From 3376b82501000692d6dac24b051af738cdaf2737 Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 24 May 2007 12:16:50 +0000 Subject: Some more code refactoring, plus a restructuring of the directories so that the Grid servers can be a separate solution to the region server. --- .../world/scripting/IScriptContext.cs | 13 --- .../world/scripting/IScriptEntity.cs | 19 ----- .../world/scripting/IScriptHandler.cs | 98 ---------------------- OpenSim.RegionServer/world/scripting/Script.cs | 26 ------ .../world/scripting/ScriptFactory.cs | 8 -- .../world/scripting/Scripts/FollowRandomAvatar.cs | 37 -------- 6 files changed, 201 deletions(-) delete mode 100644 OpenSim.RegionServer/world/scripting/IScriptContext.cs delete mode 100644 OpenSim.RegionServer/world/scripting/IScriptEntity.cs delete mode 100644 OpenSim.RegionServer/world/scripting/IScriptHandler.cs delete mode 100644 OpenSim.RegionServer/world/scripting/Script.cs delete mode 100644 OpenSim.RegionServer/world/scripting/ScriptFactory.cs delete mode 100644 OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs (limited to 'OpenSim.RegionServer/world/scripting') diff --git a/OpenSim.RegionServer/world/scripting/IScriptContext.cs b/OpenSim.RegionServer/world/scripting/IScriptContext.cs deleted file mode 100644 index 465c23b..0000000 --- a/OpenSim.RegionServer/world/scripting/IScriptContext.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; - -namespace OpenSim.RegionServer.world.scripting -{ - public interface IScriptContext - { - IScriptEntity Entity { get; } - bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar); - } -} diff --git a/OpenSim.RegionServer/world/scripting/IScriptEntity.cs b/OpenSim.RegionServer/world/scripting/IScriptEntity.cs deleted file mode 100644 index 2ef16a4..0000000 --- a/OpenSim.RegionServer/world/scripting/IScriptEntity.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; - -namespace OpenSim.RegionServer.world.scripting -{ - public interface IScriptReadonlyEntity - { - LLVector3 Pos { get; } - string Name { get; } - } - - public interface IScriptEntity - { - LLVector3 Pos { get; set; } - string Name { get; } - } -} diff --git a/OpenSim.RegionServer/world/scripting/IScriptHandler.cs b/OpenSim.RegionServer/world/scripting/IScriptHandler.cs deleted file mode 100644 index 15efc49..0000000 --- a/OpenSim.RegionServer/world/scripting/IScriptHandler.cs +++ /dev/null @@ -1,98 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using OpenSim.Physics.Manager; -using OpenSim.world; -using Avatar=OpenSim.world.Avatar; -using Primitive = OpenSim.world.Primitive; - -namespace OpenSim.RegionServer.world.scripting -{ - public delegate void ScriptEventHandler(IScriptContext context); - - public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity - { - private World m_world; - private Script m_script; - private Entity m_entity; - - public LLUUID ScriptId - { - get - { - return m_script.ScriptId; - } - } - - public void OnFrame() - { - m_script.OnFrame(this); - } - - public ScriptHandler(Script script, Entity entity, World world) - { - m_script = script; - m_entity = entity; - m_world = world; - } - - #region IScriptContext Members - - IScriptEntity IScriptContext.Entity - { - get - { - return this; - } - } - - bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar) - { - foreach (Entity entity in m_world.Entities.Values ) - { - if( entity is Avatar ) - { - avatar = entity; - return true; - } - } - - avatar = null; - return false; - } - - #endregion - - #region IScriptEntity and IScriptReadonlyEntity Members - - public string Name - { - get - { - return m_entity.Name; - } - } - - public LLVector3 Pos - { - get - { - return m_entity.Pos; - } - - set - { - if (m_entity is Primitive) - { - Primitive prim = m_entity as Primitive; - // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. - prim.UpdatePosition( value ); - } - } - } - - #endregion - } - -} diff --git a/OpenSim.RegionServer/world/scripting/Script.cs b/OpenSim.RegionServer/world/scripting/Script.cs deleted file mode 100644 index 48c18ff..0000000 --- a/OpenSim.RegionServer/world/scripting/Script.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; - -namespace OpenSim.RegionServer.world.scripting -{ - public class Script - { - private LLUUID m_scriptId; - public virtual LLUUID ScriptId - { - get - { - return m_scriptId; - } - } - - public Script( LLUUID scriptId ) - { - m_scriptId = scriptId; - } - - public ScriptEventHandler OnFrame; - } -} diff --git a/OpenSim.RegionServer/world/scripting/ScriptFactory.cs b/OpenSim.RegionServer/world/scripting/ScriptFactory.cs deleted file mode 100644 index 4c6d373..0000000 --- a/OpenSim.RegionServer/world/scripting/ScriptFactory.cs +++ /dev/null @@ -1,8 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.RegionServer.world.scripting -{ - public delegate Script ScriptFactory(); -} diff --git a/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs deleted file mode 100644 index 6a689ab..0000000 --- a/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs +++ /dev/null @@ -1,37 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; - -namespace OpenSim.RegionServer.world.scripting -{ - public class FollowRandomAvatar : Script - { - public FollowRandomAvatar() - : base(LLUUID.Random()) - { - OnFrame += MyOnFrame; - } - - private void MyOnFrame(IScriptContext context) - { - LLVector3 pos = context.Entity.Pos; - - IScriptReadonlyEntity avatar; - - if (context.TryGetRandomAvatar(out avatar)) - { - LLVector3 avatarPos = avatar.Pos; - - float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2; - float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2; - - LLVector3 newPos = new LLVector3(x, y, pos.Z); - - context.Entity.Pos = newPos; - } - } - } - - -} -- cgit v1.1