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authorMelanie2010-06-13 21:45:39 +0100
committerMelanie2010-06-13 21:45:39 +0100
commit14c587bea1e0acfca0ba1842c5a1fa10bdf45548 (patch)
treeb5aca81f7845d897ba05f2fec0beb0f668b53331 /OpenSim/ApplicationPlugins
parentAdded Old Guids=true to all MySql connection strings. (diff)
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Thank you, Snoopy2, for a patch to fix RemoteAdmin. Committed with the following
changes: - Start location is NOT optional. The signature was defined with it being mandataory and there is no reason to change it - Adjusted comments to remove misleading or no longer true comments. Default is neuter, according to the code, not male, as the comment stated.
Diffstat (limited to 'OpenSim/ApplicationPlugins')
-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs949
1 files changed, 608 insertions, 341 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 7ebb5de..b248d11 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -998,35 +998,33 @@ namespace OpenSim.ApplicationPlugins.RemoteController
998 string firstname = (string) requestData["user_firstname"]; 998 string firstname = (string) requestData["user_firstname"];
999 string lastname = (string) requestData["user_lastname"]; 999 string lastname = (string) requestData["user_lastname"];
1000 string passwd = (string) requestData["user_password"]; 1000 string passwd = (string) requestData["user_password"];
1001 uint regX = Convert.ToUInt32((Int32) requestData["start_region_x"]); 1001
1002 uint regY = Convert.ToUInt32((Int32) requestData["start_region_y"]); 1002 regX = Convert.ToUInt32((Int32) requestData["start_region_x"]);
1003 regY = Convert.ToUInt32((Int32) requestData["start_region_y"]);
1003 1004
1004 string email = ""; // empty string for email 1005 string email = ""; // empty string for email
1005 if (requestData.Contains("user_email")) 1006 if (requestData.Contains("user_email"))
1006 email = (string)requestData["user_email"]; 1007 email = (string)requestData["user_email"];
1007 1008
1008 UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID; 1009 Scene scene = m_app.SceneManager.CurrentOrFirstScene;
1009 1010 UUID scopeID = scene.RegionInfo.ScopeID;
1010 UserAccount account = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, firstname, lastname);
1011
1012 if (null != account)
1013 throw new Exception(String.Format("Account {0} {1} already exists", firstname, lastname));
1014 1011
1015 account = new UserAccount(scopeID, firstname, lastname, email); 1012 UserAccount account = CreateUser(scopeID, firstname, lastname, passwd, email);
1016 1013
1017 bool success = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.StoreUserAccount(account); 1014 if (null == account)
1018
1019 if (!success)
1020 throw new Exception(String.Format("failed to create new user {0} {1}", 1015 throw new Exception(String.Format("failed to create new user {0} {1}",
1021 firstname, lastname)); 1016 firstname, lastname));
1022 1017
1023 // Store the password 1018 // Set home position
1024 m_app.SceneManager.CurrentOrFirstScene.AuthenticationService.SetPassword(account.PrincipalID, passwd);
1025 1019
1026 GridRegion home = m_app.SceneManager.CurrentOrFirstScene.GridService.GetRegionByPosition(scopeID, 1020 GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
1027 (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize)); 1021 (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize));
1028 if (home == null) 1022 if (null == home) {
1029 m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", firstname, lastname); 1023 m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", firstname, lastname);
1024 } else {
1025 scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
1026 m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, firstname, lastname);
1027 }
1030 1028
1031 // Establish the avatar's initial appearance 1029 // Establish the avatar's initial appearance
1032 1030
@@ -1169,9 +1167,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1169 /// <item><term>start_region_y</term> 1167 /// <item><term>start_region_y</term>
1170 /// <description>avatar's start region coordinates, Y 1168 /// <description>avatar's start region coordinates, Y
1171 /// value (changeable)</description></item> 1169 /// value (changeable)</description></item>
1172 /// <item><term>about_real_world</term> 1170 /// <item><term>about_real_world (not implemented yet)</term>
1173 /// <description>"about" text of avatar owner (changeable)</description></item> 1171 /// <description>"about" text of avatar owner (changeable)</description></item>
1174 /// <item><term>about_virtual_world</term> 1172 /// <item><term>about_virtual_world (not implemented yet)</term>
1175 /// <description>"about" text of avatar (changeable)</description></item> 1173 /// <description>"about" text of avatar (changeable)</description></item>
1176 /// </list> 1174 /// </list>
1177 /// 1175 ///
@@ -1182,6 +1180,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1182 /// <description>true or false</description></item> 1180 /// <description>true or false</description></item>
1183 /// <item><term>error</term> 1181 /// <item><term>error</term>
1184 /// <description>error message if success is false</description></item> 1182 /// <description>error message if success is false</description></item>
1183 /// <item><term>avatar_uuid</term>
1184 /// <description>UUID of the updated avatar
1185 /// account; UUID.Zero if failed.
1186 /// </description></item>
1185 /// </list> 1187 /// </list>
1186 /// </remarks> 1188 /// </remarks>
1187 1189
@@ -1189,31 +1191,34 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1189 { 1191 {
1190 m_log.Info("[RADMIN]: UpdateUserAccount: new request"); 1192 m_log.Info("[RADMIN]: UpdateUserAccount: new request");
1191 m_log.Warn("[RADMIN]: This method needs update for 0.7"); 1193 m_log.Warn("[RADMIN]: This method needs update for 0.7");
1194
1195 FailIfRemoteAdminDisabled("UpdateUserAccount");
1196
1192 XmlRpcResponse response = new XmlRpcResponse(); 1197 XmlRpcResponse response = new XmlRpcResponse();
1193 Hashtable responseData = new Hashtable(); 1198 Hashtable responseData = new Hashtable();
1194 1199
1195 //lock (rslock) 1200 lock (rslock)
1196 //{ 1201 {
1197 // try 1202 try
1198 // { 1203 {
1199 // Hashtable requestData = (Hashtable) request.Params[0]; 1204 Hashtable requestData = (Hashtable) request.Params[0];
1200 1205
1201 // // check completeness 1206 // check completeness
1202 // checkStringParameters(request, new string[] { 1207 checkStringParameters(request, new string[] {
1203 // "password", "user_firstname", 1208 "password", "user_firstname",
1204 // "user_lastname"}); 1209 "user_lastname"});
1205 1210
1206 // // check password 1211 // check password
1207 // if (!String.IsNullOrEmpty(m_requiredPassword) && 1212 if (!String.IsNullOrEmpty(m_requiredPassword) &&
1208 // (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password"); 1213 (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
1209 1214
1210 // // do the job 1215 // do the job
1211 // string firstname = (string) requestData["user_firstname"]; 1216 string firstname = (string) requestData["user_firstname"];
1212 // string lastname = (string) requestData["user_lastname"]; 1217 string lastname = (string) requestData["user_lastname"];
1213 1218
1214 // string passwd = String.Empty; 1219 string passwd = String.Empty;
1215 // uint? regX = null; 1220 uint? regX = null;
1216 // uint? regY = null; 1221 uint? regY = null;
1217 // uint? ulaX = null; 1222 // uint? ulaX = null;
1218 // uint? ulaY = null; 1223 // uint? ulaY = null;
1219 // uint? ulaZ = null; 1224 // uint? ulaZ = null;
@@ -1223,11 +1228,11 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1223 // string aboutFirstLive = String.Empty; 1228 // string aboutFirstLive = String.Empty;
1224 // string aboutAvatar = String.Empty; 1229 // string aboutAvatar = String.Empty;
1225 1230
1226 // if (requestData.ContainsKey("user_password")) passwd = (string) requestData["user_password"]; 1231 if (requestData.ContainsKey("user_password")) passwd = (string) requestData["user_password"];
1227 // if (requestData.ContainsKey("start_region_x")) 1232 if (requestData.ContainsKey("start_region_x"))
1228 // regX = Convert.ToUInt32((Int32) requestData["start_region_x"]); 1233 regX = Convert.ToUInt32((Int32) requestData["start_region_x"]);
1229 // if (requestData.ContainsKey("start_region_y")) 1234 if (requestData.ContainsKey("start_region_y"))
1230 // regY = Convert.ToUInt32((Int32) requestData["start_region_y"]); 1235 regY = Convert.ToUInt32((Int32) requestData["start_region_y"]);
1231 1236
1232 // if (requestData.ContainsKey("start_lookat_x")) 1237 // if (requestData.ContainsKey("start_lookat_x"))
1233 // ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]); 1238 // ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]);
@@ -1247,21 +1252,18 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1247 // if (requestData.ContainsKey("about_virtual_world")) 1252 // if (requestData.ContainsKey("about_virtual_world"))
1248 // aboutAvatar = (string)requestData["about_virtual_world"]; 1253 // aboutAvatar = (string)requestData["about_virtual_world"];
1249 1254
1250 // UserProfileData userProfile 1255 Scene scene = m_app.SceneManager.CurrentOrFirstScene;
1251 // = m_app.CommunicationsManager.UserService.GetUserProfile(firstname, lastname); 1256 UUID scopeID = scene.RegionInfo.ScopeID;
1252 1257 UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, firstname, lastname);
1253 // if (null == userProfile)
1254 // throw new Exception(String.Format("avatar {0} {1} does not exist", firstname, lastname));
1255 1258
1256 // if (!String.IsNullOrEmpty(passwd)) 1259 if (null == account)
1257 // { 1260 throw new Exception(String.Format("avatar {0} {1} does not exist", firstname, lastname));
1258 // m_log.DebugFormat("[RADMIN]: UpdateUserAccount: updating password for avatar {0} {1}", firstname, lastname);
1259 // string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(passwd) + ":" + String.Empty);
1260 // userProfile.PasswordHash = md5PasswdHash;
1261 // }
1262 1261
1263 // if (null != regX) userProfile.HomeRegionX = (uint) regX; 1262 if (!String.IsNullOrEmpty(passwd))
1264 // if (null != regY) userProfile.HomeRegionY = (uint) regY; 1263 {
1264 m_log.DebugFormat("[RADMIN]: UpdateUserAccount: updating password for avatar {0} {1}", firstname, lastname);
1265 ChangeUserPassword(firstname, lastname, passwd);
1266 }
1265 1267
1266 // if (null != usaX) userProfile.HomeLocationX = (uint) usaX; 1268 // if (null != usaX) userProfile.HomeLocationX = (uint) usaX;
1267 // if (null != usaY) userProfile.HomeLocationY = (uint) usaY; 1269 // if (null != usaY) userProfile.HomeLocationY = (uint) usaY;
@@ -1274,35 +1276,48 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1274 // if (String.Empty != aboutFirstLive) userProfile.FirstLifeAboutText = aboutFirstLive; 1276 // if (String.Empty != aboutFirstLive) userProfile.FirstLifeAboutText = aboutFirstLive;
1275 // if (String.Empty != aboutAvatar) userProfile.AboutText = aboutAvatar; 1277 // if (String.Empty != aboutAvatar) userProfile.AboutText = aboutAvatar;
1276 1278
1277 // // User has been created. Now establish gender and appearance. 1279 // Set home position
1278 1280
1279 // updateUserAppearance(responseData, requestData, userProfile.ID); 1281 if ((null != regX) && (null != regY))
1282 {
1283 GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
1284 (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize));
1285 if (null == home) {
1286 m_log.WarnFormat("[RADMIN]: Unable to set home region for updated user account {0} {1}", firstname, lastname);
1287 } else {
1288 scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
1289 m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, firstname, lastname);
1290 }
1291 }
1280 1292
1281 // if (!m_app.CommunicationsManager.UserService.UpdateUserProfile(userProfile)) 1293 // User has been created. Now establish gender and appearance.
1282 // throw new Exception("did not manage to update user profile");
1283 1294
1284 // responseData["success"] = true; 1295 updateUserAppearance(responseData, requestData, account.PrincipalID);
1285 1296
1286 // response.Value = responseData; 1297 responseData["success"] = true;
1298 responseData["avatar_uuid"] = account.PrincipalID.ToString();
1287 1299
1288 // m_log.InfoFormat("[RADMIN]: UpdateUserAccount: account for user {0} {1} updated, UUID {2}", 1300 response.Value = responseData;
1289 // firstname, lastname,
1290 // userProfile.ID);
1291 // }
1292 // catch (Exception e)
1293 // {
1294 // m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.Message);
1295 // m_log.DebugFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.ToString());
1296 1301
1297 // responseData["success"] = false; 1302 m_log.InfoFormat("[RADMIN]: UpdateUserAccount: account for user {0} {1} updated, UUID {2}",
1298 // responseData["error"] = e.Message; 1303 firstname, lastname,
1304 account.PrincipalID);
1305 }
1306 catch (Exception e)
1307 {
1299 1308
1300 // response.Value = responseData; 1309 m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.Message);
1301 // } 1310 m_log.DebugFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.ToString());
1302 //}
1303 1311
1304 m_log.Info("[RADMIN]: UpdateUserAccount: request complete"); 1312 responseData["success"] = false;
1305 return response; 1313 responseData["avatar_uuid"] = UUID.Zero.ToString();
1314 responseData["error"] = e.Message;
1315
1316 response.Value = responseData;
1317 }
1318 m_log.Info("[RADMIN]: UpdateUserAccount: request complete");
1319 return response;
1320 }
1306 } 1321 }
1307 1322
1308 /// <summary> 1323 /// <summary>
@@ -1316,73 +1331,74 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1316 private void updateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid) 1331 private void updateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid)
1317 { 1332 {
1318 m_log.DebugFormat("[RADMIN] updateUserAppearance"); 1333 m_log.DebugFormat("[RADMIN] updateUserAppearance");
1319 m_log.Warn("[RADMIN]: This method needs update for 0.7");
1320 1334
1321 //string dmale = m_config.GetString("default_male", "Default Male"); 1335 string dmale = m_config.GetString("default_male", "Default Male");
1322 //string dfemale = m_config.GetString("default_female", "Default Female"); 1336 string dfemale = m_config.GetString("default_female", "Default Female");
1323 //string dneut = m_config.GetString("default_female", "Default Default"); 1337 string dneut = m_config.GetString("default_female", "Default Default");
1324 string model = String.Empty; 1338 string model = String.Empty;
1325 1339
1326 //// Has a gender preference been supplied? 1340 // Has a gender preference been supplied?
1327 1341
1328 //if (requestData.Contains("gender")) 1342 if (requestData.Contains("gender"))
1329 //{ 1343 {
1330 // switch ((string)requestData["gender"]) 1344 switch ((string)requestData["gender"])
1331 // { 1345 {
1332 // case "m" : 1346 case "m" :
1333 // model = dmale; 1347 case "male" :
1334 // break; 1348 model = dmale;
1335 // case "f" : 1349 break;
1336 // model = dfemale; 1350 case "f" :
1337 // break; 1351 case "female" :
1338 // case "n" : 1352 model = dfemale;
1339 // default : 1353 break;
1340 // model = dneut; 1354 case "n" :
1341 // break; 1355 case "neutral" :
1342 // } 1356 default :
1343 //} 1357 model = dneut;
1344 1358 break;
1345 //// Has an explicit model been specified? 1359 }
1346 1360 }
1347 //if (requestData.Contains("model")) 1361
1348 //{ 1362 // Has an explicit model been specified?
1349 // model = (string)requestData["model"]; 1363
1350 //} 1364 if (requestData.Contains("model") && (String.IsNullOrEmpty((string)requestData["gender"])))
1351 1365 {
1352 //// No appearance attributes were set 1366 model = (string)requestData["model"];
1353 1367 }
1354 //if (model == String.Empty) 1368
1355 //{ 1369 // No appearance attributes were set
1356 // m_log.DebugFormat("[RADMIN] Appearance update not requested"); 1370
1357 // return; 1371 if (String.IsNullOrEmpty(model))
1358 //} 1372 {
1359 1373 m_log.DebugFormat("[RADMIN] Appearance update not requested");
1360 //m_log.DebugFormat("[RADMIN] Setting appearance for avatar {0}, using model {1}", userid, model); 1374 return;
1361 1375 }
1362 //string[] nomens = model.Split(); 1376
1363 //if (nomens.Length != 2) 1377 m_log.DebugFormat("[RADMIN] Setting appearance for avatar {0}, using model <{1}>", userid, model);
1364 //{ 1378
1365 // m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Invalid model name : <{1}>", userid, model); 1379 string[] nomens = model.Split();
1366 // // nomens = dmodel.Split(); 1380 if (nomens.Length != 2)
1367 // return; 1381 {
1368 //} 1382 m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Invalid model name : <{1}>", userid, model);
1369 1383 // nomens = dmodel.Split();
1370 //UserProfileData mprof = m_app.CommunicationsManager.UserService.GetUserProfile(nomens[0], nomens[1]); 1384 return;
1371 1385 }
1372 //// Is this the first time one of the default models has been used? Create it if that is the case 1386
1373 //// otherwise default to male. 1387 Scene scene = m_app.SceneManager.CurrentOrFirstScene;
1374 1388 UUID scopeID = scene.RegionInfo.ScopeID;
1375 //if (mprof == null) 1389 UserAccount mprof = scene.UserAccountService.GetUserAccount(scopeID, nomens[0], nomens[1]);
1376 //{ 1390
1377 // m_log.WarnFormat("[RADMIN] Requested model ({0}) not found. Appearance unchanged", model); 1391 if (mprof == null)
1378 // return; 1392 {
1379 //} 1393 m_log.WarnFormat("[RADMIN] Requested model ({0}) not found. Appearance unchanged", model);
1380 1394 return;
1381 //// Set current user's appearance. This bit is easy. The appearance structure is populated with 1395 }
1382 //// actual asset ids, however to complete the magic we need to populate the inventory with the 1396
1383 //// assets in question. 1397 // Set current user's appearance. This bit is easy. The appearance structure is populated with
1384 1398 // actual asset ids, however to complete the magic we need to populate the inventory with the
1385 //establishAppearance(userid, mprof.ID); 1399 // assets in question.
1400
1401 establishAppearance(userid, mprof.PrincipalID);
1386 1402
1387 m_log.DebugFormat("[RADMIN] Finished setting appearance for avatar {0}, using model {1}", 1403 m_log.DebugFormat("[RADMIN] Finished setting appearance for avatar {0}, using model {1}",
1388 userid, model); 1404 userid, model);
@@ -1397,116 +1413,312 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1397 private void establishAppearance(UUID dest, UUID srca) 1413 private void establishAppearance(UUID dest, UUID srca)
1398 { 1414 {
1399 m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", dest, srca); 1415 m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", dest, srca);
1416 Scene scene = m_app.SceneManager.CurrentOrFirstScene;
1400 AvatarAppearance ava = null; 1417 AvatarAppearance ava = null;
1401 AvatarData avatar = m_app.SceneManager.CurrentOrFirstScene.AvatarService.GetAvatar(srca); 1418 AvatarData avatar = scene.AvatarService.GetAvatar(srca);
1402 if (avatar != null) 1419 if (avatar != null)
1403 ava = avatar.ToAvatarAppearance(srca); 1420 ava = avatar.ToAvatarAppearance(srca);
1404 1421
1405 // If the model has no associated appearance we're done. 1422 // If the model has no associated appearance we're done.
1406
1407 // if (ava == null)
1408 // {
1409 // return new AvatarAppearance();
1410 // }
1411
1412 if (ava == null) 1423 if (ava == null)
1413 return; 1424 return;
1414 1425
1415 UICallback sic = new UICallback(); 1426 // Simple appearance copy or copy Clothing and Bodyparts folders?
1416 UICallback dic = new UICallback(); 1427 bool copyFolders = m_config.GetBoolean("copy_folders", false);
1417 IInventoryService iserv = m_app.SceneManager.CurrentOrFirstScene.InventoryService; 1428
1429 if (!copyFolders)
1430 {
1431 // Simple copy of wearables and appearance update
1432 try
1433 {
1434 copyWearablesAndAttachments(dest, srca, ava);
1418 1435
1436 AvatarData adata = new AvatarData(ava);
1437 scene.AvatarService.SetAvatar(dest, adata);
1438 }
1439 catch (Exception e)
1440 {
1441 m_log.WarnFormat("[RADMIN] Error transferring appearance for {0} : {1}",
1442 dest, e.Message);
1443 }
1444
1445 return;
1446 }
1447
1448 // Copy Clothing and Bodypart folders and appearance update
1419 try 1449 try
1420 { 1450 {
1421 Dictionary<UUID,UUID> imap = new Dictionary<UUID,UUID>(); 1451 Dictionary<UUID,UUID> imap = new Dictionary<UUID,UUID>();
1452 copyInventoryFolders(dest, srca, AssetType.Clothing, imap, ava);
1453 copyInventoryFolders(dest, srca, AssetType.Bodypart, imap, ava);
1422 1454
1423 iserv.GetUserInventory(dest, dic.callback); 1455 AvatarWearable[] wearables = ava.Wearables;
1424 iserv.GetUserInventory(srca, sic.callback);
1425
1426 dic.GetInventory();
1427 sic.GetInventory();
1428 1456
1429 if (sic.OK && dic.OK) 1457 for (int i=0; i<wearables.Length; i++)
1430 { 1458 {
1431 InventoryFolderImpl efolder; 1459 if (imap.ContainsKey(wearables[i].ItemID))
1432 InventoryFolderImpl srcf = sic.root.FindFolderForType(5); 1460 {
1433 InventoryFolderImpl dstf = dic.root.FindFolderForType(5); 1461 AvatarWearable dw = new AvatarWearable();
1462 dw.AssetID = wearables[i].AssetID;
1463 dw.ItemID = imap[wearables[i].ItemID];
1464 ava.SetWearable(i, dw);
1465 }
1466 }
1467
1468 AvatarData adata = new AvatarData(ava);
1469 scene.AvatarService.SetAvatar(dest, adata);
1470 }
1471 catch (Exception e)
1472 {
1473 m_log.WarnFormat("[RADMIN] Error transferring appearance for {0} : {1}",
1474 dest, e.Message);
1475 }
1434 1476
1435 if (srcf == null || dstf == null) 1477 return;
1436 throw new Exception("Cannot locate clothing folder(s)"); 1478 }
1479
1480 /// <summary>
1481 /// This method is called by establishAppearance to do a copy all inventory items
1482 /// worn or attached to the Clothing inventory folder of the receiving avatar.
1483 /// In parallel the avatar wearables and attachments are updated.
1484 /// </summary>
1485
1486 private void copyWearablesAndAttachments(UUID dest, UUID srca, AvatarAppearance ava)
1487 {
1488 IInventoryService iserv = m_app.SceneManager.CurrentOrFirstScene.InventoryService;
1437 1489
1438 foreach (InventoryFolderImpl folder in sic.folders) 1490 // Get Clothing folder of receiver
1491 InventoryFolderBase dstf = iserv.GetFolderForType(dest, AssetType.Clothing);
1492
1493 if (dstf == null)
1494 throw new Exception("Cannot locate folder(s)");
1495
1496 // Missing destination folder? This should *never* be the case
1497 if (dstf.Type != (short)AssetType.Clothing)
1498 {
1499 dstf = new InventoryFolderBase();
1500 dstf.ID = UUID.Random();
1501 dstf.Name = "Clothing";
1502 dstf.Owner = dest;
1503 dstf.Type = (short)AssetType.Clothing;
1504 dstf.ParentID = iserv.GetRootFolder(dest).ID;
1505 dstf.Version = 1;
1506 iserv.AddFolder(dstf); // store base record
1507 m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", srca);
1508 }
1509
1510 // Wearables
1511 AvatarWearable[] wearables = ava.Wearables;
1512 AvatarWearable wearable;
1513
1514 for (int i=0; i<wearables.Length; i++)
1515 {
1516 wearable = wearables[i];
1517 if (wearable.ItemID != UUID.Zero)
1518 {
1519 // Get inventory item and copy it
1520 InventoryItemBase item = new InventoryItemBase(wearable.ItemID, srca);
1521 item = iserv.GetItem(item);
1522
1523 if (item != null)
1439 { 1524 {
1440 if (folder.ParentID == srcf.ID) 1525 InventoryItemBase dsti = new InventoryItemBase(UUID.Random(), dest);
1441 { 1526 dsti.Name = item.Name;
1442 efolder = new InventoryFolderImpl(); 1527 dsti.Description = item.Description;
1443 efolder.ID = UUID.Random(); 1528 dsti.InvType = item.InvType;
1444 efolder.Name = folder.Name; 1529 dsti.CreatorId = item.CreatorId;
1445 efolder.Type = folder.Type; 1530 dsti.CreatorIdAsUuid = item.CreatorIdAsUuid;
1446 efolder.Version = folder.Version; 1531 dsti.NextPermissions = item.NextPermissions;
1447 efolder.Owner = dest; 1532 dsti.CurrentPermissions = item.CurrentPermissions;
1448 dstf.AddChildFolder(efolder); 1533 dsti.BasePermissions = item.BasePermissions;
1449 iserv.AddFolder(efolder); 1534 dsti.EveryOnePermissions = item.EveryOnePermissions;
1450 m_log.DebugFormat("[RADMIN] Added outfile folder {0} to folder {1}", efolder.ID, srcf.ID); 1535 dsti.GroupPermissions = item.GroupPermissions;
1451 foreach (InventoryItemBase item in sic.items) 1536 dsti.AssetType = item.AssetType;
1452 { 1537 dsti.AssetID = item.AssetID;
1453 if (item.Folder == folder.ID) 1538 dsti.GroupID = item.GroupID;
1454 { 1539 dsti.GroupOwned = item.GroupOwned;
1455 InventoryItemBase dsti = new InventoryItemBase(); 1540 dsti.SalePrice = item.SalePrice;
1456 dsti.ID = UUID.Random(); 1541 dsti.SaleType = item.SaleType;
1457 dsti.Name = item.Name; 1542 dsti.Flags = item.Flags;
1458 dsti.Description = item.Description; 1543 dsti.CreationDate = item.CreationDate;
1459 dsti.InvType = item.InvType; 1544 dsti.Folder = dstf.ID;
1460 dsti.AssetType = item.AssetType; 1545
1461 dsti.Flags = item.Flags; 1546 iserv.AddItem(dsti);
1462 dsti.AssetID = item.AssetID; 1547 m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", dsti.ID, dstf.ID);
1463 dsti.Folder = efolder.ID; 1548
1464 dsti.Owner = dest; 1549 // Wear item
1465 dsti.BasePermissions = item.BasePermissions; 1550 AvatarWearable dw = new AvatarWearable();
1466 dsti.NextPermissions = item.NextPermissions; 1551 dw.AssetID = wearable.AssetID;
1467 dsti.CurrentPermissions = item.CurrentPermissions; 1552 dw.ItemID = dsti.ID;
1468 dsti.GroupPermissions = item.GroupPermissions; 1553 ava.SetWearable(i, dw);
1469 dsti.EveryOnePermissions = item.EveryOnePermissions;
1470 iserv.AddItem(dsti);
1471 imap.Add(item.ID, dsti.ID);
1472 m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", dsti.ID, efolder.ID);
1473 }
1474 }
1475 }
1476 } 1554 }
1477 1555 else
1478 // Update appearance tables
1479 AvatarWearable[] wearables = ava.Wearables;
1480 for (int i=0; i<wearables.Length; i++)
1481 { 1556 {
1482 if (imap.ContainsKey(wearables[i].ItemID)) 1557 m_log.WarnFormat("[RADMIN] Error transferring {0} to folder {1}", wearable.ItemID, dstf.ID);
1483 {
1484 AvatarWearable dw = new AvatarWearable();
1485 dw.AssetID = wearables[i].AssetID;
1486 dw.ItemID = imap[wearables[i].ItemID];
1487 ava.SetWearable(i, dw);
1488 }
1489 } 1558 }
1490 } 1559 }
1491 else 1560 }
1561
1562 // Attachments
1563 Dictionary<int, UUID[]> attachments = ava.GetAttachmentDictionary();
1564
1565 foreach (KeyValuePair<int, UUID[]> kvp in attachments)
1566 {
1567 int attachpoint = kvp.Key;
1568 UUID itemID = kvp.Value[0];
1569
1570 if (itemID != UUID.Zero)
1492 { 1571 {
1493 throw new Exception("Unable to load both inventories"); 1572 // Get inventory item and copy it
1573 InventoryItemBase item = new InventoryItemBase(itemID, srca);
1574 item = iserv.GetItem(item);
1575
1576 if (item != null)
1577 {
1578 InventoryItemBase dsti = new InventoryItemBase(UUID.Random(), dest);
1579 dsti.Name = item.Name;
1580 dsti.Description = item.Description;
1581 dsti.InvType = item.InvType;
1582 dsti.CreatorId = item.CreatorId;
1583 dsti.CreatorIdAsUuid = item.CreatorIdAsUuid;
1584 dsti.NextPermissions = item.NextPermissions;
1585 dsti.CurrentPermissions = item.CurrentPermissions;
1586 dsti.BasePermissions = item.BasePermissions;
1587 dsti.EveryOnePermissions = item.EveryOnePermissions;
1588 dsti.GroupPermissions = item.GroupPermissions;
1589 dsti.AssetType = item.AssetType;
1590 dsti.AssetID = item.AssetID;
1591 dsti.GroupID = item.GroupID;
1592 dsti.GroupOwned = item.GroupOwned;
1593 dsti.SalePrice = item.SalePrice;
1594 dsti.SaleType = item.SaleType;
1595 dsti.Flags = item.Flags;
1596 dsti.CreationDate = item.CreationDate;
1597 dsti.Folder = dstf.ID;
1598
1599 iserv.AddItem(dsti);
1600 m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", dsti.ID, dstf.ID);
1601
1602 // Attach item
1603 ava.SetAttachment(attachpoint, dsti.ID, dsti.AssetID);
1604 m_log.DebugFormat("[RADMIN] Attached {0}", dsti.ID);
1605 }
1606 else
1607 {
1608 m_log.WarnFormat("[RADMIN] Error transferring {0} to folder {1}", itemID, dstf.ID);
1609 }
1494 } 1610 }
1611 }
1495 1612
1496 AvatarData adata = new AvatarData(ava); 1613
1497 m_app.SceneManager.CurrentOrFirstScene.AvatarService.SetAvatar(dest, adata); 1614 }
1615
1616 /// <summary>
1617 /// This method is called by establishAppearance to copy inventory folders to make
1618 /// copies of Clothing and Bodyparts inventory folders and attaches worn attachments
1619 /// </summary>
1620
1621 private void copyInventoryFolders(UUID dest, UUID srca, AssetType assettype, Dictionary<UUID,UUID> imap,
1622 AvatarAppearance ava)
1623 {
1624 IInventoryService iserv = m_app.SceneManager.CurrentOrFirstScene.InventoryService;
1625
1626 InventoryFolderBase srcf = iserv.GetFolderForType(srca, assettype);
1627 InventoryFolderBase dstf = iserv.GetFolderForType(dest, assettype);
1628
1629 if (srcf == null || dstf == null)
1630 throw new Exception("Cannot locate folder(s)");
1631
1632 // Missing source folder? This should *never* be the case
1633 if (srcf.Type != (short)assettype)
1634 {
1635 srcf = new InventoryFolderBase();
1636 srcf.ID = UUID.Random();
1637 if (assettype == AssetType.Clothing) {
1638 srcf.Name = "Clothing";
1639 } else {
1640 srcf.Name = "Body Parts";
1641 }
1642 srcf.Owner = srca;
1643 srcf.Type = (short)assettype;
1644 srcf.ParentID = iserv.GetRootFolder(srca).ID;
1645 srcf.Version = 1;
1646 iserv.AddFolder(srcf); // store base record
1647 m_log.ErrorFormat("[RADMIN] Created folder for source {0}", srca);
1498 } 1648 }
1499 catch (Exception e) 1649
1650 // Missing destination folder? This should *never* be the case
1651 if (dstf.Type != (short)assettype)
1500 { 1652 {
1501 m_log.WarnFormat("[RADMIN] Error transferring inventory for {0} : {1}", 1653 dstf = new InventoryFolderBase();
1502 dest, e.Message); 1654 dstf.ID = UUID.Random();
1503 return; 1655 dstf.Name = assettype.ToString();
1656 dstf.Owner = dest;
1657 dstf.Type = (short)assettype;
1658 dstf.ParentID = iserv.GetRootFolder(dest).ID;
1659 dstf.Version = 1;
1660 iserv.AddFolder(dstf); // store base record
1661 m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", srca);
1504 } 1662 }
1505 1663
1506 return; 1664 InventoryFolderBase efolder;
1665 List<InventoryFolderBase> folders = iserv.GetFolderContent(srca, srcf.ID).Folders;
1666
1667 foreach (InventoryFolderBase folder in folders)
1668 {
1669
1670 efolder = new InventoryFolderBase();
1671 efolder.ID = UUID.Random();
1672 efolder.Name = folder.Name;
1673 efolder.Owner = dest;
1674 efolder.Type = folder.Type;
1675 efolder.Version = folder.Version;
1676 efolder.ParentID = dstf.ID;
1677 iserv.AddFolder(efolder);
1678
1679 m_log.DebugFormat("[RADMIN] Added folder {0} to folder {1}", efolder.ID, srcf.ID);
1680
1681 List<InventoryItemBase> items = iserv.GetFolderContent(srca, folder.ID).Items;
1682
1683 foreach (InventoryItemBase item in items)
1684 {
1685 InventoryItemBase dsti = new InventoryItemBase(UUID.Random(), dest);
1686 dsti.Name = item.Name;
1687 dsti.Description = item.Description;
1688 dsti.InvType = item.InvType;
1689 dsti.CreatorId = item.CreatorId;
1690 dsti.CreatorIdAsUuid = item.CreatorIdAsUuid;
1691 dsti.NextPermissions = item.NextPermissions;
1692 dsti.CurrentPermissions = item.CurrentPermissions;
1693 dsti.BasePermissions = item.BasePermissions;
1694 dsti.EveryOnePermissions = item.EveryOnePermissions;
1695 dsti.GroupPermissions = item.GroupPermissions;
1696 dsti.AssetType = item.AssetType;
1697 dsti.AssetID = item.AssetID;
1698 dsti.GroupID = item.GroupID;
1699 dsti.GroupOwned = item.GroupOwned;
1700 dsti.SalePrice = item.SalePrice;
1701 dsti.SaleType = item.SaleType;
1702 dsti.Flags = item.Flags;
1703 dsti.CreationDate = item.CreationDate;
1704 dsti.Folder = efolder.ID;
1705
1706 iserv.AddItem(dsti);
1707 imap.Add(item.ID, dsti.ID);
1708 m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", dsti.ID, efolder.ID);
1709
1710 // Attach item, if original is attached
1711 int attachpoint = ava.GetAttachpoint(item.ID);
1712 if (attachpoint != 0)
1713 {
1714 ava.SetAttachment(attachpoint, dsti.ID, dsti.AssetID);
1715 m_log.DebugFormat("[RADMIN] Attached {0}", dsti.ID);
1716 }
1717 }
1718 }
1507 } 1719 }
1508 1720
1509 ///<summary> 1721 /// <summary>
1510 /// This method is called if a given model avatar name can not be found. If the external 1722 /// This method is called if a given model avatar name can not be found. If the external
1511 /// file has already been loaded once, then control returns immediately. If not, then it 1723 /// file has already been loaded once, then control returns immediately. If not, then it
1512 /// looks for a default appearance file. This file contains XML definitions of zero or more named 1724 /// looks for a default appearance file. This file contains XML definitions of zero or more named
@@ -1557,9 +1769,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1557 bool include = false; 1769 bool include = false;
1558 bool select = false; 1770 bool select = false;
1559 1771
1560 UICallback uic; 1772 Scene scene = m_app.SceneManager.CurrentOrFirstScene;
1561 IInventoryService iserv = m_app.SceneManager.CurrentOrFirstScene.InventoryService; 1773 IInventoryService iserv = scene.InventoryService;
1562 IAssetService aserv = m_app.SceneManager.CurrentOrFirstScene.AssetService; 1774 IAssetService aserv = scene.AssetService;
1563 1775
1564 doc.LoadXml(File.ReadAllText(dafn)); 1776 doc.LoadXml(File.ReadAllText(dafn));
1565 1777
@@ -1596,29 +1808,31 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1596 passwd = GetStringAttribute(avatar,"password",passwd); 1808 passwd = GetStringAttribute(avatar,"password",passwd);
1597 1809
1598 string[] nomens = name.Split(); 1810 string[] nomens = name.Split();
1599 UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID; 1811 UUID scopeID = scene.RegionInfo.ScopeID;
1600 UserAccount account = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, nomens[0], nomens[1]); 1812 UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, nomens[0], nomens[1]);
1601 if (null == account) 1813 if (null == account)
1602 { 1814 {
1603 account = new UserAccount(scopeID, nomens[0], nomens[1], email); 1815 account = CreateUser(scopeID, nomens[0], nomens[1], passwd, email);
1604 bool success = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.StoreUserAccount(account); 1816 if (null == account)
1605 if (!success)
1606 { 1817 {
1607 m_log.ErrorFormat("[RADMIN] Avatar {0} {1} was not created", nomens[0], nomens[1]); 1818 m_log.ErrorFormat("[RADMIN] Avatar {0} {1} was not created", nomens[0], nomens[1]);
1608 return false; 1819 return false;
1609 } 1820 }
1610 // !!! REFACTORING PROBLEM: need to set the password
1611
1612 GridRegion home = m_app.SceneManager.CurrentOrFirstScene.GridService.GetRegionByPosition(scopeID,
1613 (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize));
1614 if (home != null)
1615 m_app.SceneManager.CurrentOrFirstScene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
1616 } 1821 }
1617 else 1822
1618 { 1823 // Set home position
1619 ID = account.PrincipalID; 1824
1825 GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
1826 (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize));
1827 if (null == home) {
1828 m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", nomens[0], nomens[1]);
1829 } else {
1830 scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
1831 m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, nomens[0], nomens[1]);
1620 } 1832 }
1621 1833
1834 ID = account.PrincipalID;
1835
1622 m_log.DebugFormat("[RADMIN] User {0}[{1}] created or retrieved", name, ID); 1836 m_log.DebugFormat("[RADMIN] User {0}[{1}] created or retrieved", name, ID);
1623 include = true; 1837 include = true;
1624 } 1838 }
@@ -1635,46 +1849,36 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1635 1849
1636 if (include) 1850 if (include)
1637 { 1851 {
1638 uic = new UICallback(); 1852 // Setup for appearance processing
1639 // Request the inventory 1853 AvatarData adata = scene.AvatarService.GetAvatar(ID);
1640 iserv.GetUserInventory(ID, uic.callback);
1641
1642 // While the inventory is being fetched, setup for appearance processing
1643 AvatarData adata = m_app.SceneManager.CurrentOrFirstScene.AvatarService.GetAvatar(ID);
1644 if (adata != null) 1854 if (adata != null)
1645 mava = adata.ToAvatarAppearance(ID); 1855 mava = adata.ToAvatarAppearance(ID);
1646 else 1856 else
1647 mava = new AvatarAppearance(); 1857 mava = new AvatarAppearance();
1648 1858
1859 AvatarWearable[] wearables = mava.Wearables;
1860 for (int i=0; i<wearables.Length; i++)
1649 { 1861 {
1650 AvatarWearable[] wearables = mava.Wearables; 1862 wearables[i] = new AvatarWearable();
1651 for (int i=0; i<wearables.Length; i++)
1652 {
1653 wearables[i] = new AvatarWearable();
1654 }
1655 } 1863 }
1656 1864
1657 // Wait for the inventory to arrive
1658 uic.GetInventory();
1659
1660 // We can only get dresssed if an inventory is forthcoming
1661 if (uic.OK)
1662 try 1865 try
1663 { 1866 {
1664 m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory", 1867 // m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory",
1665 uic.folders.Count, uic.items.Count); 1868 // uic.folders.Count, uic.items.Count);
1666 1869
1667 InventoryFolderImpl cfolder = uic.root.FindFolderForType(5); 1870 InventoryFolderBase cfolder = iserv.GetFolderForType(ID, AssetType.Clothing);
1668 1871
1669 // This should *never* be the case 1872 // This should *never* be the case
1670 if (cfolder == null) 1873 if (cfolder == null || cfolder.Type != (short)AssetType.Clothing)
1671 { 1874 {
1672 cfolder = new InventoryFolderImpl(); 1875 cfolder = new InventoryFolderBase();
1876 cfolder.ID = UUID.Random();
1673 cfolder.Name = "Clothing"; 1877 cfolder.Name = "Clothing";
1674 cfolder.Type = 5;
1675 cfolder.Version = 1;
1676 cfolder.Owner = ID; 1878 cfolder.Owner = ID;
1677 uic.root.AddChildFolder(cfolder); // make connection 1879 cfolder.Type = (short)AssetType.Clothing;
1880 cfolder.ParentID = iserv.GetRootFolder(ID).ID;
1881 cfolder.Version = 1;
1678 iserv.AddFolder(cfolder); // store base record 1882 iserv.AddFolder(cfolder); // store base record
1679 m_log.ErrorFormat("[RADMIN] Created clothing folder for {0}/{1}", name, ID); 1883 m_log.ErrorFormat("[RADMIN] Created clothing folder for {0}/{1}", name, ID);
1680 } 1884 }
@@ -1683,7 +1887,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1683 // default appearance XMl file. 1887 // default appearance XMl file.
1684 1888
1685 XmlNodeList outfits = avatar.GetElementsByTagName("Ensemble"); 1889 XmlNodeList outfits = avatar.GetElementsByTagName("Ensemble");
1686 InventoryFolderImpl efolder; 1890 InventoryFolderBase efolder;
1687 string oname; 1891 string oname;
1688 UUID assetid; 1892 UUID assetid;
1689 1893
@@ -1694,13 +1898,16 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1694 1898
1695 oname = GetStringAttribute(outfit,"name",""); 1899 oname = GetStringAttribute(outfit,"name","");
1696 select = (GetStringAttribute(outfit,"default","no") == "yes"); 1900 select = (GetStringAttribute(outfit,"default","no") == "yes");
1697 efolder = null;
1698 1901
1699 // If the folder already exists, re-use it. The defaults may 1902 // If the folder already exists, re-use it. The defaults may
1700 // change over time. Augment only. 1903 // change over time. Augment only.
1701 foreach (InventoryFolderImpl folder in uic.folders) 1904
1905 List<InventoryFolderBase> folders = iserv.GetFolderContent(ID, cfolder.ID).Folders;
1906 efolder = null;
1907
1908 foreach (InventoryFolderBase folder in folders)
1702 { 1909 {
1703 if (folder.Name == oname && folder.ParentID == cfolder.ID) 1910 if (folder.Name == oname)
1704 { 1911 {
1705 efolder = folder; 1912 efolder = folder;
1706 break; 1913 break;
@@ -1711,14 +1918,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1711 if (efolder == null) 1918 if (efolder == null)
1712 { 1919 {
1713 m_log.DebugFormat("[RADMIN] Creating outfit folder {0} for {1}", oname, name); 1920 m_log.DebugFormat("[RADMIN] Creating outfit folder {0} for {1}", oname, name);
1714 efolder = new InventoryFolderImpl(); 1921 efolder = new InventoryFolderBase();
1715 efolder.ID = UUID.Random(); 1922 efolder.ID = UUID.Random();
1716 efolder.Name = oname; 1923 efolder.Name = oname;
1717 efolder.Type = 5;
1718 efolder.Version = 1;
1719 efolder.Owner = ID; 1924 efolder.Owner = ID;
1720 cfolder.AddChildFolder(efolder); // make connection 1925 efolder.Type = (short)AssetType.Clothing;
1721 iserv.AddFolder(efolder); // store base record 1926 efolder.Version = 1;
1927 efolder.ParentID = cfolder.ID;
1928 iserv.AddFolder(efolder);
1722 m_log.DebugFormat("[RADMIN] Adding outfile folder {0} to folder {1}", efolder.ID, cfolder.ID); 1929 m_log.DebugFormat("[RADMIN] Adding outfile folder {0} to folder {1}", efolder.ID, cfolder.ID);
1723 } 1930 }
1724 1931
@@ -1745,26 +1952,55 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1745 1952
1746 InventoryItemBase iitem = null; 1953 InventoryItemBase iitem = null;
1747 1954
1748 if ((iitem = efolder.FindAsset(assetid)) == null) 1955 // Check if asset is in inventory already
1956 iitem = null;
1957 List<InventoryItemBase> iitems = iserv.GetFolderContent(ID, efolder.ID).Items;
1958
1959 foreach (InventoryItemBase litem in iitems)
1960 {
1961 if (litem.AssetID == assetid)
1962 {
1963 iitem = litem;
1964 break;
1965 }
1966 }
1967
1968 // Create inventory item
1969 if (iitem == null)
1749 { 1970 {
1750 iitem = new InventoryItemBase(); 1971 iitem = new InventoryItemBase(UUID.Random(), ID);
1751 iitem.ID = UUID.Random();
1752 iitem.Name = GetStringAttribute(item,"name",""); 1972 iitem.Name = GetStringAttribute(item,"name","");
1753 iitem.Description = GetStringAttribute(item,"desc",""); 1973 iitem.Description = GetStringAttribute(item,"desc","");
1754 iitem.InvType = GetIntegerAttribute(item,"invtype",-1); 1974 iitem.InvType = GetIntegerAttribute(item,"invtype",-1);
1755 iitem.AssetType = GetIntegerAttribute(item,"assettype",-1); 1975 iitem.CreatorId = GetStringAttribute(item,"creatorid","");
1756 iitem.Flags = GetUnsignedAttribute(item,"flags",0); 1976 iitem.CreatorIdAsUuid = (UUID)GetStringAttribute(item,"creatoruuid","");
1757 iitem.AssetID = assetid; // associated asset
1758 iitem.Folder = efolder.ID; // Parent folder
1759 iitem.Owner = ID; // Agent ID
1760 iitem.BasePermissions = GetUnsignedAttribute(perms,"base",0x7fffffff);
1761 iitem.NextPermissions = GetUnsignedAttribute(perms,"next",0x7fffffff); 1977 iitem.NextPermissions = GetUnsignedAttribute(perms,"next",0x7fffffff);
1762 iitem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff); 1978 iitem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff);
1763 iitem.GroupPermissions = GetUnsignedAttribute(perms,"group",0x7fffffff); 1979 iitem.BasePermissions = GetUnsignedAttribute(perms,"base",0x7fffffff);
1764 iitem.EveryOnePermissions = GetUnsignedAttribute(perms,"everyone",0x7fffffff); 1980 iitem.EveryOnePermissions = GetUnsignedAttribute(perms,"everyone",0x7fffffff);
1765 m_log.DebugFormat("[RADMIN] Adding item {0} to folder {1}", iitem.ID, efolder.ID); 1981 iitem.GroupPermissions = GetUnsignedAttribute(perms,"group",0x7fffffff);
1982 iitem.AssetType = GetIntegerAttribute(item,"assettype",-1);
1983 iitem.AssetID = assetid; // associated asset
1984 iitem.GroupID = (UUID)GetStringAttribute(item,"groupid","");
1985 iitem.GroupOwned = (GetStringAttribute(item,"groupowned","false") == "true");
1986 iitem.SalePrice = GetIntegerAttribute(item,"saleprice",0);
1987 iitem.SaleType = (byte)GetIntegerAttribute(item,"saletype",0);
1988 iitem.Flags = GetUnsignedAttribute(item,"flags",0);
1989 iitem.CreationDate = GetIntegerAttribute(item,"creationdate",Util.UnixTimeSinceEpoch());
1990 iitem.Folder = efolder.ID; // Parent folder
1991
1766 iserv.AddItem(iitem); 1992 iserv.AddItem(iitem);
1993 m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", iitem.ID, efolder.ID);
1994 }
1995
1996 // Attach item, if attachpoint is specified
1997 int attachpoint = GetIntegerAttribute(item,"attachpoint",0);
1998 if (attachpoint != 0)
1999 {
2000 mava.SetAttachment(attachpoint, iitem.ID, iitem.AssetID);
2001 m_log.DebugFormat("[RADMIN] Attached {0}", iitem.ID);
1767 } 2002 }
2003
1768 // Record whether or not the item is to be initially worn 2004 // Record whether or not the item is to be initially worn
1769 try 2005 try
1770 { 2006 {
@@ -1774,25 +2010,22 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1774 mava.Wearables[iitem.Flags].AssetID = iitem.AssetID; 2010 mava.Wearables[iitem.Flags].AssetID = iitem.AssetID;
1775 } 2011 }
1776 } 2012 }
1777 catch {} 2013 catch (Exception e)
2014 {
2015 m_log.WarnFormat("[RADMIN] Error wearing item {0} : {1}", iitem.ID, e.Message);
2016 }
1778 } // foreach item in outfit 2017 } // foreach item in outfit
1779 m_log.DebugFormat("[RADMIN] Outfit {0} load completed", oname); 2018 m_log.DebugFormat("[RADMIN] Outfit {0} load completed", oname);
1780 } // foreach outfit 2019 } // foreach outfit
1781 m_log.DebugFormat("[RADMIN] Inventory update complete for {0}", name); 2020 m_log.DebugFormat("[RADMIN] Inventory update complete for {0}", name);
1782 AvatarData adata2 = new AvatarData(mava); 2021 AvatarData adata2 = new AvatarData(mava);
1783 m_app.SceneManager.CurrentOrFirstScene.AvatarService.SetAvatar(ID, adata2); 2022 scene.AvatarService.SetAvatar(ID, adata2);
1784 } 2023 }
1785 catch (Exception e) 2024 catch (Exception e)
1786 { 2025 {
1787 m_log.WarnFormat("[RADMIN] Inventory processing incomplete for user {0} : {1}", 2026 m_log.WarnFormat("[RADMIN] Inventory processing incomplete for user {0} : {1}",
1788 name, e.Message); 2027 name, e.Message);
1789 } 2028 }
1790 else
1791 {
1792 m_log.WarnFormat("[RADMIN] Unable to retrieve inventory for {0}[{1}]",
1793 name, ID);
1794 // continue to next avatar
1795 }
1796 } // End of include 2029 } // End of include
1797 } 2030 }
1798 m_log.DebugFormat("[RADMIN] Default avatar loading complete"); 2031 m_log.DebugFormat("[RADMIN] Default avatar loading complete");
@@ -2660,81 +2893,115 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2660 public void Dispose() 2893 public void Dispose()
2661 { 2894 {
2662 } 2895 }
2663 }
2664
2665 class UICallback
2666 {
2667 private Object uilock = new Object();
2668 internal InventoryFolderImpl root = null;
2669 internal List<InventoryFolderImpl> folders;
2670 internal List<InventoryItemBase> items;
2671 internal bool OK = false;
2672
2673 public void callback(ICollection<InventoryFolderImpl> p_folders, ICollection<InventoryItemBase> p_items)
2674 {
2675 lock (uilock)
2676 {
2677 folders = (List<InventoryFolderImpl>) p_folders;
2678 items = (List<InventoryItemBase>) p_items;
2679 OK = true;
2680 System.Threading.Monitor.Pulse(uilock);
2681 }
2682 }
2683 2896
2684 public void GetInventory() 2897 /// <summary>
2898 /// Create a user
2899 /// </summary>
2900 /// <param name="scopeID"></param>
2901 /// <param name="firstName"></param>
2902 /// <param name="lastName"></param>
2903 /// <param name="password"></param>
2904 /// <param name="email"></param>
2905 private UserAccount CreateUser(UUID scopeID, string firstName, string lastName, string password, string email)
2685 { 2906 {
2686 Dictionary<UUID, InventoryFolderImpl> fmap = new Dictionary<UUID, InventoryFolderImpl>(); 2907 Scene scene = m_app.SceneManager.CurrentOrFirstScene;
2687 2908 IUserAccountService m_UserAccountService = scene.UserAccountService;
2688 if (OK == false) 2909 IGridService m_GridService = scene.GridService;
2910 IAuthenticationService m_AuthenticationService = scene.AuthenticationService;
2911 IGridUserService m_GridUserService = scene.GridUserService;
2912 IInventoryService m_InventoryService = scene.InventoryService;
2913
2914 UserAccount account = m_UserAccountService.GetUserAccount(scopeID, firstName, lastName);
2915 if (null == account)
2689 { 2916 {
2690 lock (uilock) 2917 account = new UserAccount(scopeID, firstName, lastName, email);
2918 if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
2691 { 2919 {
2692 if (OK == false) 2920 account.ServiceURLs = new Dictionary<string, object>();
2693 System.Threading.Monitor.Wait(uilock); 2921 account.ServiceURLs["HomeURI"] = string.Empty;
2922 account.ServiceURLs["GatekeeperURI"] = string.Empty;
2923 account.ServiceURLs["InventoryServerURI"] = string.Empty;
2924 account.ServiceURLs["AssetServerURI"] = string.Empty;
2694 } 2925 }
2695 }
2696
2697 // Got the inventory OK. So now merge the content of the default appearance
2698 // file with whatever we already have in-world. For convenience we initialize
2699 // the inventory hierarchy.
2700 2926
2701 // Find root and build an index 2927 if (m_UserAccountService.StoreUserAccount(account))
2702
2703 foreach (InventoryFolderImpl folder in folders)
2704 {
2705 if (folder.ParentID == UUID.Zero)
2706 { 2928 {
2707 if (root == null) 2929 bool success;
2930 if (m_AuthenticationService != null)
2708 { 2931 {
2709 root = folder; 2932 success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
2933 if (!success)
2934 m_log.WarnFormat("[RADMIN]: Unable to set password for account {0} {1}.",
2935 firstName, lastName);
2936 }
2937
2938 GridRegion home = null;
2939 if (m_GridService != null)
2940 {
2941 List<GridRegion> defaultRegions = m_GridService.GetDefaultRegions(UUID.Zero);
2942 if (defaultRegions != null && defaultRegions.Count >= 1)
2943 home = defaultRegions[0];
2944
2945 if (m_GridUserService != null && home != null)
2946 m_GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
2947 else
2948 m_log.WarnFormat("[RADMIN]: Unable to set home for account {0} {1}.",
2949 firstName, lastName);
2710 } 2950 }
2711 else 2951 else
2952 m_log.WarnFormat("[RADMIN]: Unable to retrieve home region for account {0} {1}.",
2953 firstName, lastName);
2954
2955 if (m_InventoryService != null)
2712 { 2956 {
2713 throw new Exception("Multiple root folders found"); 2957 success = m_InventoryService.CreateUserInventory(account.PrincipalID);
2958 if (!success)
2959 m_log.WarnFormat("[RADMIN]: Unable to create inventory for account {0} {1}.",
2960 firstName, lastName);
2714 } 2961 }
2962
2963 m_log.InfoFormat("[RADMIN]: Account {0} {1} created successfully", firstName, lastName);
2964 return account;
2965 } else {
2966 m_log.ErrorFormat("[RADMIN]: Account creation failed for account {0} {1}", firstName, lastName);
2715 } 2967 }
2716 fmap.Add(folder.ID, folder);
2717 } 2968 }
2718 2969 else
2719 // Hard to continue if the root folder is not there
2720 if (root == null)
2721 { 2970 {
2722 throw new Exception("Root folder not found"); 2971 m_log.ErrorFormat("[RADMIN]: A user with the name {0} {1} already exists!", firstName, lastName);
2723 } 2972 }
2973 return null;
2974 }
2724 2975
2725 // Construct the folder hierarchy 2976 /// <summary>
2726 foreach (InventoryFolderImpl folder in folders) 2977 /// Change password
2978 /// </summary>
2979 /// <param name="firstName"></param>
2980 /// <param name="lastName"></param>
2981 /// <param name="password"></param>
2982 private bool ChangeUserPassword(string firstName, string lastName, string password)
2983 {
2984 Scene scene = m_app.SceneManager.CurrentOrFirstScene;
2985 IUserAccountService m_UserAccountService = scene.UserAccountService;
2986 IAuthenticationService m_AuthenticationService = scene.AuthenticationService;
2987
2988 UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
2989 if (null != account)
2727 { 2990 {
2728 if (folder.ID != root.ID) 2991 bool success = false;
2729 { 2992 if (m_AuthenticationService != null)
2730 fmap[folder.ParentID].AddChildFolder(folder); 2993 success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
2994 if (!success) {
2995 m_log.WarnFormat("[RADMIN]: Unable to set password for account {0} {1}.",
2996 firstName, lastName);
2997 return false;
2731 } 2998 }
2999 return true;
2732 } 3000 }
2733 3001 else
2734 // Find a home for every pre-existing item
2735 foreach (InventoryItemBase item in items)
2736 { 3002 {
2737 fmap[item.Folder].Items.Add(item.ID, item); 3003 m_log.ErrorFormat("[RADMIN]: No such user");
3004 return false;
2738 } 3005 }
2739 } 3006 }
2740 } 3007 }