diff options
Changed to slightly better textures for the map: a blue one for the sea and one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
Diffstat (limited to 'OpenSim.RegionServer/world')
-rw-r--r-- | OpenSim.RegionServer/world/WorldPacketHandlers.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/world/WorldPacketHandlers.cs b/OpenSim.RegionServer/world/WorldPacketHandlers.cs index d479c85..2036bc6 100644 --- a/OpenSim.RegionServer/world/WorldPacketHandlers.cs +++ b/OpenSim.RegionServer/world/WorldPacketHandlers.cs | |||
@@ -213,7 +213,7 @@ namespace OpenSim.world | |||
213 | mapReply.AgentData.Flags = 0; | 213 | mapReply.AgentData.Flags = 0; |
214 | mapReply.Data = new MapBlockReplyPacket.DataBlock[1]; | 214 | mapReply.Data = new MapBlockReplyPacket.DataBlock[1]; |
215 | mapReply.Data[0] = new MapBlockReplyPacket.DataBlock(); | 215 | mapReply.Data[0] = new MapBlockReplyPacket.DataBlock(); |
216 | mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000002"); | 216 | mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007"); |
217 | mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX; | 217 | mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX; |
218 | mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY; | 218 | mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY; |
219 | mapReply.Data[0].WaterHeight =(byte) m_regInfo.RegionWaterHeight; | 219 | mapReply.Data[0].WaterHeight =(byte) m_regInfo.RegionWaterHeight; |