diff options
Some more code refactoring, plus a restructuring of the directories so that the Grid servers can be a separate solution to the region server.
Diffstat (limited to 'OpenSim.RegionServer/world/scripting')
6 files changed, 0 insertions, 201 deletions
diff --git a/OpenSim.RegionServer/world/scripting/IScriptContext.cs b/OpenSim.RegionServer/world/scripting/IScriptContext.cs deleted file mode 100644 index 465c23b..0000000 --- a/OpenSim.RegionServer/world/scripting/IScriptContext.cs +++ /dev/null | |||
@@ -1,13 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.RegionServer.world.scripting | ||
7 | { | ||
8 | public interface IScriptContext | ||
9 | { | ||
10 | IScriptEntity Entity { get; } | ||
11 | bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar); | ||
12 | } | ||
13 | } | ||
diff --git a/OpenSim.RegionServer/world/scripting/IScriptEntity.cs b/OpenSim.RegionServer/world/scripting/IScriptEntity.cs deleted file mode 100644 index 2ef16a4..0000000 --- a/OpenSim.RegionServer/world/scripting/IScriptEntity.cs +++ /dev/null | |||
@@ -1,19 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.RegionServer.world.scripting | ||
7 | { | ||
8 | public interface IScriptReadonlyEntity | ||
9 | { | ||
10 | LLVector3 Pos { get; } | ||
11 | string Name { get; } | ||
12 | } | ||
13 | |||
14 | public interface IScriptEntity | ||
15 | { | ||
16 | LLVector3 Pos { get; set; } | ||
17 | string Name { get; } | ||
18 | } | ||
19 | } | ||
diff --git a/OpenSim.RegionServer/world/scripting/IScriptHandler.cs b/OpenSim.RegionServer/world/scripting/IScriptHandler.cs deleted file mode 100644 index 15efc49..0000000 --- a/OpenSim.RegionServer/world/scripting/IScriptHandler.cs +++ /dev/null | |||
@@ -1,98 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using OpenSim.Physics.Manager; | ||
6 | using OpenSim.world; | ||
7 | using Avatar=OpenSim.world.Avatar; | ||
8 | using Primitive = OpenSim.world.Primitive; | ||
9 | |||
10 | namespace OpenSim.RegionServer.world.scripting | ||
11 | { | ||
12 | public delegate void ScriptEventHandler(IScriptContext context); | ||
13 | |||
14 | public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity | ||
15 | { | ||
16 | private World m_world; | ||
17 | private Script m_script; | ||
18 | private Entity m_entity; | ||
19 | |||
20 | public LLUUID ScriptId | ||
21 | { | ||
22 | get | ||
23 | { | ||
24 | return m_script.ScriptId; | ||
25 | } | ||
26 | } | ||
27 | |||
28 | public void OnFrame() | ||
29 | { | ||
30 | m_script.OnFrame(this); | ||
31 | } | ||
32 | |||
33 | public ScriptHandler(Script script, Entity entity, World world) | ||
34 | { | ||
35 | m_script = script; | ||
36 | m_entity = entity; | ||
37 | m_world = world; | ||
38 | } | ||
39 | |||
40 | #region IScriptContext Members | ||
41 | |||
42 | IScriptEntity IScriptContext.Entity | ||
43 | { | ||
44 | get | ||
45 | { | ||
46 | return this; | ||
47 | } | ||
48 | } | ||
49 | |||
50 | bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar) | ||
51 | { | ||
52 | foreach (Entity entity in m_world.Entities.Values ) | ||
53 | { | ||
54 | if( entity is Avatar ) | ||
55 | { | ||
56 | avatar = entity; | ||
57 | return true; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | avatar = null; | ||
62 | return false; | ||
63 | } | ||
64 | |||
65 | #endregion | ||
66 | |||
67 | #region IScriptEntity and IScriptReadonlyEntity Members | ||
68 | |||
69 | public string Name | ||
70 | { | ||
71 | get | ||
72 | { | ||
73 | return m_entity.Name; | ||
74 | } | ||
75 | } | ||
76 | |||
77 | public LLVector3 Pos | ||
78 | { | ||
79 | get | ||
80 | { | ||
81 | return m_entity.Pos; | ||
82 | } | ||
83 | |||
84 | set | ||
85 | { | ||
86 | if (m_entity is Primitive) | ||
87 | { | ||
88 | Primitive prim = m_entity as Primitive; | ||
89 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | ||
90 | prim.UpdatePosition( value ); | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | #endregion | ||
96 | } | ||
97 | |||
98 | } | ||
diff --git a/OpenSim.RegionServer/world/scripting/Script.cs b/OpenSim.RegionServer/world/scripting/Script.cs deleted file mode 100644 index 48c18ff..0000000 --- a/OpenSim.RegionServer/world/scripting/Script.cs +++ /dev/null | |||
@@ -1,26 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.RegionServer.world.scripting | ||
7 | { | ||
8 | public class Script | ||
9 | { | ||
10 | private LLUUID m_scriptId; | ||
11 | public virtual LLUUID ScriptId | ||
12 | { | ||
13 | get | ||
14 | { | ||
15 | return m_scriptId; | ||
16 | } | ||
17 | } | ||
18 | |||
19 | public Script( LLUUID scriptId ) | ||
20 | { | ||
21 | m_scriptId = scriptId; | ||
22 | } | ||
23 | |||
24 | public ScriptEventHandler OnFrame; | ||
25 | } | ||
26 | } | ||
diff --git a/OpenSim.RegionServer/world/scripting/ScriptFactory.cs b/OpenSim.RegionServer/world/scripting/ScriptFactory.cs deleted file mode 100644 index 4c6d373..0000000 --- a/OpenSim.RegionServer/world/scripting/ScriptFactory.cs +++ /dev/null | |||
@@ -1,8 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.RegionServer.world.scripting | ||
6 | { | ||
7 | public delegate Script ScriptFactory(); | ||
8 | } | ||
diff --git a/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs deleted file mode 100644 index 6a689ab..0000000 --- a/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs +++ /dev/null | |||
@@ -1,37 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.RegionServer.world.scripting | ||
7 | { | ||
8 | public class FollowRandomAvatar : Script | ||
9 | { | ||
10 | public FollowRandomAvatar() | ||
11 | : base(LLUUID.Random()) | ||
12 | { | ||
13 | OnFrame += MyOnFrame; | ||
14 | } | ||
15 | |||
16 | private void MyOnFrame(IScriptContext context) | ||
17 | { | ||
18 | LLVector3 pos = context.Entity.Pos; | ||
19 | |||
20 | IScriptReadonlyEntity avatar; | ||
21 | |||
22 | if (context.TryGetRandomAvatar(out avatar)) | ||
23 | { | ||
24 | LLVector3 avatarPos = avatar.Pos; | ||
25 | |||
26 | float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2; | ||
27 | float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2; | ||
28 | |||
29 | LLVector3 newPos = new LLVector3(x, y, pos.Z); | ||
30 | |||
31 | context.Entity.Pos = newPos; | ||
32 | } | ||
33 | } | ||
34 | } | ||
35 | |||
36 | |||
37 | } | ||