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authorMike Mazur2009-03-09 07:29:34 +0000
committerMike Mazur2009-03-09 07:29:34 +0000
commita2f07ecd2e248966957a8ea70d772276359b02e8 (patch)
tree5050ec85024e44e4946bfc29782875b3f50f5d37 /OpenSim/Data/AssetDataBase.cs
parent* Tweak llMoveToTarget per mantis 3265 (diff)
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Implemented FetchAssetMetadataSet in DB backends.
This method fetches metadata for a subset of the entries in the assets database. This functionality is used in the ForEach calls in the asset storage providers in AssetInventoryServer. With this implemented, frontends such as the BrowseFrontend should now work. - MySQL: implemented, sanity tested - SQLite: implemented, sanity tested - MSSQL: implemented, not tested - NHibernate: not implemented
Diffstat (limited to 'OpenSim/Data/AssetDataBase.cs')
-rw-r--r--OpenSim/Data/AssetDataBase.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Data/AssetDataBase.cs b/OpenSim/Data/AssetDataBase.cs
index 2cdbbe1..d699f17 100644
--- a/OpenSim/Data/AssetDataBase.cs
+++ b/OpenSim/Data/AssetDataBase.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic;
28using OpenMetaverse; 29using OpenMetaverse;
29using OpenSim.Framework; 30using OpenSim.Framework;
30 31
@@ -37,6 +38,8 @@ namespace OpenSim.Data
37 public abstract void UpdateAsset(AssetBase asset); 38 public abstract void UpdateAsset(AssetBase asset);
38 public abstract bool ExistsAsset(UUID uuid); 39 public abstract bool ExistsAsset(UUID uuid);
39 40
41 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
42
40 public abstract string Version { get; } 43 public abstract string Version { get; }
41 public abstract string Name { get; } 44 public abstract string Name { get; }
42 public abstract void Initialise(string connect); 45 public abstract void Initialise(string connect);