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authorgareth2007-04-17 01:38:20 +0000
committergareth2007-04-17 01:38:20 +0000
commitbbcb20e192b61a63e0b0462de794ccbdb54d886b (patch)
tree37f05557c0f5e04849f4b0ff94752563e967220d /OpenSim.RegionServer/world
parentStarted to fix sandbox mode (diff)
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Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be fixed soon)
Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
Diffstat (limited to 'OpenSim.RegionServer/world')
-rw-r--r--OpenSim.RegionServer/world/Avatar.cs4
-rw-r--r--OpenSim.RegionServer/world/AvatarUpdate.cs19
2 files changed, 20 insertions, 3 deletions
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs
index 42a2067..b6b8282 100644
--- a/OpenSim.RegionServer/world/Avatar.cs
+++ b/OpenSim.RegionServer/world/Avatar.cs
@@ -44,7 +44,7 @@ namespace OpenSim.world
44 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); 44 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
45 ControllingClient = TheClient; 45 ControllingClient = TheClient;
46 localid = 8880000 + (this.m_world._localNumber++); 46 localid = 8880000 + (this.m_world._localNumber++);
47 Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 1.0f); 47 Pos = ControllingClient.startpos;
48 visualParams = new byte[218]; 48 visualParams = new byte[218];
49 for (int i = 0; i < 218; i++) 49 for (int i = 0; i < 218; i++)
50 { 50 {
@@ -131,7 +131,7 @@ namespace OpenSim.world
131 mov.Data.RegionHandle = this.m_regionHandle; 131 mov.Data.RegionHandle = this.m_regionHandle;
132 // TODO - dynamicalise this stuff 132 // TODO - dynamicalise this stuff
133 mov.Data.Timestamp = 1172750370; 133 mov.Data.Timestamp = 1172750370;
134 mov.Data.Position = new LLVector3(100f, 100f, 23f); 134 mov.Data.Position = this.ControllingClient.startpos;
135 mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); 135 mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
136 136
137 ControllingClient.OutPacket(mov); 137 ControllingClient.OutPacket(mov);
diff --git a/OpenSim.RegionServer/world/AvatarUpdate.cs b/OpenSim.RegionServer/world/AvatarUpdate.cs
index 453f419..c2f2456 100644
--- a/OpenSim.RegionServer/world/AvatarUpdate.cs
+++ b/OpenSim.RegionServer/world/AvatarUpdate.cs
@@ -59,7 +59,24 @@ namespace OpenSim.world
59 } 59 }
60 60
61 } 61 }
62 this.positionLastFrame = pos2; 62 this.positionLastFrame = pos2;
63
64 if(this._physActor.Position.X < 0) {
65 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z));
66 }
67
68 if(this._physActor.Position.Y < 0) {
69 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z));
70 }
71
72 if(this._physActor.Position.X > 255) {
73 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z));
74 }
75
76 if(this._physActor.Position.Y > 255) {
77 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z));
78 }
79
63 } 80 }
64 81
65 public ObjectUpdatePacket CreateUpdatePacket() 82 public ObjectUpdatePacket CreateUpdatePacket()