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author | Justin Clark-Casey (justincc) | 2010-07-26 20:13:26 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-07-26 23:34:22 +0100 |
commit | 586ae0f6a07358f8367c4f916bff9fd688a43aa3 (patch) | |
tree | f6784a92603ed9e31a235316d32fac9e88c7b075 /OpenSim/Data/AssetDataBase.cs | |
parent | Put a wrapper around the media texture region serialization (diff) | |
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Add EventManager.OnSceneObjectLoaded() for future use. This is fired immediately after a scene object is loaded from storage.
Diffstat (limited to 'OpenSim/Data/AssetDataBase.cs')
0 files changed, 0 insertions, 0 deletions