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authorMelanie2009-12-29 18:35:06 +0000
committerMelanie2009-12-29 18:35:06 +0000
commit0b5cdc539c767b526f14cb7e7d97fd83bea14424 (patch)
treea2d3061e021f68b3208b02c9291e442c39a3226f /OpenSim/Client/Linden/LLProxyLoginModule.cs
parentOne should not copy/paste so much :) (diff)
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Change teleports so the TeleportFlags are sent to the destination sim. It
can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
Diffstat (limited to 'OpenSim/Client/Linden/LLProxyLoginModule.cs')
-rw-r--r--OpenSim/Client/Linden/LLProxyLoginModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Client/Linden/LLProxyLoginModule.cs b/OpenSim/Client/Linden/LLProxyLoginModule.cs
index efae234..9075f15 100644
--- a/OpenSim/Client/Linden/LLProxyLoginModule.cs
+++ b/OpenSim/Client/Linden/LLProxyLoginModule.cs
@@ -268,7 +268,7 @@ namespace OpenSim.Client.Linden
268 else 268 else
269 { 269 {
270 string reason; 270 string reason;
271 if (scene.NewUserConnection(agentData, out reason)) 271 if (scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
272 { 272 {
273 success = true; 273 success = true;
274 } 274 }