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author | Sean Dague | 2008-06-20 20:23:55 +0000 |
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committer | Sean Dague | 2008-06-20 20:23:55 +0000 |
commit | 17fd6cf66113b4c6482d72ac54a79382408eec9c (patch) | |
tree | 56b7a0d3ebc4e59548d13ad186067793cb66de9a /OpenSim/Data/NHibernate/NHibernateAssetData.cs | |
parent | content fridays. A whole bunch of new stock animations from Mo Hax (diff) | |
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lots of futzing with nhibernate to make it more efficient. I
don't think this works, but I don't want to loose the work before
the weekend, and it doesn't break the build.
Diffstat (limited to 'OpenSim/Data/NHibernate/NHibernateAssetData.cs')
-rw-r--r-- | OpenSim/Data/NHibernate/NHibernateAssetData.cs | 39 |
1 files changed, 16 insertions, 23 deletions
diff --git a/OpenSim/Data/NHibernate/NHibernateAssetData.cs b/OpenSim/Data/NHibernate/NHibernateAssetData.cs index db77942..89f907f 100644 --- a/OpenSim/Data/NHibernate/NHibernateAssetData.cs +++ b/OpenSim/Data/NHibernate/NHibernateAssetData.cs | |||
@@ -49,6 +49,7 @@ namespace OpenSim.Data.NHibernate | |||
49 | 49 | ||
50 | private Configuration cfg; | 50 | private Configuration cfg; |
51 | private ISessionFactory factory; | 51 | private ISessionFactory factory; |
52 | private ISession session; | ||
52 | 53 | ||
53 | public override void Initialise() | 54 | public override void Initialise() |
54 | { | 55 | { |
@@ -87,27 +88,25 @@ namespace OpenSim.Data.NHibernate | |||
87 | cfg.AddInputStream(stream); | 88 | cfg.AddInputStream(stream); |
88 | 89 | ||
89 | factory = cfg.BuildSessionFactory(); | 90 | factory = cfg.BuildSessionFactory(); |
90 | 91 | session = factory.OpenSession(); | |
91 | 92 | ||
92 | // This actually does the roll forward assembly stuff | 93 | // This actually does the roll forward assembly stuff |
93 | Assembly assem = GetType().Assembly; | 94 | Assembly assem = GetType().Assembly; |
94 | Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "AssetStore"); | 95 | Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "AssetStore"); |
95 | m.Update(); | 96 | m.Update(); |
97 | |||
96 | } | 98 | } |
97 | 99 | ||
98 | override public AssetBase FetchAsset(LLUUID uuid) | 100 | override public AssetBase FetchAsset(LLUUID uuid) |
99 | { | 101 | { |
100 | using (ISession session = factory.OpenSession()) | 102 | try |
101 | { | 103 | { |
102 | try | 104 | return session.Load(typeof(AssetBase), uuid) as AssetBase; |
103 | { | 105 | } |
104 | return session.Load(typeof(AssetBase), uuid) as AssetBase; | 106 | catch (Exception e) |
105 | } | 107 | { |
106 | catch (Exception e) | 108 | m_log.Error("[NHIBERNATE] issue loading asset", e); |
107 | { | 109 | return null; |
108 | m_log.Error("[NHIBERNATE] issue loading asset", e); | ||
109 | return null; | ||
110 | } | ||
111 | } | 110 | } |
112 | } | 111 | } |
113 | 112 | ||
@@ -116,13 +115,10 @@ namespace OpenSim.Data.NHibernate | |||
116 | if (!ExistsAsset(asset.FullID)) | 115 | if (!ExistsAsset(asset.FullID)) |
117 | { | 116 | { |
118 | m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID); | 117 | m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID); |
119 | using (ISession session = factory.OpenSession()) | 118 | using (ITransaction transaction = session.BeginTransaction()) |
120 | { | 119 | { |
121 | using (ITransaction transaction = session.BeginTransaction()) | 120 | session.Save(asset); |
122 | { | 121 | transaction.Commit(); |
123 | session.Save(asset); | ||
124 | transaction.Commit(); | ||
125 | } | ||
126 | } | 122 | } |
127 | } | 123 | } |
128 | } | 124 | } |
@@ -131,13 +127,10 @@ namespace OpenSim.Data.NHibernate | |||
131 | { | 127 | { |
132 | if (ExistsAsset(asset.FullID)) | 128 | if (ExistsAsset(asset.FullID)) |
133 | { | 129 | { |
134 | using (ISession session = factory.OpenSession()) | 130 | using (ITransaction transaction = session.BeginTransaction()) |
135 | { | 131 | { |
136 | using (ITransaction transaction = session.BeginTransaction()) | 132 | session.Update(asset); |
137 | { | 133 | transaction.Commit(); |
138 | session.Update(asset); | ||
139 | transaction.Commit(); | ||
140 | } | ||
141 | } | 134 | } |
142 | } | 135 | } |
143 | } | 136 | } |