From d358125cac4e01194dae4b1f0bc9afc87e463f76 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 22 Sep 2011 00:16:05 +0100 Subject: Reinstate option to land an npc when it reaches a target. This is moved into ScenePresence for now as a general facility --- OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/ApplicationPlugins') diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs index 1023108..b53806c 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs @@ -169,7 +169,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]); float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]); Vector3 vector = new Vector3(x, y, z); - presence.MoveToTarget(vector, false); + presence.MoveToTarget(vector, false, false); } catch (Exception e) { -- cgit v1.1