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authorJustin Clark-Casey (justincc)2011-09-22 00:16:05 +0100
committerJustin Clark-Casey (justincc)2011-09-22 00:16:05 +0100
commitd358125cac4e01194dae4b1f0bc9afc87e463f76 (patch)
tree28e06b311c9bd1621e94305aa9da6b32eef8502c /OpenSim/ApplicationPlugins
parentMove code which handles NPC movement into Scene so that this can also be used... (diff)
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Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
Diffstat (limited to '')
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
index 1023108..b53806c 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
@@ -169,7 +169,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
169 float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]); 169 float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]);
170 float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]); 170 float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]);
171 Vector3 vector = new Vector3(x, y, z); 171 Vector3 vector = new Vector3(x, y, z);
172 presence.MoveToTarget(vector, false); 172 presence.MoveToTarget(vector, false, false);
173 } 173 }
174 catch (Exception e) 174 catch (Exception e)
175 { 175 {