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author | John Hurliman | 2010-02-22 13:27:17 -0800 |
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committer | John Hurliman | 2010-02-22 13:27:17 -0800 |
commit | 7665aad002ef066fc31fa9497225d2668641c769 (patch) | |
tree | ce2ad89f1ffd20c6f5e9a3b6558f7b90c651c830 /OpenSim/ApplicationPlugins/RemoteController | |
parent | * Added a sanity check for missing asset data in LLClientView (diff) | |
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* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
Diffstat (limited to 'OpenSim/ApplicationPlugins/RemoteController')
-rw-r--r-- | OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 457177d..babe716 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -1564,7 +1564,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1564 | assets = doc.GetElementsByTagName("RequiredAsset"); | 1564 | assets = doc.GetElementsByTagName("RequiredAsset"); |
1565 | foreach (XmlNode asset in assets) | 1565 | foreach (XmlNode asset in assets) |
1566 | { | 1566 | { |
1567 | AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type",""))); | 1567 | AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type","")), UUID.Zero); |
1568 | rass.Description = GetStringAttribute(asset,"desc",""); | 1568 | rass.Description = GetStringAttribute(asset,"desc",""); |
1569 | rass.Local = Boolean.Parse(GetStringAttribute(asset,"local","")); | 1569 | rass.Local = Boolean.Parse(GetStringAttribute(asset,"local","")); |
1570 | rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary","")); | 1570 | rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary","")); |