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author | Mike Mazur | 2009-02-03 05:20:26 +0000 |
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committer | Mike Mazur | 2009-02-03 05:20:26 +0000 |
commit | 9377c6f2b28c75a093fa554d64e0d63e6bdf2fa5 (patch) | |
tree | 8dbd671990b4d6c5a40d369b0d026df8851b3e1f /OpenSim/Data/IInventoryData.cs | |
parent | - move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to (diff) | |
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- move OpenSim/Framework/IInventoryData.cs to
OpenSim/Data/IInventoryData.cs
- trim trailing whitespace
Diffstat (limited to 'OpenSim/Data/IInventoryData.cs')
-rw-r--r-- | OpenSim/Data/IInventoryData.cs | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/OpenSim/Data/IInventoryData.cs b/OpenSim/Data/IInventoryData.cs new file mode 100644 index 0000000..03b1cbe --- /dev/null +++ b/OpenSim/Data/IInventoryData.cs | |||
@@ -0,0 +1,157 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | |||
32 | namespace OpenSim.Data | ||
33 | { | ||
34 | /// <summary> | ||
35 | /// An interface for accessing inventory data from a storage server | ||
36 | /// </summary> | ||
37 | public interface IInventoryDataPlugin : IPlugin | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Initialises the interface | ||
41 | /// </summary> | ||
42 | void Initialise(string connect); | ||
43 | |||
44 | /// <summary> | ||
45 | /// Returns all descendent folders of this folder. Does not return the parent folder itself. | ||
46 | /// </summary> | ||
47 | /// <param name="parentID">The folder to get subfolders for</param> | ||
48 | /// <returns>A list of inventory folders</returns> | ||
49 | List<InventoryFolderBase> getFolderHierarchy(UUID parentID); | ||
50 | |||
51 | /// <summary> | ||
52 | /// Returns a list of inventory items contained within the specified folder | ||
53 | /// </summary> | ||
54 | /// <param name="folderID">The UUID of the target folder</param> | ||
55 | /// <returns>A List of InventoryItemBase items</returns> | ||
56 | List<InventoryItemBase> getInventoryInFolder(UUID folderID); | ||
57 | |||
58 | /// <summary> | ||
59 | /// Returns a list of the root folders within a users inventory | ||
60 | /// </summary> | ||
61 | /// <param name="user">The user whos inventory is to be searched</param> | ||
62 | /// <returns>A list of folder objects</returns> | ||
63 | List<InventoryFolderBase> getUserRootFolders(UUID user); | ||
64 | |||
65 | /// <summary> | ||
66 | /// Returns the users inventory root folder. | ||
67 | /// </summary> | ||
68 | /// <param name="user">The UUID of the user who is having inventory being returned</param> | ||
69 | /// <returns>Root inventory folder, null if no root inventory folder was found</returns> | ||
70 | InventoryFolderBase getUserRootFolder(UUID user); | ||
71 | |||
72 | /// <summary> | ||
73 | /// Returns a list of inventory folders contained in the folder 'parentID' | ||
74 | /// </summary> | ||
75 | /// <param name="parentID">The folder to get subfolders for</param> | ||
76 | /// <returns>A list of inventory folders</returns> | ||
77 | List<InventoryFolderBase> getInventoryFolders(UUID parentID); | ||
78 | |||
79 | /// <summary> | ||
80 | /// Returns an inventory item by its UUID | ||
81 | /// </summary> | ||
82 | /// <param name="item">The UUID of the item to be returned</param> | ||
83 | /// <returns>A class containing item information</returns> | ||
84 | InventoryItemBase getInventoryItem(UUID item); | ||
85 | |||
86 | /// <summary> | ||
87 | /// Returns a specified inventory folder by its UUID | ||
88 | /// </summary> | ||
89 | /// <param name="folder">The UUID of the folder to be returned</param> | ||
90 | /// <returns>A class containing folder information</returns> | ||
91 | InventoryFolderBase getInventoryFolder(UUID folder); | ||
92 | |||
93 | /// <summary> | ||
94 | /// Creates a new inventory item based on item | ||
95 | /// </summary> | ||
96 | /// <param name="item">The item to be created</param> | ||
97 | void addInventoryItem(InventoryItemBase item); | ||
98 | |||
99 | /// <summary> | ||
100 | /// Updates an inventory item with item (updates based on ID) | ||
101 | /// </summary> | ||
102 | /// <param name="item">The updated item</param> | ||
103 | void updateInventoryItem(InventoryItemBase item); | ||
104 | |||
105 | /// <summary> | ||
106 | /// | ||
107 | /// </summary> | ||
108 | /// <param name="item"></param> | ||
109 | void deleteInventoryItem(UUID item); | ||
110 | |||
111 | /// <summary> | ||
112 | /// Adds a new folder specified by folder | ||
113 | /// </summary> | ||
114 | /// <param name="folder">The inventory folder</param> | ||
115 | void addInventoryFolder(InventoryFolderBase folder); | ||
116 | |||
117 | /// <summary> | ||
118 | /// Updates a folder based on its ID with folder | ||
119 | /// </summary> | ||
120 | /// <param name="folder">The inventory folder</param> | ||
121 | void updateInventoryFolder(InventoryFolderBase folder); | ||
122 | |||
123 | /// <summary> | ||
124 | /// Updates a folder based on its ID with folder | ||
125 | /// </summary> | ||
126 | /// <param name="folder">The inventory folder</param> | ||
127 | void moveInventoryFolder(InventoryFolderBase folder); | ||
128 | |||
129 | /// <summary> | ||
130 | /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders) | ||
131 | /// </summary> | ||
132 | /// <param name="folder">The id of the folder</param> | ||
133 | void deleteInventoryFolder(UUID folder); | ||
134 | |||
135 | /// <summary> | ||
136 | /// Returns all activated gesture-items in the inventory of the specified avatar. | ||
137 | /// </summary> | ||
138 | /// <param name="avatarID"> | ||
139 | /// The <see cref="UUID"/> of the avatar | ||
140 | /// </param> | ||
141 | /// <returns> | ||
142 | /// The list of gestures (<see cref="InventoryItemBase"/>s) | ||
143 | /// </returns> | ||
144 | List<InventoryItemBase> fetchActiveGestures(UUID avatarID); | ||
145 | } | ||
146 | |||
147 | public class InventoryDataInitialiser : PluginInitialiserBase | ||
148 | { | ||
149 | private string connect; | ||
150 | public InventoryDataInitialiser (string s) { connect = s; } | ||
151 | public override void Initialise (IPlugin plugin) | ||
152 | { | ||
153 | IInventoryDataPlugin p = plugin as IInventoryDataPlugin; | ||
154 | p.Initialise (connect); | ||
155 | } | ||
156 | } | ||
157 | } | ||