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authorChris Hart2009-09-02 13:28:57 +0100
committerJustin Clark-Casey (justincc)2009-09-02 19:42:18 +0100
commit4841858600cf35903966d48451015b2be5e97d5c (patch)
tree7a6ceb7f537652b224441bc0f08afe3a0a05a128 /OpenSim/Data/MSSQL/MSSQLRegionData.cs
parentAdd copyright headers. Formatting cleanup. (diff)
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MSSQL patch to mirror mantis 4077 for MySQL to improve region load times
Diffstat (limited to 'OpenSim/Data/MSSQL/MSSQLRegionData.cs')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLRegionData.cs62
1 files changed, 38 insertions, 24 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
index d79d32b..c9e4bfe 100644
--- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
@@ -97,8 +97,8 @@ namespace OpenSim.Data.MSSQL
97 { 97 {
98 UUID lastGroupID = UUID.Zero; 98 UUID lastGroupID = UUID.Zero;
99 99
100 List<SceneObjectPart> sceneObjectParts = new List<SceneObjectPart>(); 100 Dictionary<UUID, SceneObjectPart> prims = new Dictionary<UUID, SceneObjectPart>();
101 List<SceneObjectGroup> sceneObjectGroups = new List<SceneObjectGroup>(); 101 Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>();
102 SceneObjectGroup grp = null; 102 SceneObjectGroup grp = null;
103 103
104 104
@@ -123,14 +123,14 @@ namespace OpenSim.Data.MSSQL
123 else 123 else
124 sceneObjectPart.Shape = BuildShape(reader); 124 sceneObjectPart.Shape = BuildShape(reader);
125 125
126 sceneObjectParts.Add(sceneObjectPart); 126 prims[sceneObjectPart.UUID] = sceneObjectPart;
127 127
128 UUID groupID = new UUID((Guid)reader["SceneGroupID"]); 128 UUID groupID = new UUID((Guid)reader["SceneGroupID"]);
129 129
130 if (groupID != lastGroupID) // New SOG 130 if (groupID != lastGroupID) // New SOG
131 { 131 {
132 if (grp != null) 132 if (grp != null)
133 sceneObjectGroups.Add(grp); 133 objects[grp.UUID] = grp;
134 134
135 lastGroupID = groupID; 135 lastGroupID = groupID;
136 136
@@ -166,38 +166,52 @@ namespace OpenSim.Data.MSSQL
166 } 166 }
167 167
168 if (grp != null) 168 if (grp != null)
169 sceneObjectGroups.Add(grp); 169 objects[grp.UUID] = grp;
170
171 // Instead of attempting to LoadItems on every prim,
172 // most of which probably have no items... get a
173 // list from DB of all prims which have items and
174 // LoadItems only on those
175 List<SceneObjectPart> primsWithInventory = new List<SceneObjectPart>();
176 string qry = "select distinct primID from primitems";
177 using (AutoClosingSqlCommand command = _Database.Query(qry))
178 {
179 using (SqlDataReader itemReader = command.ExecuteReader())
180 {
181 while (itemReader.Read())
182 {
183 if (!(itemReader["primID"] is DBNull))
184 {
185 UUID primID = new UUID(itemReader["primID"].ToString());
186 if (prims.ContainsKey(primID))
187 {
188 primsWithInventory.Add(prims[primID]);
189 }
190 }
191 }
192 }
193 }
170 194
171 //Load the inventory off all sceneobjects within the region 195 LoadItems(primsWithInventory);
172 LoadItems(sceneObjectParts);
173 196
174 _Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", sceneObjectGroups.Count, sceneObjectParts.Count); 197 _Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
175 198
176 return sceneObjectGroups; 199 return new List<SceneObjectGroup>(objects.Values);
177 } 200 }
178 201
179 /// <summary> 202 /// <summary>
180 /// Load in the prim's persisted inventory. 203 /// Load in the prim's persisted inventory.
181 /// </summary> 204 /// </summary>
182 /// <param name="allPrims">all prims on a region</param> 205 /// <param name="allPrims">all prims with inventory on a region</param>
183 private void LoadItems(List<SceneObjectPart> allPrims) 206 private void LoadItems(List<SceneObjectPart> allPrimsWithInventory)
184 { 207 {
208
185 using (AutoClosingSqlCommand command = _Database.Query("SELECT * FROM primitems WHERE PrimID = @PrimID")) 209 using (AutoClosingSqlCommand command = _Database.Query("SELECT * FROM primitems WHERE PrimID = @PrimID"))
186 { 210 {
187 bool createParamOnce = true; 211 foreach (SceneObjectPart objectPart in allPrimsWithInventory)
188
189 foreach (SceneObjectPart objectPart in allPrims)
190 { 212 {
191 if (createParamOnce) 213 command.Parameters.Add(_Database.CreateParameter("@PrimID", objectPart.UUID));
192 { 214
193 command.Parameters.Add(_Database.CreateParameter("@PrimID", objectPart.UUID));
194 createParamOnce = false;
195 }
196 else
197 {
198 command.Parameters["@PrimID"].Value = objectPart.UUID.Guid; //.ToString(); //TODO check if this works
199 }
200
201 List<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); 215 List<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
202 216
203 using (SqlDataReader reader = command.ExecuteReader()) 217 using (SqlDataReader reader = command.ExecuteReader())