diff options
author | UbitUmarov | 2015-09-11 20:40:10 +0100 |
---|---|---|
committer | UbitUmarov | 2015-09-11 20:40:10 +0100 |
commit | 08187cb59920f6def1e531f6bb62b3beb1b65a28 (patch) | |
tree | 8e81b849d2c46d2f9c467713a5cf73d8fb7fe9da /OpenSim/Capabilities | |
parent | inventory mess (diff) | |
download | opensim-SC_OLD-08187cb59920f6def1e531f6bb62b3beb1b65a28.zip opensim-SC_OLD-08187cb59920f6def1e531f6bb62b3beb1b65a28.tar.gz opensim-SC_OLD-08187cb59920f6def1e531f6bb62b3beb1b65a28.tar.bz2 opensim-SC_OLD-08187cb59920f6def1e531f6bb62b3beb1b65a28.tar.xz |
inventory mess return to the state before divas cache issue
Diffstat (limited to 'OpenSim/Capabilities')
-rw-r--r-- | OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs | 848 | ||||
-rw-r--r-- | OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescServerConnector.cs (renamed from OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs) | 8 | ||||
-rw-r--r-- | OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs (renamed from OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs) | 41 | ||||
-rw-r--r-- | OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs | 170 | ||||
-rw-r--r-- | OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs | 292 | ||||
-rw-r--r-- | OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2ServerConnector.cs | 71 |
6 files changed, 1343 insertions, 87 deletions
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs new file mode 100644 index 0000000..7197049 --- /dev/null +++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs | |||
@@ -0,0 +1,848 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Linq; | ||
32 | using System.Reflection; | ||
33 | using log4net; | ||
34 | using Nini.Config; | ||
35 | using OpenMetaverse; | ||
36 | using OpenMetaverse.StructuredData; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Capabilities; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Framework.Servers.HttpServer; | ||
41 | using OpenSim.Services.Interfaces; | ||
42 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
43 | |||
44 | namespace OpenSim.Capabilities.Handlers | ||
45 | { | ||
46 | public class FetchInvDescHandler | ||
47 | { | ||
48 | private static readonly ILog m_log = | ||
49 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | private IInventoryService m_InventoryService; | ||
52 | private ILibraryService m_LibraryService; | ||
53 | private IScene m_Scene; | ||
54 | // private object m_fetchLock = new Object(); | ||
55 | |||
56 | public FetchInvDescHandler(IInventoryService invService, ILibraryService libService, IScene s) | ||
57 | { | ||
58 | m_InventoryService = invService; | ||
59 | m_LibraryService = libService; | ||
60 | m_Scene = s; | ||
61 | } | ||
62 | |||
63 | |||
64 | public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | ||
65 | { | ||
66 | //m_log.DebugFormat("[XXX]: FetchInventoryDescendentsRequest in {0}, {1}", (m_Scene == null) ? "none" : m_Scene.Name, request); | ||
67 | |||
68 | // nasty temporary hack here, the linden client falsely | ||
69 | // identifies the uuid 00000000-0000-0000-0000-000000000000 | ||
70 | // as a string which breaks us | ||
71 | // | ||
72 | // correctly mark it as a uuid | ||
73 | // | ||
74 | request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>"); | ||
75 | |||
76 | // another hack <integer>1</integer> results in a | ||
77 | // System.ArgumentException: Object type System.Int32 cannot | ||
78 | // be converted to target type: System.Boolean | ||
79 | // | ||
80 | request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>"); | ||
81 | request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>"); | ||
82 | |||
83 | Hashtable hash = new Hashtable(); | ||
84 | try | ||
85 | { | ||
86 | hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request)); | ||
87 | } | ||
88 | catch (LLSD.LLSDParseException e) | ||
89 | { | ||
90 | m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace); | ||
91 | m_log.Error("Request: " + request); | ||
92 | } | ||
93 | |||
94 | ArrayList foldersrequested = (ArrayList)hash["folders"]; | ||
95 | |||
96 | string response = ""; | ||
97 | string bad_folders_response = ""; | ||
98 | |||
99 | List<LLSDFetchInventoryDescendents> folders = new List<LLSDFetchInventoryDescendents>(); | ||
100 | for (int i = 0; i < foldersrequested.Count; i++) | ||
101 | { | ||
102 | Hashtable inventoryhash = (Hashtable)foldersrequested[i]; | ||
103 | |||
104 | LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents(); | ||
105 | |||
106 | try | ||
107 | { | ||
108 | LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest); | ||
109 | } | ||
110 | catch (Exception e) | ||
111 | { | ||
112 | m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e); | ||
113 | continue; | ||
114 | } | ||
115 | |||
116 | // Filter duplicate folder ids that bad viewers may send | ||
117 | if (folders.Find(f => f.folder_id == llsdRequest.folder_id) == null) | ||
118 | folders.Add(llsdRequest); | ||
119 | |||
120 | } | ||
121 | |||
122 | if (folders.Count > 0) | ||
123 | { | ||
124 | List<UUID> bad_folders = new List<UUID>(); | ||
125 | List<InventoryCollectionWithDescendents> invcollSet = Fetch(folders, bad_folders); | ||
126 | //m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count); | ||
127 | |||
128 | if (invcollSet == null) | ||
129 | { | ||
130 | m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Multiple folder fetch failed. Trying old protocol."); | ||
131 | #pragma warning disable 0612 | ||
132 | return FetchInventoryDescendentsRequest(foldersrequested, httpRequest, httpResponse); | ||
133 | #pragma warning restore 0612 | ||
134 | } | ||
135 | |||
136 | string inventoryitemstr = string.Empty; | ||
137 | foreach (InventoryCollectionWithDescendents icoll in invcollSet) | ||
138 | { | ||
139 | LLSDInventoryDescendents reply = ToLLSD(icoll.Collection, icoll.Descendents); | ||
140 | |||
141 | inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply); | ||
142 | inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", ""); | ||
143 | inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", ""); | ||
144 | |||
145 | response += inventoryitemstr; | ||
146 | } | ||
147 | |||
148 | //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Bad folders {0}", string.Join(", ", bad_folders)); | ||
149 | foreach (UUID bad in bad_folders) | ||
150 | bad_folders_response += "<uuid>" + bad + "</uuid>"; | ||
151 | } | ||
152 | |||
153 | if (response.Length == 0) | ||
154 | { | ||
155 | /* Viewers expect a bad_folders array when not available */ | ||
156 | if (bad_folders_response.Length != 0) | ||
157 | { | ||
158 | response = "<llsd><map><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>"; | ||
159 | } | ||
160 | else | ||
161 | { | ||
162 | response = "<llsd><map><key>folders</key><array /></map></llsd>"; | ||
163 | } | ||
164 | } | ||
165 | else | ||
166 | { | ||
167 | if (bad_folders_response.Length != 0) | ||
168 | { | ||
169 | response = "<llsd><map><key>folders</key><array>" + response + "</array><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>"; | ||
170 | } | ||
171 | else | ||
172 | { | ||
173 | response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>"; | ||
174 | } | ||
175 | } | ||
176 | |||
177 | //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request for {0} folders. Item count {1}", folders.Count, item_count); | ||
178 | //m_log.Debug("[WEB FETCH INV DESC HANDLER] " + response); | ||
179 | |||
180 | return response; | ||
181 | |||
182 | } | ||
183 | |||
184 | /// <summary> | ||
185 | /// Construct an LLSD reply packet to a CAPS inventory request | ||
186 | /// </summary> | ||
187 | /// <param name="invFetch"></param> | ||
188 | /// <returns></returns> | ||
189 | private LLSDInventoryDescendents FetchInventoryReply(LLSDFetchInventoryDescendents invFetch) | ||
190 | { | ||
191 | LLSDInventoryDescendents reply = new LLSDInventoryDescendents(); | ||
192 | LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents(); | ||
193 | contents.agent_id = invFetch.owner_id; | ||
194 | contents.owner_id = invFetch.owner_id; | ||
195 | contents.folder_id = invFetch.folder_id; | ||
196 | |||
197 | reply.folders.Array.Add(contents); | ||
198 | InventoryCollection inv = new InventoryCollection(); | ||
199 | inv.Folders = new List<InventoryFolderBase>(); | ||
200 | inv.Items = new List<InventoryItemBase>(); | ||
201 | int version = 0; | ||
202 | int descendents = 0; | ||
203 | |||
204 | #pragma warning disable 0612 | ||
205 | inv = Fetch( | ||
206 | invFetch.owner_id, invFetch.folder_id, invFetch.owner_id, | ||
207 | invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents); | ||
208 | #pragma warning restore 0612 | ||
209 | |||
210 | if (inv != null && inv.Folders != null) | ||
211 | { | ||
212 | foreach (InventoryFolderBase invFolder in inv.Folders) | ||
213 | { | ||
214 | contents.categories.Array.Add(ConvertInventoryFolder(invFolder)); | ||
215 | } | ||
216 | |||
217 | descendents += inv.Folders.Count; | ||
218 | } | ||
219 | |||
220 | if (inv != null && inv.Items != null) | ||
221 | { | ||
222 | foreach (InventoryItemBase invItem in inv.Items) | ||
223 | { | ||
224 | contents.items.Array.Add(ConvertInventoryItem(invItem)); | ||
225 | } | ||
226 | } | ||
227 | |||
228 | contents.descendents = descendents; | ||
229 | contents.version = version; | ||
230 | |||
231 | //m_log.DebugFormat( | ||
232 | // "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}", | ||
233 | // invFetch.folder_id, | ||
234 | // invFetch.fetch_items, | ||
235 | // invFetch.fetch_folders, | ||
236 | // contents.items.Array.Count, | ||
237 | // contents.categories.Array.Count, | ||
238 | // invFetch.owner_id); | ||
239 | |||
240 | return reply; | ||
241 | } | ||
242 | |||
243 | private LLSDInventoryDescendents ToLLSD(InventoryCollection inv, int descendents) | ||
244 | { | ||
245 | LLSDInventoryDescendents reply = new LLSDInventoryDescendents(); | ||
246 | LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents(); | ||
247 | contents.agent_id = inv.OwnerID; | ||
248 | contents.owner_id = inv.OwnerID; | ||
249 | contents.folder_id = inv.FolderID; | ||
250 | |||
251 | reply.folders.Array.Add(contents); | ||
252 | |||
253 | if (inv.Folders != null) | ||
254 | { | ||
255 | foreach (InventoryFolderBase invFolder in inv.Folders) | ||
256 | { | ||
257 | contents.categories.Array.Add(ConvertInventoryFolder(invFolder)); | ||
258 | } | ||
259 | |||
260 | descendents += inv.Folders.Count; | ||
261 | } | ||
262 | |||
263 | if (inv.Items != null) | ||
264 | { | ||
265 | foreach (InventoryItemBase invItem in inv.Items) | ||
266 | { | ||
267 | contents.items.Array.Add(ConvertInventoryItem(invItem)); | ||
268 | } | ||
269 | } | ||
270 | |||
271 | contents.descendents = descendents; | ||
272 | contents.version = inv.Version; | ||
273 | |||
274 | return reply; | ||
275 | } | ||
276 | /// <summary> | ||
277 | /// Old style. Soon to be deprecated. | ||
278 | /// </summary> | ||
279 | /// <param name="request"></param> | ||
280 | /// <param name="httpRequest"></param> | ||
281 | /// <param name="httpResponse"></param> | ||
282 | /// <returns></returns> | ||
283 | [Obsolete] | ||
284 | private string FetchInventoryDescendentsRequest(ArrayList foldersrequested, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | ||
285 | { | ||
286 | //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request for {0} folders", foldersrequested.Count); | ||
287 | |||
288 | string response = ""; | ||
289 | string bad_folders_response = ""; | ||
290 | |||
291 | for (int i = 0; i < foldersrequested.Count; i++) | ||
292 | { | ||
293 | string inventoryitemstr = ""; | ||
294 | Hashtable inventoryhash = (Hashtable)foldersrequested[i]; | ||
295 | |||
296 | LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents(); | ||
297 | |||
298 | try | ||
299 | { | ||
300 | LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest); | ||
301 | } | ||
302 | catch (Exception e) | ||
303 | { | ||
304 | m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e); | ||
305 | } | ||
306 | |||
307 | LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest); | ||
308 | |||
309 | if (null == reply) | ||
310 | { | ||
311 | bad_folders_response += "<uuid>" + llsdRequest.folder_id.ToString() + "</uuid>"; | ||
312 | } | ||
313 | else | ||
314 | { | ||
315 | inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply); | ||
316 | inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", ""); | ||
317 | inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", ""); | ||
318 | } | ||
319 | |||
320 | response += inventoryitemstr; | ||
321 | } | ||
322 | |||
323 | if (response.Length == 0) | ||
324 | { | ||
325 | /* Viewers expect a bad_folders array when not available */ | ||
326 | if (bad_folders_response.Length != 0) | ||
327 | { | ||
328 | response = "<llsd><map><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>"; | ||
329 | } | ||
330 | else | ||
331 | { | ||
332 | response = "<llsd><map><key>folders</key><array /></map></llsd>"; | ||
333 | } | ||
334 | } | ||
335 | else | ||
336 | { | ||
337 | if (bad_folders_response.Length != 0) | ||
338 | { | ||
339 | response = "<llsd><map><key>folders</key><array>" + response + "</array><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>"; | ||
340 | } | ||
341 | else | ||
342 | { | ||
343 | response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>"; | ||
344 | } | ||
345 | } | ||
346 | |||
347 | // m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request"); | ||
348 | //m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response); | ||
349 | |||
350 | return response; | ||
351 | |||
352 | // } | ||
353 | } | ||
354 | |||
355 | /// <summary> | ||
356 | /// Handle the caps inventory descendents fetch. | ||
357 | /// </summary> | ||
358 | /// <param name="agentID"></param> | ||
359 | /// <param name="folderID"></param> | ||
360 | /// <param name="ownerID"></param> | ||
361 | /// <param name="fetchFolders"></param> | ||
362 | /// <param name="fetchItems"></param> | ||
363 | /// <param name="sortOrder"></param> | ||
364 | /// <param name="version"></param> | ||
365 | /// <returns>An empty InventoryCollection if the inventory look up failed</returns> | ||
366 | [Obsolete] | ||
367 | private InventoryCollection Fetch( | ||
368 | UUID agentID, UUID folderID, UUID ownerID, | ||
369 | bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents) | ||
370 | { | ||
371 | //m_log.DebugFormat( | ||
372 | // "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", | ||
373 | // fetchFolders, fetchItems, folderID, agentID); | ||
374 | |||
375 | // FIXME MAYBE: We're not handling sortOrder! | ||
376 | |||
377 | version = 0; | ||
378 | descendents = 0; | ||
379 | |||
380 | InventoryFolderImpl fold; | ||
381 | if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner) | ||
382 | { | ||
383 | if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(folderID)) != null) | ||
384 | { | ||
385 | InventoryCollection ret = new InventoryCollection(); | ||
386 | ret.Folders = new List<InventoryFolderBase>(); | ||
387 | ret.Items = fold.RequestListOfItems(); | ||
388 | descendents = ret.Folders.Count + ret.Items.Count; | ||
389 | |||
390 | return ret; | ||
391 | } | ||
392 | } | ||
393 | |||
394 | InventoryCollection contents = new InventoryCollection(); | ||
395 | |||
396 | if (folderID != UUID.Zero) | ||
397 | { | ||
398 | InventoryCollection fetchedContents = m_InventoryService.GetFolderContent(agentID, folderID); | ||
399 | |||
400 | if (fetchedContents == null) | ||
401 | { | ||
402 | m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of folder {0} for user {1}", folderID, agentID); | ||
403 | return contents; | ||
404 | } | ||
405 | contents = fetchedContents; | ||
406 | InventoryFolderBase containingFolder = new InventoryFolderBase(); | ||
407 | containingFolder.ID = folderID; | ||
408 | containingFolder.Owner = agentID; | ||
409 | containingFolder = m_InventoryService.GetFolder(containingFolder); | ||
410 | |||
411 | if (containingFolder != null) | ||
412 | { | ||
413 | //m_log.DebugFormat( | ||
414 | // "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}", | ||
415 | // containingFolder.Name, containingFolder.ID, agentID); | ||
416 | |||
417 | version = containingFolder.Version; | ||
418 | |||
419 | if (fetchItems) | ||
420 | { | ||
421 | List<InventoryItemBase> itemsToReturn = contents.Items; | ||
422 | List<InventoryItemBase> originalItems = new List<InventoryItemBase>(itemsToReturn); | ||
423 | |||
424 | // descendents must only include the links, not the linked items we add | ||
425 | descendents = originalItems.Count; | ||
426 | |||
427 | // Add target items for links in this folder before the links themselves. | ||
428 | foreach (InventoryItemBase item in originalItems) | ||
429 | { | ||
430 | if (item.AssetType == (int)AssetType.Link) | ||
431 | { | ||
432 | InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); | ||
433 | |||
434 | // Take care of genuinely broken links where the target doesn't exist | ||
435 | // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, | ||
436 | // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles | ||
437 | // rather than having to keep track of every folder requested in the recursion. | ||
438 | if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) | ||
439 | itemsToReturn.Insert(0, linkedItem); | ||
440 | } | ||
441 | } | ||
442 | |||
443 | // Now scan for folder links and insert the items they target and those links at the head of the return data | ||
444 | foreach (InventoryItemBase item in originalItems) | ||
445 | { | ||
446 | if (item.AssetType == (int)AssetType.LinkFolder) | ||
447 | { | ||
448 | InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(ownerID, item.AssetID); | ||
449 | List<InventoryItemBase> links = linkedFolderContents.Items; | ||
450 | |||
451 | itemsToReturn.InsertRange(0, links); | ||
452 | |||
453 | foreach (InventoryItemBase link in linkedFolderContents.Items) | ||
454 | { | ||
455 | // Take care of genuinely broken links where the target doesn't exist | ||
456 | // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, | ||
457 | // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles | ||
458 | // rather than having to keep track of every folder requested in the recursion. | ||
459 | if (link != null) | ||
460 | { | ||
461 | // m_log.DebugFormat( | ||
462 | // "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}", | ||
463 | // link.Name, (AssetType)link.AssetType, item.AssetID, containingFolder.Name); | ||
464 | |||
465 | InventoryItemBase linkedItem | ||
466 | = m_InventoryService.GetItem(new InventoryItemBase(link.AssetID)); | ||
467 | |||
468 | if (linkedItem != null) | ||
469 | itemsToReturn.Insert(0, linkedItem); | ||
470 | } | ||
471 | } | ||
472 | } | ||
473 | } | ||
474 | } | ||
475 | |||
476 | // foreach (InventoryItemBase item in contents.Items) | ||
477 | // { | ||
478 | // m_log.DebugFormat( | ||
479 | // "[WEB FETCH INV DESC HANDLER]: Returning item {0}, type {1}, parent {2} in {3} {4}", | ||
480 | // item.Name, (AssetType)item.AssetType, item.Folder, containingFolder.Name, containingFolder.ID); | ||
481 | // } | ||
482 | |||
483 | // ===== | ||
484 | |||
485 | // | ||
486 | // foreach (InventoryItemBase linkedItem in linkedItemsToAdd) | ||
487 | // { | ||
488 | // m_log.DebugFormat( | ||
489 | // "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}", | ||
490 | // linkedItem.Name, folderID, agentID); | ||
491 | // | ||
492 | // contents.Items.Add(linkedItem); | ||
493 | // } | ||
494 | // | ||
495 | // // If the folder requested contains links, then we need to send those folders first, otherwise the links | ||
496 | // // will be broken in the viewer. | ||
497 | // HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>(); | ||
498 | // foreach (InventoryItemBase item in contents.Items) | ||
499 | // { | ||
500 | // if (item.AssetType == (int)AssetType.Link) | ||
501 | // { | ||
502 | // InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); | ||
503 | // | ||
504 | // // Take care of genuinely broken links where the target doesn't exist | ||
505 | // // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, | ||
506 | // // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles | ||
507 | // // rather than having to keep track of every folder requested in the recursion. | ||
508 | // if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) | ||
509 | // { | ||
510 | // // We don't need to send the folder if source and destination of the link are in the same | ||
511 | // // folder. | ||
512 | // if (linkedItem.Folder != containingFolder.ID) | ||
513 | // linkedItemFolderIdsToSend.Add(linkedItem.Folder); | ||
514 | // } | ||
515 | // } | ||
516 | // } | ||
517 | // | ||
518 | // foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend) | ||
519 | // { | ||
520 | // m_log.DebugFormat( | ||
521 | // "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}", | ||
522 | // linkedItemFolderId, folderID, agentID); | ||
523 | // | ||
524 | // int dummyVersion; | ||
525 | // InventoryCollection linkedCollection | ||
526 | // = Fetch( | ||
527 | // agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion); | ||
528 | // | ||
529 | // InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId); | ||
530 | // linkedFolder.Owner = agentID; | ||
531 | // linkedFolder = m_InventoryService.GetFolder(linkedFolder); | ||
532 | // | ||
533 | //// contents.Folders.AddRange(linkedCollection.Folders); | ||
534 | // | ||
535 | // contents.Folders.Add(linkedFolder); | ||
536 | // contents.Items.AddRange(linkedCollection.Items); | ||
537 | // } | ||
538 | // } | ||
539 | } | ||
540 | } | ||
541 | else | ||
542 | { | ||
543 | // Lost items don't really need a version | ||
544 | version = 1; | ||
545 | } | ||
546 | |||
547 | return contents; | ||
548 | |||
549 | } | ||
550 | |||
551 | private void AddLibraryFolders(List<LLSDFetchInventoryDescendents> fetchFolders, List<InventoryCollectionWithDescendents> result) | ||
552 | { | ||
553 | InventoryFolderImpl fold; | ||
554 | if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null) | ||
555 | { | ||
556 | List<LLSDFetchInventoryDescendents> libfolders = fetchFolders.FindAll(f => f.owner_id == m_LibraryService.LibraryRootFolder.Owner); | ||
557 | fetchFolders.RemoveAll(f => libfolders.Contains(f)); | ||
558 | |||
559 | //m_log.DebugFormat("[XXX]: Found {0} library folders in request", libfolders.Count); | ||
560 | |||
561 | foreach (LLSDFetchInventoryDescendents f in libfolders) | ||
562 | { | ||
563 | if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(f.folder_id)) != null) | ||
564 | { | ||
565 | InventoryCollectionWithDescendents ret = new InventoryCollectionWithDescendents(); | ||
566 | ret.Collection = new InventoryCollection(); | ||
567 | ret.Collection.Folders = new List<InventoryFolderBase>(); | ||
568 | ret.Collection.Items = fold.RequestListOfItems(); | ||
569 | ret.Collection.OwnerID = m_LibraryService.LibraryRootFolder.Owner; | ||
570 | ret.Collection.FolderID = f.folder_id; | ||
571 | ret.Collection.Version = fold.Version; | ||
572 | |||
573 | ret.Descendents = ret.Collection.Items.Count; | ||
574 | result.Add(ret); | ||
575 | |||
576 | //m_log.DebugFormat("[XXX]: Added libfolder {0} ({1}) {2}", ret.Collection.FolderID, ret.Collection.OwnerID); | ||
577 | } | ||
578 | } | ||
579 | } | ||
580 | } | ||
581 | |||
582 | private List<InventoryCollectionWithDescendents> Fetch(List<LLSDFetchInventoryDescendents> fetchFolders, List<UUID> bad_folders) | ||
583 | { | ||
584 | //m_log.DebugFormat( | ||
585 | // "[WEB FETCH INV DESC HANDLER]: Fetching {0} folders for owner {1}", fetchFolders.Count, fetchFolders[0].owner_id); | ||
586 | |||
587 | // FIXME MAYBE: We're not handling sortOrder! | ||
588 | |||
589 | List<InventoryCollectionWithDescendents> result = new List<InventoryCollectionWithDescendents>(); | ||
590 | |||
591 | AddLibraryFolders(fetchFolders, result); | ||
592 | |||
593 | // Filter folder Zero right here. Some viewers (Firestorm) send request for folder Zero, which doesn't make sense | ||
594 | // and can kill the sim (all root folders have parent_id Zero) | ||
595 | LLSDFetchInventoryDescendents zero = fetchFolders.Find(f => f.folder_id == UUID.Zero); | ||
596 | if (zero != null) | ||
597 | { | ||
598 | fetchFolders.Remove(zero); | ||
599 | BadFolder(zero, null, bad_folders); | ||
600 | } | ||
601 | |||
602 | if (fetchFolders.Count > 0) | ||
603 | { | ||
604 | UUID[] fids = new UUID[fetchFolders.Count]; | ||
605 | int i = 0; | ||
606 | foreach (LLSDFetchInventoryDescendents f in fetchFolders) | ||
607 | fids[i++] = f.folder_id; | ||
608 | |||
609 | //m_log.DebugFormat("[XXX]: {0}", string.Join(",", fids)); | ||
610 | |||
611 | InventoryCollection[] fetchedContents = m_InventoryService.GetMultipleFoldersContent(fetchFolders[0].owner_id, fids); | ||
612 | |||
613 | if (fetchedContents == null || (fetchedContents != null && fetchedContents.Length == 0)) | ||
614 | { | ||
615 | m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of multiple folders for user {0}", fetchFolders[0].owner_id); | ||
616 | foreach (LLSDFetchInventoryDescendents freq in fetchFolders) | ||
617 | BadFolder(freq, null, bad_folders); | ||
618 | return null; | ||
619 | } | ||
620 | |||
621 | i = 0; | ||
622 | // Do some post-processing. May need to fetch more from inv server for links | ||
623 | foreach (InventoryCollection contents in fetchedContents) | ||
624 | { | ||
625 | // Find the original request | ||
626 | LLSDFetchInventoryDescendents freq = fetchFolders[i++]; | ||
627 | |||
628 | InventoryCollectionWithDescendents coll = new InventoryCollectionWithDescendents(); | ||
629 | coll.Collection = contents; | ||
630 | |||
631 | if (BadFolder(freq, contents, bad_folders)) | ||
632 | continue; | ||
633 | |||
634 | // Next: link management | ||
635 | ProcessLinks(freq, coll); | ||
636 | |||
637 | result.Add(coll); | ||
638 | } | ||
639 | } | ||
640 | |||
641 | return result; | ||
642 | } | ||
643 | |||
644 | private bool BadFolder(LLSDFetchInventoryDescendents freq, InventoryCollection contents, List<UUID> bad_folders) | ||
645 | { | ||
646 | bool bad = false; | ||
647 | if (contents == null) | ||
648 | { | ||
649 | bad_folders.Add(freq.folder_id); | ||
650 | bad = true; | ||
651 | } | ||
652 | |||
653 | // The inventory server isn't sending FolderID in the collection... | ||
654 | // Must fetch it individually | ||
655 | else if (contents.FolderID == UUID.Zero) | ||
656 | { | ||
657 | InventoryFolderBase containingFolder = new InventoryFolderBase(); | ||
658 | containingFolder.ID = freq.folder_id; | ||
659 | containingFolder.Owner = freq.owner_id; | ||
660 | containingFolder = m_InventoryService.GetFolder(containingFolder); | ||
661 | |||
662 | if (containingFolder != null) | ||
663 | { | ||
664 | contents.FolderID = containingFolder.ID; | ||
665 | contents.OwnerID = containingFolder.Owner; | ||
666 | contents.Version = containingFolder.Version; | ||
667 | } | ||
668 | else | ||
669 | { | ||
670 | // Was it really a request for folder Zero? | ||
671 | // This is an overkill, but Firestorm really asks for folder Zero. | ||
672 | // I'm leaving the code here for the time being, but commented. | ||
673 | if (freq.folder_id == UUID.Zero) | ||
674 | { | ||
675 | //coll.Collection.OwnerID = freq.owner_id; | ||
676 | //coll.Collection.FolderID = contents.FolderID; | ||
677 | //containingFolder = m_InventoryService.GetRootFolder(freq.owner_id); | ||
678 | //if (containingFolder != null) | ||
679 | //{ | ||
680 | // m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Request for parent of folder {0}", containingFolder.ID); | ||
681 | // coll.Collection.Folders.Clear(); | ||
682 | // coll.Collection.Folders.Add(containingFolder); | ||
683 | // if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null) | ||
684 | // { | ||
685 | // InventoryFolderBase lib = new InventoryFolderBase(m_LibraryService.LibraryRootFolder.ID, m_LibraryService.LibraryRootFolder.Owner); | ||
686 | // lib.Name = m_LibraryService.LibraryRootFolder.Name; | ||
687 | // lib.Type = m_LibraryService.LibraryRootFolder.Type; | ||
688 | // lib.Version = m_LibraryService.LibraryRootFolder.Version; | ||
689 | // coll.Collection.Folders.Add(lib); | ||
690 | // } | ||
691 | // coll.Collection.Items.Clear(); | ||
692 | //} | ||
693 | } | ||
694 | else | ||
695 | { | ||
696 | m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id); | ||
697 | bad_folders.Add(freq.folder_id); | ||
698 | } | ||
699 | bad = true; | ||
700 | } | ||
701 | } | ||
702 | |||
703 | return bad; | ||
704 | } | ||
705 | |||
706 | private void ProcessLinks(LLSDFetchInventoryDescendents freq, InventoryCollectionWithDescendents coll) | ||
707 | { | ||
708 | InventoryCollection contents = coll.Collection; | ||
709 | |||
710 | if (freq.fetch_items && contents.Items != null) | ||
711 | { | ||
712 | List<InventoryItemBase> itemsToReturn = contents.Items; | ||
713 | |||
714 | // descendents must only include the links, not the linked items we add | ||
715 | coll.Descendents = itemsToReturn.Count; | ||
716 | |||
717 | // Add target items for links in this folder before the links themselves. | ||
718 | List<UUID> itemIDs = new List<UUID>(); | ||
719 | List<UUID> folderIDs = new List<UUID>(); | ||
720 | foreach (InventoryItemBase item in itemsToReturn) | ||
721 | { | ||
722 | //m_log.DebugFormat("[XXX]: {0} {1}", item.Name, item.AssetType); | ||
723 | if (item.AssetType == (int)AssetType.Link) | ||
724 | itemIDs.Add(item.AssetID); | ||
725 | |||
726 | else if (item.AssetType == (int)AssetType.LinkFolder) | ||
727 | folderIDs.Add(item.AssetID); | ||
728 | } | ||
729 | |||
730 | //m_log.DebugFormat("[XXX]: folder {0} has {1} links and {2} linkfolders", contents.FolderID, itemIDs.Count, folderIDs.Count); | ||
731 | |||
732 | // Scan for folder links and insert the items they target and those links at the head of the return data | ||
733 | if (folderIDs.Count > 0) | ||
734 | { | ||
735 | InventoryCollection[] linkedFolders = m_InventoryService.GetMultipleFoldersContent(coll.Collection.OwnerID, folderIDs.ToArray()); | ||
736 | foreach (InventoryCollection linkedFolderContents in linkedFolders) | ||
737 | { | ||
738 | if (linkedFolderContents == null) | ||
739 | continue; | ||
740 | |||
741 | List<InventoryItemBase> links = linkedFolderContents.Items; | ||
742 | |||
743 | itemsToReturn.InsertRange(0, links); | ||
744 | |||
745 | } | ||
746 | } | ||
747 | |||
748 | if (itemIDs.Count > 0) | ||
749 | { | ||
750 | InventoryItemBase[] linked = m_InventoryService.GetMultipleItems(freq.owner_id, itemIDs.ToArray()); | ||
751 | if (linked == null) | ||
752 | { | ||
753 | // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated | ||
754 | m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one."); | ||
755 | linked = new InventoryItemBase[itemIDs.Count]; | ||
756 | int i = 0; | ||
757 | InventoryItemBase item = new InventoryItemBase(); | ||
758 | item.Owner = freq.owner_id; | ||
759 | foreach (UUID id in itemIDs) | ||
760 | { | ||
761 | item.ID = id; | ||
762 | linked[i++] = m_InventoryService.GetItem(item); | ||
763 | } | ||
764 | } | ||
765 | |||
766 | //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Processing folder {0}. Existing items:", freq.folder_id); | ||
767 | //foreach (InventoryItemBase item in itemsToReturn) | ||
768 | // m_log.DebugFormat("[XXX]: {0} {1} {2}", item.Name, item.AssetType, item.Folder); | ||
769 | |||
770 | if (linked != null) | ||
771 | { | ||
772 | foreach (InventoryItemBase linkedItem in linked) | ||
773 | { | ||
774 | // Take care of genuinely broken links where the target doesn't exist | ||
775 | // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, | ||
776 | // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles | ||
777 | // rather than having to keep track of every folder requested in the recursion. | ||
778 | if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) | ||
779 | { | ||
780 | itemsToReturn.Insert(0, linkedItem); | ||
781 | //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Added {0} {1} {2}", linkedItem.Name, linkedItem.AssetType, linkedItem.Folder); | ||
782 | } | ||
783 | } | ||
784 | } | ||
785 | } | ||
786 | } | ||
787 | |||
788 | } | ||
789 | |||
790 | /// <summary> | ||
791 | /// Convert an internal inventory folder object into an LLSD object. | ||
792 | /// </summary> | ||
793 | /// <param name="invFolder"></param> | ||
794 | /// <returns></returns> | ||
795 | private LLSDInventoryFolder ConvertInventoryFolder(InventoryFolderBase invFolder) | ||
796 | { | ||
797 | LLSDInventoryFolder llsdFolder = new LLSDInventoryFolder(); | ||
798 | llsdFolder.folder_id = invFolder.ID; | ||
799 | llsdFolder.parent_id = invFolder.ParentID; | ||
800 | llsdFolder.name = invFolder.Name; | ||
801 | llsdFolder.type = invFolder.Type; | ||
802 | llsdFolder.preferred_type = -1; | ||
803 | |||
804 | return llsdFolder; | ||
805 | } | ||
806 | |||
807 | /// <summary> | ||
808 | /// Convert an internal inventory item object into an LLSD object. | ||
809 | /// </summary> | ||
810 | /// <param name="invItem"></param> | ||
811 | /// <returns></returns> | ||
812 | private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem) | ||
813 | { | ||
814 | LLSDInventoryItem llsdItem = new LLSDInventoryItem(); | ||
815 | llsdItem.asset_id = invItem.AssetID; | ||
816 | llsdItem.created_at = invItem.CreationDate; | ||
817 | llsdItem.desc = invItem.Description; | ||
818 | llsdItem.flags = (int)invItem.Flags; | ||
819 | llsdItem.item_id = invItem.ID; | ||
820 | llsdItem.name = invItem.Name; | ||
821 | llsdItem.parent_id = invItem.Folder; | ||
822 | llsdItem.type = invItem.AssetType; | ||
823 | llsdItem.inv_type = invItem.InvType; | ||
824 | |||
825 | llsdItem.permissions = new LLSDPermissions(); | ||
826 | llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid; | ||
827 | llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions; | ||
828 | llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions; | ||
829 | llsdItem.permissions.group_id = invItem.GroupID; | ||
830 | llsdItem.permissions.group_mask = (int)invItem.GroupPermissions; | ||
831 | llsdItem.permissions.is_owner_group = invItem.GroupOwned; | ||
832 | llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions; | ||
833 | llsdItem.permissions.owner_id = invItem.Owner; | ||
834 | llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions; | ||
835 | llsdItem.sale_info = new LLSDSaleInfo(); | ||
836 | llsdItem.sale_info.sale_price = invItem.SalePrice; | ||
837 | llsdItem.sale_info.sale_type = invItem.SaleType; | ||
838 | |||
839 | return llsdItem; | ||
840 | } | ||
841 | } | ||
842 | |||
843 | class InventoryCollectionWithDescendents | ||
844 | { | ||
845 | public InventoryCollection Collection; | ||
846 | public int Descendents; | ||
847 | } | ||
848 | } \ No newline at end of file | ||
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescServerConnector.cs index 5d86557..9dcfaa4 100644 --- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs +++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescServerConnector.cs | |||
@@ -35,13 +35,13 @@ using OpenMetaverse; | |||
35 | 35 | ||
36 | namespace OpenSim.Capabilities.Handlers | 36 | namespace OpenSim.Capabilities.Handlers |
37 | { | 37 | { |
38 | public class WebFetchInvDescServerConnector : ServiceConnector | 38 | public class FetchInvDescServerConnector : ServiceConnector |
39 | { | 39 | { |
40 | private IInventoryService m_InventoryService; | 40 | private IInventoryService m_InventoryService; |
41 | private ILibraryService m_LibraryService; | 41 | private ILibraryService m_LibraryService; |
42 | private string m_ConfigName = "CapsService"; | 42 | private string m_ConfigName = "CapsService"; |
43 | 43 | ||
44 | public WebFetchInvDescServerConnector(IConfigSource config, IHttpServer server, string configName) : | 44 | public FetchInvDescServerConnector(IConfigSource config, IHttpServer server, string configName) : |
45 | base(config, server, configName) | 45 | base(config, server, configName) |
46 | { | 46 | { |
47 | if (configName != String.Empty) | 47 | if (configName != String.Empty) |
@@ -67,13 +67,13 @@ namespace OpenSim.Capabilities.Handlers | |||
67 | m_LibraryService = | 67 | m_LibraryService = |
68 | ServerUtils.LoadPlugin<ILibraryService>(libService, args); | 68 | ServerUtils.LoadPlugin<ILibraryService>(libService, args); |
69 | 69 | ||
70 | WebFetchInvDescHandler webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); | 70 | FetchInvDescHandler webFetchHandler = new FetchInvDescHandler(m_InventoryService, m_LibraryService, null); |
71 | IRequestHandler reqHandler | 71 | IRequestHandler reqHandler |
72 | = new RestStreamHandler( | 72 | = new RestStreamHandler( |
73 | "POST", | 73 | "POST", |
74 | "/CAPS/WebFetchInvDesc/" /*+ UUID.Random()*/, | 74 | "/CAPS/WebFetchInvDesc/" /*+ UUID.Random()*/, |
75 | webFetchHandler.FetchInventoryDescendentsRequest, | 75 | webFetchHandler.FetchInventoryDescendentsRequest, |
76 | "WebFetchInvDesc", | 76 | "FetchInvDescendents", |
77 | null); | 77 | null); |
78 | server.AddStreamHandler(reqHandler); | 78 | server.AddStreamHandler(reqHandler); |
79 | } | 79 | } |
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs index d1503ee..638e8bc 100644 --- a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs +++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs | |||
@@ -25,39 +25,36 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | 28 | using System.Reflection; |
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using OpenMetaverse; | 29 | using OpenMetaverse; |
35 | using OpenMetaverse.StructuredData; | 30 | using OpenMetaverse.StructuredData; |
36 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Capabilities; | 32 | using OpenSim.Framework.Capabilities; |
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Framework.Servers.HttpServer; | 33 | using OpenSim.Framework.Servers.HttpServer; |
40 | using OpenSim.Services.Interfaces; | 34 | using OpenSim.Services.Interfaces; |
41 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
42 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | 35 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; |
43 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | 36 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; |
44 | 37 | ||
38 | using log4net; | ||
39 | |||
45 | namespace OpenSim.Capabilities.Handlers | 40 | namespace OpenSim.Capabilities.Handlers |
46 | { | 41 | { |
47 | public class FetchInventory2Handler | 42 | public class FetchInventory2Handler |
48 | { | 43 | { |
49 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | 45 | ||
51 | private IInventoryService m_inventoryService; | 46 | private IInventoryService m_inventoryService; |
47 | private UUID m_agentID; | ||
52 | 48 | ||
53 | public FetchInventory2Handler(IInventoryService invService) | 49 | public FetchInventory2Handler(IInventoryService invService, UUID agentId) |
54 | { | 50 | { |
55 | m_inventoryService = invService; | 51 | m_inventoryService = invService; |
52 | m_agentID = agentId; | ||
56 | } | 53 | } |
57 | 54 | ||
58 | public string FetchInventoryRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 55 | public string FetchInventoryRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
59 | { | 56 | { |
60 | // m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capabilty request"); | 57 | //m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capability request {0}", request); |
61 | 58 | ||
62 | OSDMap requestmap = (OSDMap)OSDParser.DeserializeLLSDXml(Utils.StringToBytes(request)); | 59 | OSDMap requestmap = (OSDMap)OSDParser.DeserializeLLSDXml(Utils.StringToBytes(request)); |
63 | OSDArray itemsRequested = (OSDArray)requestmap["items"]; | 60 | OSDArray itemsRequested = (OSDArray)requestmap["items"]; |
@@ -65,12 +62,32 @@ namespace OpenSim.Capabilities.Handlers | |||
65 | string reply; | 62 | string reply; |
66 | LLSDFetchInventory llsdReply = new LLSDFetchInventory(); | 63 | LLSDFetchInventory llsdReply = new LLSDFetchInventory(); |
67 | 64 | ||
65 | UUID[] itemIDs = new UUID[itemsRequested.Count]; | ||
66 | int i = 0; | ||
68 | foreach (OSDMap osdItemId in itemsRequested) | 67 | foreach (OSDMap osdItemId in itemsRequested) |
69 | { | 68 | { |
70 | UUID itemId = osdItemId["item_id"].AsUUID(); | 69 | itemIDs[i++] = osdItemId["item_id"].AsUUID(); |
70 | } | ||
71 | |||
72 | InventoryItemBase[] items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs); | ||
71 | 73 | ||
72 | InventoryItemBase item = m_inventoryService.GetItem(new InventoryItemBase(itemId)); | 74 | if (items == null) |
75 | { | ||
76 | // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated | ||
77 | m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one."); | ||
78 | items = new InventoryItemBase[itemsRequested.Count]; | ||
79 | i = 0; | ||
80 | InventoryItemBase item = new InventoryItemBase(); | ||
81 | item.Owner = m_agentID; | ||
82 | foreach (UUID id in itemIDs) | ||
83 | { | ||
84 | item.ID = id; | ||
85 | items[i++] = m_inventoryService.GetItem(item); | ||
86 | } | ||
87 | } | ||
73 | 88 | ||
89 | foreach (InventoryItemBase item in items) | ||
90 | { | ||
74 | if (item != null) | 91 | if (item != null) |
75 | { | 92 | { |
76 | // We don't know the agent that this request belongs to so we'll use the agent id of the item | 93 | // We don't know the agent that this request belongs to so we'll use the agent id of the item |
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs new file mode 100644 index 0000000..8af3c64 --- /dev/null +++ b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs | |||
@@ -0,0 +1,170 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Net; | ||
32 | using System.Text.RegularExpressions; | ||
33 | using log4net; | ||
34 | using log4net.Config; | ||
35 | using NUnit.Framework; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Capabilities.Handlers; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Servers.HttpServer; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Services.Interfaces; | ||
42 | using OpenSim.Tests.Common; | ||
43 | |||
44 | namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests | ||
45 | { | ||
46 | [TestFixture] | ||
47 | public class FetchInventory2HandlerTests : OpenSimTestCase | ||
48 | { | ||
49 | private UUID m_userID = UUID.Random(); | ||
50 | private Scene m_scene; | ||
51 | private UUID m_rootFolderID; | ||
52 | private UUID m_notecardsFolder; | ||
53 | private UUID m_objectsFolder; | ||
54 | |||
55 | private void Init() | ||
56 | { | ||
57 | // Create an inventory that looks like this: | ||
58 | // | ||
59 | // /My Inventory | ||
60 | // <other system folders> | ||
61 | // /Objects | ||
62 | // Object 1 | ||
63 | // Object 2 | ||
64 | // Object 3 | ||
65 | // /Notecards | ||
66 | // Notecard 1 | ||
67 | // Notecard 2 | ||
68 | // Notecard 3 | ||
69 | // Notecard 4 | ||
70 | // Notecard 5 | ||
71 | |||
72 | m_scene = new SceneHelpers().SetupScene(); | ||
73 | |||
74 | m_scene.InventoryService.CreateUserInventory(m_userID); | ||
75 | |||
76 | m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID; | ||
77 | |||
78 | InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object); | ||
79 | m_objectsFolder = of.ID; | ||
80 | |||
81 | // Add 3 objects | ||
82 | InventoryItemBase item; | ||
83 | for (int i = 1; i <= 3; i++) | ||
84 | { | ||
85 | item = new InventoryItemBase(new UUID("b0000000-0000-0000-0000-0000000000b" + i), m_userID); | ||
86 | item.AssetID = UUID.Random(); | ||
87 | item.AssetType = (int)AssetType.Object; | ||
88 | item.Folder = m_objectsFolder; | ||
89 | item.Name = "Object " + i; | ||
90 | m_scene.InventoryService.AddItem(item); | ||
91 | } | ||
92 | |||
93 | InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard); | ||
94 | m_notecardsFolder = ncf.ID; | ||
95 | |||
96 | // Add 5 notecards | ||
97 | for (int i = 1; i <= 5; i++) | ||
98 | { | ||
99 | item = new InventoryItemBase(new UUID("10000000-0000-0000-0000-00000000000" + i), m_userID); | ||
100 | item.AssetID = UUID.Random(); | ||
101 | item.AssetType = (int)AssetType.Notecard; | ||
102 | item.Folder = m_notecardsFolder; | ||
103 | item.Name = "Notecard " + i; | ||
104 | m_scene.InventoryService.AddItem(item); | ||
105 | } | ||
106 | |||
107 | } | ||
108 | |||
109 | [Test] | ||
110 | public void Test_001_RequestOne() | ||
111 | { | ||
112 | TestHelpers.InMethod(); | ||
113 | |||
114 | Init(); | ||
115 | |||
116 | FetchInventory2Handler handler = new FetchInventory2Handler(m_scene.InventoryService, m_userID); | ||
117 | TestOSHttpRequest req = new TestOSHttpRequest(); | ||
118 | TestOSHttpResponse resp = new TestOSHttpResponse(); | ||
119 | |||
120 | string request = "<llsd><map><key>items</key><array><map><key>item_id</key><uuid>"; | ||
121 | request += "10000000-0000-0000-0000-000000000001"; // Notecard 1 | ||
122 | request += "</uuid></map></array></map></llsd>"; | ||
123 | |||
124 | string llsdresponse = handler.FetchInventoryRequest(request, "/FETCH", string.Empty, req, resp); | ||
125 | |||
126 | Assert.That(llsdresponse != null, Is.True, "Incorrect null response"); | ||
127 | Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response"); | ||
128 | Assert.That(llsdresponse.Contains(m_userID.ToString()), Is.True, "Response should contain userID"); | ||
129 | |||
130 | Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000001"), Is.True, "Response does not contain item uuid"); | ||
131 | Assert.That(llsdresponse.Contains("Notecard 1"), Is.True, "Response does not contain item Name"); | ||
132 | Console.WriteLine(llsdresponse); | ||
133 | } | ||
134 | |||
135 | [Test] | ||
136 | public void Test_002_RequestMany() | ||
137 | { | ||
138 | TestHelpers.InMethod(); | ||
139 | |||
140 | Init(); | ||
141 | |||
142 | FetchInventory2Handler handler = new FetchInventory2Handler(m_scene.InventoryService, m_userID); | ||
143 | TestOSHttpRequest req = new TestOSHttpRequest(); | ||
144 | TestOSHttpResponse resp = new TestOSHttpResponse(); | ||
145 | |||
146 | string request = "<llsd><map><key>items</key><array>"; | ||
147 | request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000001</uuid></map>"; // Notecard 1 | ||
148 | request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000002</uuid></map>"; // Notecard 2 | ||
149 | request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000003</uuid></map>"; // Notecard 3 | ||
150 | request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000004</uuid></map>"; // Notecard 4 | ||
151 | request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000005</uuid></map>"; // Notecard 5 | ||
152 | request += "</array></map></llsd>"; | ||
153 | |||
154 | string llsdresponse = handler.FetchInventoryRequest(request, "/FETCH", string.Empty, req, resp); | ||
155 | |||
156 | Assert.That(llsdresponse != null, Is.True, "Incorrect null response"); | ||
157 | Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response"); | ||
158 | Assert.That(llsdresponse.Contains(m_userID.ToString()), Is.True, "Response should contain userID"); | ||
159 | |||
160 | Console.WriteLine(llsdresponse); | ||
161 | Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000001"), Is.True, "Response does not contain notecard 1"); | ||
162 | Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000002"), Is.True, "Response does not contain notecard 2"); | ||
163 | Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000003"), Is.True, "Response does not contain notecard 3"); | ||
164 | Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000004"), Is.True, "Response does not contain notecard 4"); | ||
165 | Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000005"), Is.True, "Response does not contain notecard 5"); | ||
166 | } | ||
167 | |||
168 | } | ||
169 | |||
170 | } \ No newline at end of file | ||
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs new file mode 100644 index 0000000..2d5531a --- /dev/null +++ b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs | |||
@@ -0,0 +1,292 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Net; | ||
32 | using System.Text.RegularExpressions; | ||
33 | using log4net; | ||
34 | using log4net.Config; | ||
35 | using NUnit.Framework; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Capabilities.Handlers; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Servers.HttpServer; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Services.Interfaces; | ||
42 | using OpenSim.Tests.Common; | ||
43 | |||
44 | namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests | ||
45 | { | ||
46 | [TestFixture] | ||
47 | public class FetchInventoryDescendents2HandlerTests : OpenSimTestCase | ||
48 | { | ||
49 | private UUID m_userID = UUID.Zero; | ||
50 | private Scene m_scene; | ||
51 | private UUID m_rootFolderID; | ||
52 | private int m_rootDescendents; | ||
53 | private UUID m_notecardsFolder; | ||
54 | private UUID m_objectsFolder; | ||
55 | |||
56 | private void Init() | ||
57 | { | ||
58 | // Create an inventory that looks like this: | ||
59 | // | ||
60 | // /My Inventory | ||
61 | // <other system folders> | ||
62 | // /Objects | ||
63 | // Some Object | ||
64 | // /Notecards | ||
65 | // Notecard 1 | ||
66 | // Notecard 2 | ||
67 | // /Test Folder | ||
68 | // Link to notecard -> /Notecards/Notecard 2 | ||
69 | // Link to Objects folder -> /Objects | ||
70 | |||
71 | m_scene = new SceneHelpers().SetupScene(); | ||
72 | |||
73 | m_scene.InventoryService.CreateUserInventory(m_userID); | ||
74 | |||
75 | m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID; | ||
76 | |||
77 | InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object); | ||
78 | m_objectsFolder = of.ID; | ||
79 | |||
80 | // Add an object | ||
81 | InventoryItemBase item = new InventoryItemBase(new UUID("b0000000-0000-0000-0000-00000000000b"), m_userID); | ||
82 | item.AssetID = UUID.Random(); | ||
83 | item.AssetType = (int)AssetType.Object; | ||
84 | item.Folder = m_objectsFolder; | ||
85 | item.Name = "Some Object"; | ||
86 | m_scene.InventoryService.AddItem(item); | ||
87 | |||
88 | InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard); | ||
89 | m_notecardsFolder = ncf.ID; | ||
90 | |||
91 | // Add a notecard | ||
92 | item = new InventoryItemBase(new UUID("10000000-0000-0000-0000-000000000001"), m_userID); | ||
93 | item.AssetID = UUID.Random(); | ||
94 | item.AssetType = (int)AssetType.Notecard; | ||
95 | item.Folder = m_notecardsFolder; | ||
96 | item.Name = "Test Notecard 1"; | ||
97 | m_scene.InventoryService.AddItem(item); | ||
98 | // Add another notecard | ||
99 | item.ID = new UUID("20000000-0000-0000-0000-000000000002"); | ||
100 | item.AssetID = new UUID("a0000000-0000-0000-0000-00000000000a"); | ||
101 | item.Name = "Test Notecard 2"; | ||
102 | m_scene.InventoryService.AddItem(item); | ||
103 | |||
104 | // Add a folder | ||
105 | InventoryFolderBase folder = new InventoryFolderBase(new UUID("f0000000-0000-0000-0000-00000000000f"), "Test Folder", m_userID, m_rootFolderID); | ||
106 | m_scene.InventoryService.AddFolder(folder); | ||
107 | |||
108 | // Add a link to notecard 2 in Test Folder | ||
109 | item.AssetID = item.ID; // use item ID of notecard 2 | ||
110 | item.ID = new UUID("40000000-0000-0000-0000-000000000004"); | ||
111 | item.AssetType = (int)AssetType.Link; | ||
112 | item.Folder = folder.ID; | ||
113 | item.Name = "Link to notecard"; | ||
114 | m_scene.InventoryService.AddItem(item); | ||
115 | |||
116 | // Add a link to the Objects folder in Test Folder | ||
117 | item.AssetID = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object).ID; // use item ID of Objects folder | ||
118 | item.ID = new UUID("50000000-0000-0000-0000-000000000005"); | ||
119 | item.AssetType = (int)AssetType.LinkFolder; | ||
120 | item.Folder = folder.ID; | ||
121 | item.Name = "Link to Objects folder"; | ||
122 | m_scene.InventoryService.AddItem(item); | ||
123 | |||
124 | InventoryCollection coll = m_scene.InventoryService.GetFolderContent(m_userID, m_rootFolderID); | ||
125 | m_rootDescendents = coll.Items.Count + coll.Folders.Count; | ||
126 | Console.WriteLine("Number of descendents: " + m_rootDescendents); | ||
127 | } | ||
128 | |||
129 | [Test] | ||
130 | public void Test_001_SimpleFolder() | ||
131 | { | ||
132 | TestHelpers.InMethod(); | ||
133 | |||
134 | Init(); | ||
135 | |||
136 | FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene); | ||
137 | TestOSHttpRequest req = new TestOSHttpRequest(); | ||
138 | TestOSHttpResponse resp = new TestOSHttpResponse(); | ||
139 | |||
140 | string request = "<llsd><map><key>folders</key><array><map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>"; | ||
141 | request += m_rootFolderID; | ||
142 | request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map></array></map></llsd>"; | ||
143 | |||
144 | string llsdresponse = handler.FetchInventoryDescendentsRequest(request, "/FETCH", string.Empty, req, resp); | ||
145 | |||
146 | Assert.That(llsdresponse != null, Is.True, "Incorrect null response"); | ||
147 | Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response"); | ||
148 | Assert.That(llsdresponse.Contains("00000000-0000-0000-0000-000000000000"), Is.True, "Response should contain userID"); | ||
149 | |||
150 | string descendents = "descendents</key><integer>" + m_rootDescendents + "</integer>"; | ||
151 | Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents"); | ||
152 | Console.WriteLine(llsdresponse); | ||
153 | } | ||
154 | |||
155 | [Test] | ||
156 | public void Test_002_MultipleFolders() | ||
157 | { | ||
158 | TestHelpers.InMethod(); | ||
159 | |||
160 | FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene); | ||
161 | TestOSHttpRequest req = new TestOSHttpRequest(); | ||
162 | TestOSHttpResponse resp = new TestOSHttpResponse(); | ||
163 | |||
164 | string request = "<llsd><map><key>folders</key><array>"; | ||
165 | request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>"; | ||
166 | request += m_rootFolderID; | ||
167 | request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>"; | ||
168 | request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>"; | ||
169 | request += m_notecardsFolder; | ||
170 | request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>"; | ||
171 | request += "</array></map></llsd>"; | ||
172 | |||
173 | string llsdresponse = handler.FetchInventoryDescendentsRequest(request, "/FETCH", string.Empty, req, resp); | ||
174 | Console.WriteLine(llsdresponse); | ||
175 | |||
176 | string descendents = "descendents</key><integer>" + m_rootDescendents + "</integer>"; | ||
177 | Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents for root folder"); | ||
178 | descendents = "descendents</key><integer>2</integer>"; | ||
179 | Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents for Notecard folder"); | ||
180 | |||
181 | Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000001"), Is.True, "Notecard 1 is missing from response"); | ||
182 | Assert.That(llsdresponse.Contains("20000000-0000-0000-0000-000000000002"), Is.True, "Notecard 2 is missing from response"); | ||
183 | } | ||
184 | |||
185 | [Test] | ||
186 | public void Test_003_Links() | ||
187 | { | ||
188 | TestHelpers.InMethod(); | ||
189 | |||
190 | FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene); | ||
191 | TestOSHttpRequest req = new TestOSHttpRequest(); | ||
192 | TestOSHttpResponse resp = new TestOSHttpResponse(); | ||
193 | |||
194 | string request = "<llsd><map><key>folders</key><array><map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>"; | ||
195 | request += "f0000000-0000-0000-0000-00000000000f"; | ||
196 | request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map></array></map></llsd>"; | ||
197 | |||
198 | string llsdresponse = handler.FetchInventoryDescendentsRequest(request, "/FETCH", string.Empty, req, resp); | ||
199 | Console.WriteLine(llsdresponse); | ||
200 | |||
201 | string descendents = "descendents</key><integer>2</integer>"; | ||
202 | Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents for Test Folder"); | ||
203 | |||
204 | // Make sure that the note card link is included | ||
205 | Assert.That(llsdresponse.Contains("Link to notecard"), Is.True, "Link to notecard is missing"); | ||
206 | |||
207 | //Make sure the notecard item itself is included | ||
208 | Assert.That(llsdresponse.Contains("Test Notecard 2"), Is.True, "Notecard 2 item (the source) is missing"); | ||
209 | |||
210 | // Make sure that the source item is before the link item | ||
211 | int pos1 = llsdresponse.IndexOf("Test Notecard 2"); | ||
212 | int pos2 = llsdresponse.IndexOf("Link to notecard"); | ||
213 | Assert.Less(pos1, pos2, "Source of link is after link"); | ||
214 | |||
215 | // Make sure the folder link is included | ||
216 | Assert.That(llsdresponse.Contains("Link to Objects folder"), Is.True, "Link to Objects folder is missing"); | ||
217 | |||
218 | // Make sure the objects inside the Objects folder are included | ||
219 | // Note: I'm not entirely sure this is needed, but that's what I found in the implementation | ||
220 | Assert.That(llsdresponse.Contains("Some Object"), Is.True, "Some Object item (contents of the source) is missing"); | ||
221 | |||
222 | // Make sure that the source item is before the link item | ||
223 | pos1 = llsdresponse.IndexOf("Some Object"); | ||
224 | pos2 = llsdresponse.IndexOf("Link to Objects folder"); | ||
225 | Assert.Less(pos1, pos2, "Contents of source of folder link is after folder link"); | ||
226 | } | ||
227 | |||
228 | [Test] | ||
229 | public void Test_004_DuplicateFolders() | ||
230 | { | ||
231 | TestHelpers.InMethod(); | ||
232 | |||
233 | FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene); | ||
234 | TestOSHttpRequest req = new TestOSHttpRequest(); | ||
235 | TestOSHttpResponse resp = new TestOSHttpResponse(); | ||
236 | |||
237 | string request = "<llsd><map><key>folders</key><array>"; | ||
238 | request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>"; | ||
239 | request += m_rootFolderID; | ||
240 | request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>"; | ||
241 | request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>"; | ||
242 | request += m_notecardsFolder; | ||
243 | request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>"; | ||
244 | request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>"; | ||
245 | request += m_rootFolderID; | ||
246 | request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>"; | ||
247 | request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>"; | ||
248 | request += m_notecardsFolder; | ||
249 | request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>"; | ||
250 | request += "</array></map></llsd>"; | ||
251 | |||
252 | string llsdresponse = handler.FetchInventoryDescendentsRequest(request, "/FETCH", string.Empty, req, resp); | ||
253 | Console.WriteLine(llsdresponse); | ||
254 | |||
255 | string root_folder = "<key>folder_id</key><uuid>" + m_rootFolderID + "</uuid>"; | ||
256 | string notecards_folder = "<key>folder_id</key><uuid>" + m_notecardsFolder + "</uuid>"; | ||
257 | |||
258 | Assert.That(llsdresponse.Contains(root_folder), "Missing root folder"); | ||
259 | Assert.That(llsdresponse.Contains(notecards_folder), "Missing notecards folder"); | ||
260 | int count = Regex.Matches(llsdresponse, root_folder).Count; | ||
261 | Assert.AreEqual(1, count, "More than 1 root folder in response"); | ||
262 | count = Regex.Matches(llsdresponse, notecards_folder).Count; | ||
263 | Assert.AreEqual(2, count, "More than 1 notecards folder in response"); // Notecards will also be under root, so 2 | ||
264 | } | ||
265 | |||
266 | [Test] | ||
267 | public void Test_005_FolderZero() | ||
268 | { | ||
269 | TestHelpers.InMethod(); | ||
270 | |||
271 | Init(); | ||
272 | |||
273 | FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene); | ||
274 | TestOSHttpRequest req = new TestOSHttpRequest(); | ||
275 | TestOSHttpResponse resp = new TestOSHttpResponse(); | ||
276 | |||
277 | string request = "<llsd><map><key>folders</key><array><map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>"; | ||
278 | request += UUID.Zero; | ||
279 | request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map></array></map></llsd>"; | ||
280 | |||
281 | string llsdresponse = handler.FetchInventoryDescendentsRequest(request, "/FETCH", string.Empty, req, resp); | ||
282 | |||
283 | Assert.That(llsdresponse != null, Is.True, "Incorrect null response"); | ||
284 | Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response"); | ||
285 | Assert.That(llsdresponse.Contains("bad_folders</key><array><uuid>00000000-0000-0000-0000-000000000000"), Is.True, "Folder Zero should be a bad folder"); | ||
286 | |||
287 | Console.WriteLine(llsdresponse); | ||
288 | } | ||
289 | |||
290 | } | ||
291 | |||
292 | } \ No newline at end of file | ||
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2ServerConnector.cs b/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2ServerConnector.cs deleted file mode 100644 index 5bab52f..0000000 --- a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2ServerConnector.cs +++ /dev/null | |||
@@ -1,71 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using Nini.Config; | ||
30 | using OpenSim.Server.Base; | ||
31 | using OpenSim.Services.Interfaces; | ||
32 | using OpenSim.Framework.Servers.HttpServer; | ||
33 | using OpenSim.Server.Handlers.Base; | ||
34 | using OpenMetaverse; | ||
35 | |||
36 | namespace OpenSim.Capabilities.Handlers | ||
37 | { | ||
38 | public class FetchInventory2ServerConnector : ServiceConnector | ||
39 | { | ||
40 | private IInventoryService m_InventoryService; | ||
41 | private string m_ConfigName = "CapsService"; | ||
42 | |||
43 | public FetchInventory2ServerConnector(IConfigSource config, IHttpServer server, string configName) | ||
44 | : base(config, server, configName) | ||
45 | { | ||
46 | if (configName != String.Empty) | ||
47 | m_ConfigName = configName; | ||
48 | |||
49 | IConfig serverConfig = config.Configs[m_ConfigName]; | ||
50 | if (serverConfig == null) | ||
51 | throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName)); | ||
52 | |||
53 | string invService = serverConfig.GetString("InventoryService", String.Empty); | ||
54 | |||
55 | if (invService == String.Empty) | ||
56 | throw new Exception("No InventoryService in config file"); | ||
57 | |||
58 | Object[] args = new Object[] { config }; | ||
59 | m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args); | ||
60 | |||
61 | if (m_InventoryService == null) | ||
62 | throw new Exception(String.Format("Failed to load InventoryService from {0}; config is {1}", invService, m_ConfigName)); | ||
63 | |||
64 | FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService); | ||
65 | IRequestHandler reqHandler | ||
66 | = new RestStreamHandler( | ||
67 | "POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest, "FetchInventory", null); | ||
68 | server.AddStreamHandler(reqHandler); | ||
69 | } | ||
70 | } | ||
71 | } | ||