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authorMW2007-04-02 10:46:59 +0000
committerMW2007-04-02 10:46:59 +0000
commit1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210 (patch)
tree4022048c8ad28d31a2dd9c87f27bab213a731468 /OpenSim.Storage/LocalStorageDb4o/MapStorage.cs
parentFinished putting user server config into Db4o (diff)
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Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.
Diffstat (limited to 'OpenSim.Storage/LocalStorageDb4o/MapStorage.cs')
-rw-r--r--OpenSim.Storage/LocalStorageDb4o/MapStorage.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs b/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs
new file mode 100644
index 0000000..db590ff
--- /dev/null
+++ b/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs
@@ -0,0 +1,16 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Storage.LocalStorageDb4o
6{
7 public class MapStorage
8 {
9 public float[] Map;
10
11 public MapStorage()
12 {
13
14 }
15 }
16} \ No newline at end of file