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authorMelanie2009-12-29 18:35:06 +0000
committerMelanie2009-12-29 18:35:06 +0000
commit0b5cdc539c767b526f14cb7e7d97fd83bea14424 (patch)
treea2d3061e021f68b3208b02c9291e442c39a3226f /OpenSim/Client/Linden/LLStandaloneLoginModule.cs
parentOne should not copy/paste so much :) (diff)
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Change teleports so the TeleportFlags are sent to the destination sim. It
can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
Diffstat (limited to 'OpenSim/Client/Linden/LLStandaloneLoginModule.cs')
-rw-r--r--OpenSim/Client/Linden/LLStandaloneLoginModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Client/Linden/LLStandaloneLoginModule.cs b/OpenSim/Client/Linden/LLStandaloneLoginModule.cs
index 8739ce5..8047f74 100644
--- a/OpenSim/Client/Linden/LLStandaloneLoginModule.cs
+++ b/OpenSim/Client/Linden/LLStandaloneLoginModule.cs
@@ -199,7 +199,7 @@ namespace OpenSim.Client.Linden
199 Scene scene; 199 Scene scene;
200 if (TryGetRegion(regionHandle, out scene)) 200 if (TryGetRegion(regionHandle, out scene))
201 { 201 {
202 return scene.NewUserConnection(agent, out reason); 202 return scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
203 } 203 }
204 reason = "Region not found."; 204 reason = "Region not found.";
205 return false; 205 return false;