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authorCasperW2009-11-26 15:17:44 +0100
committerCasperW2009-11-26 15:17:44 +0100
commitac2fcbe224d4877dccc4d73e9c58771e40a4ae1c (patch)
tree0a3b8af2b488d06dab952322bd46b2157cd8838a /OpenSim/ApplicationPlugins/RemoteController
parentAdded animation support for my last commit (diff)
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Improvements to rAdmin admin_shutdown and admin_restart. Both methods can now accept a parameter of noticetype = dialog in order to display a blue persistant dropdown instead of a short notice. Added an optional and configurable delay to the restart method, defaulting at 30 seconds as before. Both methods can also accept a noticetype = none dialog in order to act silently.
Diffstat (limited to 'OpenSim/ApplicationPlugins/RemoteController')
-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs74
1 files changed, 72 insertions, 2 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 3bc557d..325816d 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -213,9 +213,59 @@ namespace OpenSim.ApplicationPlugins.RemoteController
213 if (!m_app.SceneManager.TryGetScene(regionID, out rebootedScene)) 213 if (!m_app.SceneManager.TryGetScene(regionID, out rebootedScene))
214 throw new Exception("region not found"); 214 throw new Exception("region not found");
215 215
216 int timeout = 30000;
217 string message;
218
219 if (requestData.ContainsKey("restart")
220 && ((string)requestData["restart"] == "delayed")
221 && requestData.ContainsKey("milliseconds"))
222 {
223 timeout = Int32.Parse(requestData["milliseconds"].ToString());
224
225 if (timeout < 15000)
226 {
227 //It must be at least 15 seconds or we'll cancel the reboot request
228 timeout = 15000;
229 }
230
231 message
232 = "Region is restarting in " + ((int)(timeout / 1000)).ToString()
233 + " second(s). Please save what you are doing and log out.";
234 }
235 else
236 {
237 message = "Region is restarting in 30 second(s). Please save what you are doing and log out.";
238 }
239
240 if (requestData.ContainsKey("noticetype")
241 && ((string)requestData["noticetype"] == "dialog"))
242 {
243 m_app.SceneManager.ForEachScene(
244 delegate(Scene scene)
245 {
246 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
247 if (dialogModule != null)
248 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message);
249 });
250 }
251 else
252 {
253 if (!requestData.ContainsKey("noticetype")
254 || ((string)requestData["noticetype"] != "none"))
255 {
256 m_app.SceneManager.ForEachScene(
257 delegate(Scene scene)
258 {
259 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
260 if (dialogModule != null)
261 dialogModule.SendGeneralAlert(message);
262 });
263 }
264 }
265
216 responseData["rebooting"] = true; 266 responseData["rebooting"] = true;
217 response.Value = responseData; 267 response.Value = responseData;
218 rebootedScene.Restart(30); 268 rebootedScene.Restart(timeout / 1000,false);
219 } 269 }
220 catch (Exception e) 270 catch (Exception e)
221 { 271 {
@@ -419,13 +469,33 @@ namespace OpenSim.ApplicationPlugins.RemoteController
419 message = "Region is going down now."; 469 message = "Region is going down now.";
420 } 470 }
421 471
422 m_app.SceneManager.ForEachScene( 472 if (requestData.ContainsKey("noticetype")
473 && ((string) requestData["noticetype"] == "dialog"))
474 {
475 m_app.SceneManager.ForEachScene(
423 delegate(Scene scene) 476 delegate(Scene scene)
424 { 477 {
425 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>(); 478 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
426 if (dialogModule != null) 479 if (dialogModule != null)
480 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message);
481 });
482 }
483 else
484 {
485 if (!requestData.ContainsKey("noticetype")
486 || ((string)requestData["noticetype"] != "none"))
487 {
488 m_app.SceneManager.ForEachScene(
489 delegate(Scene scene)
490 {
491 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
492 if (dialogModule != null)
427 dialogModule.SendGeneralAlert(message); 493 dialogModule.SendGeneralAlert(message);
428 }); 494 });
495 }
496 }
497
498
429 499
430 // Perform shutdown 500 // Perform shutdown
431 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing 501 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing