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authorMike Mazur2009-02-03 05:20:35 +0000
committerMike Mazur2009-02-03 05:20:35 +0000
commitd3eae4073e75d1482467eee54230df141bdbb568 (patch)
tree63aaa3a0bab86d0df8dc5e19c08915e630ad5834 /OpenSim/Data/IUserData.cs
parent- move OpenSim/Framework/IInventoryData.cs to (diff)
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- move OpenSim/Framework/IUserData.cs to OpenSim/Data/IUserData.cs
- trim trailing whitespace
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30using OpenSim.Framework;
31
32namespace OpenSim.Data
33{
34 /// <summary>
35 /// An interface for connecting to user storage servers.
36 /// </summary>
37 public interface IUserDataPlugin : IPlugin
38 {
39 /// <summary>
40 /// Returns a user profile from a database via their UUID
41 /// </summary>
42 /// <param name="user">The user's UUID</param>
43 /// <returns>The user data profile. Returns null if no user is found</returns>
44 UserProfileData GetUserByUUID(UUID user);
45
46 /// <summary>
47 /// Returns a users profile by searching their username parts
48 /// </summary>
49 /// <param name="fname">Account firstname</param>
50 /// <param name="lname">Account lastname</param>
51 /// <returns>The user data profile</returns>
52 UserProfileData GetUserByName(string fname, string lname);
53
54 /// <summary>
55 /// Returns a list of UUIDs firstnames and lastnames that match string query entered into the avatar picker.
56 /// </summary>
57 /// <param name="queryID">ID associated with the user's query. This must match what the client sent</param>
58 /// <param name="query">The filtered contents of the search box when the user hit search.</param>
59 /// <returns>The user data profile</returns>
60 List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query);
61
62 /// <summary>
63 /// Returns the current agent for a user searching by it's UUID
64 /// </summary>
65 /// <param name="user">The users UUID</param>
66 /// <returns>The current agent session</returns>
67 UserAgentData GetAgentByUUID(UUID user);
68
69 /// <summary>
70 /// Returns the current session agent for a user searching by username
71 /// </summary>
72 /// <param name="name">The users account name</param>
73 /// <returns>The current agent session</returns>
74 UserAgentData GetAgentByName(string name);
75
76 /// <summary>
77 /// Returns the current session agent for a user searching by username parts
78 /// </summary>
79 /// <param name="fname">The users first account name</param>
80 /// <param name="lname">The users account surname</param>
81 /// <returns>The current agent session</returns>
82 UserAgentData GetAgentByName(string fname, string lname);
83
84 /// <summary>
85 /// Stores new web-login key for user during web page login
86 /// </summary>
87 /// <param name="webLoginKey"></param>
88 void StoreWebLoginKey(UUID agentID, UUID webLoginKey);
89
90 /// <summary>
91 /// Adds a new User profile to the database
92 /// </summary>
93 /// <param name="user">UserProfile to add</param>
94 void AddNewUserProfile(UserProfileData user);
95
96 /// <summary></summary>
97 /// Updates an existing user profile
98 /// </summary>
99 /// <param name="user">UserProfile to update</param>
100 bool UpdateUserProfile(UserProfileData user);
101
102 /// <summary>
103 /// Adds a new agent to the database
104 /// </summary>
105 /// <param name="agent">The agent to add</param>
106 void AddNewUserAgent(UserAgentData agent);
107
108 /// <summary>
109 /// Adds a new friend to the database for XUser
110 /// </summary>
111 /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
112 /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
113 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
114 void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
115
116 /// <summary>
117 /// Delete friend on friendlistowner's friendlist.
118 /// </summary>
119 /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
120 /// <param name="friend">The Ex-friend agent</param>
121 void RemoveUserFriend(UUID friendlistowner, UUID friend);
122
123 /// <summary>
124 /// Update permissions for friend on friendlistowner's friendlist.
125 /// </summary>
126 /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
127 /// <param name="friend">The agent that is getting or loosing permissions</param>
128 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
129 void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
130
131 /// <summary>
132 /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
133 /// </summary>
134 /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
135 List<FriendListItem> GetUserFriendList(UUID friendlistowner);
136
137 /// <summary>
138 /// Returns a list of <see cref="FriendRegionInfo/>s for the specified UUIDs.
139 /// </summary>
140 /// <param name="uuids">
141 /// A <see cref="List"/> of <see cref="UUID/>s to fetch info for
142 /// </param>
143 /// <returns>
144 /// A <see cref="Dictionary"/>, mapping the <see cref="UUID"/>s to <see cref="FriendRegionInfo"/>s.
145 /// </returns>
146 Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids);
147
148 /// <summary>
149 /// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
150 /// </summary>
151 /// <param name="from">The account to transfer from</param>
152 /// <param name="to">The account to transfer to</param>
153 /// <param name="amount">The amount to transfer</param>
154 /// <returns>Successful?</returns>
155 bool MoneyTransferRequest(UUID from, UUID to, uint amount);
156
157 /// <summary>
158 /// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
159 /// </summary>
160 /// <param name="from">User to transfer from</param>
161 /// <param name="to">User to transfer to</param>
162 /// <param name="inventory">Specified inventory item</param>
163 /// <returns>Successful?</returns>
164 bool InventoryTransferRequest(UUID from, UUID to, UUID inventory);
165
166 /// <summary>
167 /// Initialises the plugin (artificial constructor)
168 /// </summary>
169 void Initialise(string connect);
170
171 /// <summary>
172 /// Gets the user appearance
173 /// </summer>
174 AvatarAppearance GetUserAppearance(UUID user);
175
176 void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
177
178 void ResetAttachments(UUID userID);
179
180 void LogoutUsers(UUID regionID);
181 }
182
183 public class UserDataInitialiser : PluginInitialiserBase
184 {
185 private string connect;
186 public UserDataInitialiser (string s) { connect = s; }
187 public override void Initialise (IPlugin plugin)
188 {
189 IUserDataPlugin p = plugin as IUserDataPlugin;
190 p.Initialise (connect);
191 }
192 }
193}