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authorDiva Canto2010-05-07 21:29:56 -0700
committerDiva Canto2010-05-07 21:29:56 -0700
commita58859a0d4206c194c9c56212218e2cafc2cc373 (patch)
treefed51a4e40c344b76f6b8b4d5c5b2ec0d2e142e4 /OpenSim/Data/IPresenceData.cs
parentimprove handling of undersize sculpt textures (diff)
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GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
Diffstat (limited to 'OpenSim/Data/IPresenceData.cs')
-rw-r--r--OpenSim/Data/IPresenceData.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Data/IPresenceData.cs b/OpenSim/Data/IPresenceData.cs
index 71d0e31..b871f56 100644
--- a/OpenSim/Data/IPresenceData.cs
+++ b/OpenSim/Data/IPresenceData.cs
@@ -50,10 +50,8 @@ namespace OpenSim.Data
50 50
51 PresenceData Get(UUID sessionID); 51 PresenceData Get(UUID sessionID);
52 void LogoutRegionAgents(UUID regionID); 52 void LogoutRegionAgents(UUID regionID);
53 bool ReportAgent(UUID sessionID, UUID regionID, string position, string lookAt); 53 bool ReportAgent(UUID sessionID, UUID regionID);
54 bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt);
55 PresenceData[] Get(string field, string data); 54 PresenceData[] Get(string field, string data);
56 void Prune(string userID);
57 bool Delete(string field, string val); 55 bool Delete(string field, string val);
58 } 56 }
59} 57}