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authorJohn Hurliman2009-10-25 00:40:21 -0700
committerJohn Hurliman2009-10-25 00:40:21 -0700
commit730930955a7edc0bfa69ff1cac93acd024cf8d24 (patch)
treeae38c7d82245acdc4499d9b39a227eba541132bb /OpenSim/Data/MySQL/MySQLAssetData.cs
parent* Changed various modules to not initialize timers unless the module is initi... (diff)
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Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
Diffstat (limited to 'OpenSim/Data/MySQL/MySQLAssetData.cs')
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index fc05d1d..4d49733 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -167,9 +167,6 @@ namespace OpenSim.Data.MySQL
167 asset.Temporary = Convert.ToBoolean(dbReader["temporary"]); 167 asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
168 } 168 }
169 } 169 }
170
171 if (asset != null)
172 UpdateAccessTime(asset);
173 } 170 }
174 catch (Exception e) 171 catch (Exception e)
175 { 172 {