated folder</param>
200 public void updateInventoryFolder(InventoryFolderBase folder)
201 {
202 if (ExistsFolder(folder.folderID)) {
203 using(ISession session = factory.OpenSession()) {
204 using(ITransaction transaction = session.BeginTransaction()) {
205 session.Update(folder);
206 transaction.Commit();
207 }
208 }
209 } else {
210 m_log.ErrorFormat("Attempted to add Inventory Folder {0} that already exists", folder.folderID);
211 }
212 }
213
214 /// <summary>
215 ///
216 /// </summary>
217 /// <param name="folder"></param>
218 public void deleteInventoryFolder(LLUUID folderID)
219 {
220 using(ISession session = factory.OpenSession()) {
221 using(ITransaction transaction = session.BeginTransaction()) {
222 session.Delete(folderID.ToString());
223 transaction.Commit();
224 }
225 }
226 }
227
228 // useful private methods
229 private bool ExistsItem(LLUUID uuid)
230 {
231 return (getInventoryItem(uuid) != null) ? true : false;
232 }
233
234 private bool ExistsFolder(LLUUID uuid)
235 {
236 return (getInventoryFolder(uuid) != null) ? true : false;
237 }
238
239 public void Shutdown()
240 {
241 // TODO: DataSet commit
242 }
243
244 /// <summary>
245 /// Closes the interface
246 /// </summary>
247 public void Close()
248 {
249 }
250
251 /// <summary>
252 /// The plugin being loaded
253 /// </summary>
254 /// <returns>A string containing the plugin name</returns>
255 public string getName()
256 {
257 return "NHibernate Inventory Data Interface";
258 }
259
260 /// <summary>
261 /// The plugins version
262 /// </summary>
263 /// <returns>A string containing the plugin version</returns>
264 public string getVersion()
265 {
266 Module module = GetType().Module;
267 string dllName = module.Assembly.ManifestModule.Name;
268 Version dllVersion = module.Assembly.GetName().Version;
269
270
271 return
272 string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
273 dllVersion.Revision);
274 }
275
276 // Move seems to be just update
277
278 public void moveInventoryFolder(InventoryFolderBase folder)
279 {
280 updateInventoryFolder(folder);
281 }
282
283 public void moveInventoryItem(InventoryItemBase item)
284 {
285 updateInventoryItem(item);
286 }
287
288
289
290 /// <summary>
291 /// Returns a list of inventory items contained within the specified folder
292 /// </summary>
293 /// <param name="folderID">The UUID of the target folder</param>
294 /// <returns>A List of InventoryItemBase items</returns>
295 public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
296 {
297 using(ISession session = factory.OpenSession()) {
298 try {
299 IQuery query = session.CreateQuery("from InventoryItems i where i.parentFolderID = :parent");
300 query.SetString("parent", folderID.ToString());
301 List<InventoryItemBase> list = new List<InventoryItemBase>();
302 foreach (InventoryItemBase item in query.List())
303 {
304 list.Add(item);
305 }
306 return list;
307 } catch {
308 return new List<InventoryItemBase>();
309 }
310 }
311 }
312
313 public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
314 {
315 return new List<InventoryFolderBase>();
316 }
317
318 // see InventoryItemBase.getUserRootFolder
319 public InventoryFolderBase getUserRootFolder(LLUUID user)
320 {
321// using(ISession session = factory.OpenSession()) {
322// try {
323// IQuery query = session.CreateQuery("from InventoryItems i where i.parentFolderID = :parent");
324// query.SetString("parent", folderID.ToString());
325// List<InventoryItemBase> list = new List<InventoryItemBase>();
326// foreach (InventoryItemBase item in query.List())
327// {
328// list.Add(item);
329// }
330// return list;
331// } catch {
332// return new List<InventoryItemBase>();
333// }
334// }
335 return new InventoryFolderBase();
336 }
337
338 /// <summary>
339 /// Append a list of all the child folders of a parent folder
340 /// </summary>
341 /// <param name="folders">list where folders will be appended</param>
342 /// <param name="parentID">ID of parent</param>
343 protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
344 {
345 using(ISession session = factory.OpenSession()) {
346 try {
347 IQuery query = session.CreateQuery("from InventoryFolders i where i.parentFolderID = :parent");
348 query.SetString("parent", parentID.ToString());
349 foreach (InventoryFolderBase item in query.List())
350 {
351 folders.Add(item);
352 }
353 } catch {
354
355 }
356 }
357 }
358
359 /// <summary>
360 /// Returns a list of inventory folders contained in the folder 'parentID'
361 /// </summary>
362 /// <param name="parentID">The folder to get subfolders for</param>
363 /// <returns>A list of inventory folders</returns>
364 public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
365 {
366 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
367 getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
368 return folders;
369 }
370
371 // See IInventoryData
372 public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID)
373 {
374 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
375 getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
376
377 for (int i = 0; i < folders.Count; i++)
378 getInventoryFolders(ref folders, Util.ToRawUuidString(folders[i].folderID));
379
380 return folders;
381 }
382 }
383}