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authorMelanie Thielker2008-08-24 06:39:54 +0000
committerMelanie Thielker2008-08-24 06:39:54 +0000
commit07cb1d4f0e9acfaba22b9b8ef1611613ab827a1a (patch)
tree36b1f950b1347ef559ce2266c0856d54eb280768 /OpenSim/Data/MySQL/MySQLRegionData.cs
parentPlumb the data path for all those eye candy values. Saves texture (diff)
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Selling an object in-place (as original) now works. Builders can
now ply their trade. Is that nuts?
Diffstat (limited to 'OpenSim/Data/MySQL/MySQLRegionData.cs')
-rw-r--r--OpenSim/Data/MySQL/MySQLRegionData.cs16
1 files changed, 14 insertions, 2 deletions
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs
index c0ebbc6..f6b49af 100644
--- a/OpenSim/Data/MySQL/MySQLRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLRegionData.cs
@@ -1554,6 +1554,11 @@ namespace OpenSim.Data.MySQL
1554 row["LoopedSound"] = prim.Sound.ToString(); 1554 row["LoopedSound"] = prim.Sound.ToString();
1555 row["LoopedSoundGain"] = prim.SoundGain; 1555 row["LoopedSoundGain"] = prim.SoundGain;
1556 } 1556 }
1557 else
1558 {
1559 row["LoopedSound"] = LLUUID.Zero;
1560 row["LoopedSoundGain"] = 0.0f;
1561 }
1557 1562
1558 row["TextureAnimation"] = prim.TextureAnimation; 1563 row["TextureAnimation"] = prim.TextureAnimation;
1559 1564
@@ -1562,22 +1567,29 @@ namespace OpenSim.Data.MySQL
1562 row["OmegaZ"] = prim.RotationalVelocity.Z; 1567 row["OmegaZ"] = prim.RotationalVelocity.Z;
1563 1568
1564 row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X; 1569 row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
1565 row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().Y; 1570 row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
1566 row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z; 1571 row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
1567 1572
1568 row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X; 1573 row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
1569 row["CameraAtOffsetX"] = prim.GetCameraAtOffset().Y; 1574 row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
1570 row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z; 1575 row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
1571 1576
1572 if (prim.GetForceMouselook()) 1577 if (prim.GetForceMouselook())
1573 row["ForceMouselook"] = 1; 1578 row["ForceMouselook"] = 1;
1579 else
1580 row["ForceMouselook"] = 0;
1574 1581
1575 row["ScriptAccessPin"] = prim.ScriptAccessPin; 1582 row["ScriptAccessPin"] = prim.ScriptAccessPin;
1576 1583
1577 if (prim.AllowedDrop) 1584 if (prim.AllowedDrop)
1578 row["AllowedDrop"] = 1; 1585 row["AllowedDrop"] = 1;
1586 else
1587 row["AllowedDrop"] = 0;
1588
1579 if (prim.DIE_AT_EDGE) 1589 if (prim.DIE_AT_EDGE)
1580 row["DieAtEdge"] = 1; 1590 row["DieAtEdge"] = 1;
1591 else
1592 row["DieAtEdge"] = 0;
1581 1593
1582 row["SalePrice"] = prim.SalePrice; 1594 row["SalePrice"] = prim.SalePrice;
1583 row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType); 1595 row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);