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authorlbsa712009-02-25 11:01:38 +0000
committerlbsa712009-02-25 11:01:38 +0000
commit41c883ea47105d04087fb173047b6cd7e17be40d (patch)
tree6a364760732d78c3cca79caf01973d5c34317684 /OpenSim/Data/MSSQL/MSSQLRegionData.cs
parentAllow /* C-style comments */ in LSL scripts. (diff)
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* Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.
* So, SOP.FolderID is actually a cruft field that should be removed.
Diffstat (limited to 'OpenSim/Data/MSSQL/MSSQLRegionData.cs')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLRegionData.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
index d9565d4..f284c8d 100644
--- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
@@ -122,10 +122,7 @@ namespace OpenSim.Data.MSSQL
122 sceneObjectPart.Shape = PrimitiveBaseShape.Default; 122 sceneObjectPart.Shape = PrimitiveBaseShape.Default;
123 else 123 else
124 sceneObjectPart.Shape = BuildShape(reader); 124 sceneObjectPart.Shape = BuildShape(reader);
125 125
126 // A relic from when we we thought that prims contained folder objects. In
127 // reality, prim == folder
128 sceneObjectPart.FolderID = sceneObjectPart.UUID;
129 sceneObjectParts.Add(sceneObjectPart); 126 sceneObjectParts.Add(sceneObjectPart);
130 127
131 UUID groupID = new UUID((Guid)reader["SceneGroupID"]); 128 UUID groupID = new UUID((Guid)reader["SceneGroupID"]);