From 7665aad002ef066fc31fa9497225d2668641c769 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Mon, 22 Feb 2010 13:27:17 -0800 Subject: * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it --- OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/ApplicationPlugins/RemoteController') diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 457177d..babe716 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs @@ -1564,7 +1564,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController assets = doc.GetElementsByTagName("RequiredAsset"); foreach (XmlNode asset in assets) { - AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type",""))); + AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type","")), UUID.Zero); rass.Description = GetStringAttribute(asset,"desc",""); rass.Local = Boolean.Parse(GetStringAttribute(asset,"local","")); rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary","")); -- cgit v1.1