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authorAlexRa2010-05-18 14:28:12 +0300
committerAlexRa2010-05-19 01:33:02 +0300
commit8a0c5d14d45571c3e7529fdacea6f0483af482e5 (patch)
tree30b580dbda83e3b8e3966fa7d538d5aee8102a63 /OpenSim/Data/MySQL/MySQLInventoryData.cs
parentAdded DBGuids.cs (static func DBGuid.FromDB() (diff)
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All (?) MySQL stores fixed to use DBGuid.FromDB()
This was needed if we want to update to the latest MySQL connector dll. It automatically converts CHAR(36) to Guids, so getting them as strings no longer works. By using DBGuid.FromDB(), we unlink from any particular storage format of GUIDs, could even make them BINARY(16) if we like. Actually not all MySql units are touched, but the remaining ones don't seem to be affected (they don't read GUIDs from DB)
Diffstat (limited to 'OpenSim/Data/MySQL/MySQLInventoryData.cs')
-rw-r--r--OpenSim/Data/MySQL/MySQLInventoryData.cs33
1 files changed, 13 insertions, 20 deletions
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs
index e0e9b9c..8fbe7a8 100644
--- a/OpenSim/Data/MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs
@@ -32,6 +32,7 @@ using log4net;
32using MySql.Data.MySqlClient; 32using MySql.Data.MySqlClient;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Data;
35 36
36namespace OpenSim.Data.MySQL 37namespace OpenSim.Data.MySQL
37{ 38{
@@ -285,31 +286,23 @@ namespace OpenSim.Data.MySQL
285 InventoryItemBase item = new InventoryItemBase(); 286 InventoryItemBase item = new InventoryItemBase();
286 287
287 // TODO: this is to handle a case where NULLs creep in there, which we are not sure is endemic to the system, or legacy. It would be nice to live fix these. 288 // TODO: this is to handle a case where NULLs creep in there, which we are not sure is endemic to the system, or legacy. It would be nice to live fix these.
288 if (reader["creatorID"] == null) 289 // ( DBGuid.FromDB() reads db NULLs as well, returns UUID.Zero )
289 { 290 item.CreatorId = DBGuid.FromDB(reader["creatorID"]).ToString();
290 item.CreatorId = UUID.Zero.ToString();
291 }
292 else
293 {
294 item.CreatorId = (string)reader["creatorID"];
295 }
296 291
297 // Be a bit safer in parsing these because the 292 // Be a bit safer in parsing these because the
298 // database doesn't enforce them to be not null, and 293 // database doesn't enforce them to be not null, and
299 // the inventory still works if these are weird in the 294 // the inventory still works if these are weird in the
300 // db 295 // db
301 UUID Owner = UUID.Zero; 296
302 UUID GroupID = UUID.Zero; 297 // (Empty is Ok, but "weird" will throw!)
303 UUID.TryParse((string)reader["avatarID"], out Owner); 298 item.Owner = DBGuid.FromDB(reader["avatarID"]);
304 UUID.TryParse((string)reader["groupID"], out GroupID); 299 item.GroupID = DBGuid.FromDB(reader["groupID"]);
305 item.Owner = Owner;
306 item.GroupID = GroupID;
307 300
308 // Rest of the parsing. If these UUID's fail, we're dead anyway 301 // Rest of the parsing. If these UUID's fail, we're dead anyway
309 item.ID = new UUID((string) reader["inventoryID"]); 302 item.ID = DBGuid.FromDB(reader["inventoryID"]);
310 item.AssetID = new UUID((string) reader["assetID"]); 303 item.AssetID = DBGuid.FromDB(reader["assetID"]);
311 item.AssetType = (int) reader["assetType"]; 304 item.AssetType = (int) reader["assetType"];
312 item.Folder = new UUID((string) reader["parentFolderID"]); 305 item.Folder = DBGuid.FromDB(reader["parentFolderID"]);
313 item.Name = (string)(reader["inventoryName"] ?? String.Empty); 306 item.Name = (string)(reader["inventoryName"] ?? String.Empty);
314 item.Description = (string)(reader["inventoryDescription"] ?? String.Empty); 307 item.Description = (string)(reader["inventoryDescription"] ?? String.Empty);
315 item.NextPermissions = (uint) reader["inventoryNextPermissions"]; 308 item.NextPermissions = (uint) reader["inventoryNextPermissions"];
@@ -382,9 +375,9 @@ namespace OpenSim.Data.MySQL
382 try 375 try
383 { 376 {
384 InventoryFolderBase folder = new InventoryFolderBase(); 377 InventoryFolderBase folder = new InventoryFolderBase();
385 folder.Owner = new UUID((string) reader["agentID"]); 378 folder.Owner = DBGuid.FromDB(reader["agentID"]);
386 folder.ParentID = new UUID((string) reader["parentFolderID"]); 379 folder.ParentID = DBGuid.FromDB(reader["parentFolderID"]);
387 folder.ID = new UUID((string) reader["folderID"]); 380 folder.ID = DBGuid.FromDB(reader["folderID"]);
388 folder.Name = (string) reader["folderName"]; 381 folder.Name = (string) reader["folderName"];
389 folder.Type = (short) reader["type"]; 382 folder.Type = (short) reader["type"];
390 folder.Version = (ushort) ((int) reader["version"]); 383 folder.Version = (ushort) ((int) reader["version"]);